I want to know too. This often causes me to lose a turn's worth of moves for the fleet/ship I actually want to move because the game moves focus at some point during my input.
Inept
I'd like to see some different camera angles. Maybe make it more like a cutscene.
I hate my job and I'm a Computer Engineer. Even the most enjoyable tasks become tedious and mundane when they are attached to deadlines, broken down, compartmentalized and subdivided and then slapped into a business environment. Do you like seeing the end product? Yeah, it's cool! Do you like doing the work... Probably not. In addition, I've never seen salaries like they claim exist, overtime is just "regular working hours," and t
I'd like the option to have a mature galaxy where all the colonization has already been done, and the planets divided up evenly with basic techs and building already done. I'd like to see something similar, but not necessarily with any building done. I was just thinking more of a "quick start" that as
Maybe being evil is so appealing that the consequences have to be more dire to discourage you, i.e. One evil choice weighs more heavily or does more harm than five good choices do good. Seems to me that in a more realistic sense, most of the game's good choices are in fact neutral and most of the neutral choices are in fact mildly evil. I don't think neutrality will be worth picking until it's fully implemented. In terms of what y
This makes no sense. In space everything weighs the same, nothing. So general physics wouldn't apply like that. An engine would move a huge ship just as quickly as it would move a small ship. That's quite wrong. Newton's laws still apply in space and objects in space still have mass. More massive obj
I usually research up to Star Democracy. You get huge benefits for higher forms of government. Xeno farms is fine, but go higher on your entertainment. Once you've upgraded the entertainment buildings on your planets, 100% approval should be a snap and you can jack up your tax rates. I wasn't doing this when I just started playing, but the people on this forum told me how important government and populations are. They were right!
Looks to me like you need to work on your economy. 150BC a turn is good, but at 50% tax and 75% approval it seems to me that you've got a lot of room for improvement. That 150BC will fall quite rapidly when you start building serious offensive fleets if you neglect economy and you'll soon be operating very much in the red. What form of government are you using? What levels are your farming and entertainment technology at? Get your population and approv
I relish these little strategy gaffes because it gives me the opportunity to be a bully. Recently happened to me early in a medium, challenging game game vs. the Altarians. They only had one good planet (Altaria), one class 3 and one class 4 planet. Clearly, their only option was to die by attrition or try for whomever they suspected was the weakest enemy. I happened to be nearby and apparently weak. I took Altaria quickly, destroyed their resource min
What sort of monstrosity would the computer generate if the 'place' option was available for extras!
I agree with MrGhandi. I want to bully people around!
And the corollary to the above question: if the AI can tell you to move ships or face war, how do you go ahead and do the same?
Just as an anecdote, if it wasn't for eBay I would have never discovered GalCiv at all! Some time ago, I bought a lot of brand new games (6 games in one auction for very cheap) on eBay and among them was GalCiv. This was at the time of GTA: Vice City, which was the game I wanted the most. eBay introduced me to Stardock, which rules, and to GalCiv. When GalCiv II was announced, there was no question as to whether or not I'd be buying it.
I have asked other races for help. Sometimes they'll join willingly, other times you'll need to bribe them to join and sometimes you'll be out of luck entirely. Once, when the Terrans attacked me, I asked the Drengin to attack them and so they did. It was a huge burden lifted off me so, instead of fighting the Terrans with the Drengin on my side, I just sat on my laurels and let them fight it out amongst themselves. When the war was done, I was more po
It is useful because you can see what ships they have in planetary orbit, what they're building, what improvements they have on their planets (i.e. you might want to capture a manufacturing capital or economic capital, etc...). That general information can be very powerful when it's used appropriately. Beyond that, you will periodically steal tech when you're at the most advanced level too.
I paid $40 Canadian at Futureshop. I might have considered a download, even if the price was higher, in order to get the game sooner but it was pretty available in store and I still prefer having something physical in my hands (to hug ).
I don't know that it's a very critical issue either way because I've been viewed as militaristic by other races (And I am, very much so...) but eventually gone on to ally with some on the grounds of other, overwhelmingly positive attributes. I wonder if starbases contribute to being called militaristic because in a real-world sense it could legitimately be seen as such if a neighboring country is building all sorts of large installations ins
Does it make sense to build capitals on bonus tiles (i.e. Manufacturing Capital on a manufacturing bonus tile) or is that just a waste of a tile? P.S. Thanks to those of you who helped me with economic stragety. I'm much better off for listening.
Thanks guys. I'm going to modify my race's abilities and try to put some of this advice into action!
I had previously avoided researching governments because I wanted total control. I will try that. How reliable is trade? If an AI decides to declare war, then my economy could be significantly damaged. Likewise if I decide to declare war. I have typically concentrated on trade only with ethically-aligned races. Mostly, I like to be evil...
Hi, I've been warming up with some easier games but when I try to play at even normal levels, I find that I cannot compete. My problem seems to be my economic strategy, which may be a symptom of my other gameplay strategies. Basically, I find that I never have the money I need to stay competitive and as the game progresses, I tend to have to keep sliding my capacity down. If I focus on researching economy-related technology and building star
I like the "Offer us more" idea.
What I'd like to see is a "hull stub." I don't think any such thing exists, but it'd be cool if you could just get some simple polyhedra with anchor points on them that act as various size ship hulls instead of being forced to use the existing hull models. That way, you could probably create a highly customized ship without as much effort!
And what retailer accepts opened software? If you look on the back of your BestBuy receipt, for example, there is a specific passage devoted to opened software. If it's accepted in return at all, then it's usually only to exchange for the exact same piece of software! The end user is stuck between a rock and a hard place.
I actually asked this question of a leading copyright lawyer when he came to speak at the company I was working for at the time and he had a good chuckle because I guess he'd heard it a million times before. A. The EULA is stored digitally within the packaging and cannot be read without opening the box and discs inside B. The product cannot be returned under any circumstances once the box is open Ergo, if you disagree to the