CortesMaltose

CortesMaltose

Joined Member # 706057
2 Posts 69 Replies 240 Reputation

My understandong of the economic model is the following : to produce, you need 1) cash and 2) workforce (includes manpower, logistics, etc.) Unlimited amount of cash can be spent : it is not a hard limit to your production, as long as you have money in your chest. On the other hand, workforce limits your production at all time. Manufacturing/research points actually reflect your maximum production that can be achieved if and only if all your worforce is devoted exclusively

28 Replies 20,056 Views

When an unowned planet is selected, pressing T (brings up the rally point list) crashes the game. Also, keyboard shortcuts X, [ and ] (all concerning rally points) do not seem to work at all. This is especially annoying since there is no way to select a rally point if it lies in the same parsec as another pbject (for instance a starbase). I could not find a rally point manager. The governor screen does not allow to add/edit rally points either. It would be great to hav

2 Replies 3,655 Views

I perfectly understand that the attacking civilization hould get a huge advantage, especially if the whole population counts as soldiers on the defending planet. A civilization unable to prevent invasion ships from reaching its planets should be in big trouble. I even think that every invasion (failed or successful) should hurt the defending planet, causing huge infrastructure damage if destructive invasion tactics were used, provided that the attacking player committed enough troops to invade

26 Replies 46,060 Views

Je suis convaincu qu'il y aura une version française de GalCiv II. Paradox Entertainment est responsable de la distribution en Europe, tu peux faire un tour sur leur site internet. I am pretty sure there will be retail version translated in French. Paradox Entertainment is responsible for the distribution in Europe, you may want to go to their website.

3 Replies 4,496 Views

Maybe the player would have to make a choice : waste money to pay unemployed workers or cut the social benefits and experience a morale drop... This would be a kind of very simple unemployment system.

7 Replies 22,435 Views

I agree something should be done to prevent rounding effects from making you lose money. At least the money not spent should be returned to treasury. A good option would be a technologic queue similar to the build queue on planets.

6 Replies 6,474 Views

I saw today that the Swedish company Paradox Interactive has just signed the European publishing rights to Galactic Civilizations II. I guess that they will be responsible for the localizations.

9 Replies 10,684 Views

I don't need (and don't want either) detailed ground combat but there would be a nice feature to put in the game : allowing land assault to last more than one turn (In GC2, 1 turn = 1 week). Even if realism is not a main objective, it would be nice that both the defender and the attacker try to gain access to an attacked planet in order to bring fresh troops and improve their chances of victory.

13 Replies 19,477 Views

I guess the main interest of going up the tech tree in a particular weapon field is having the possibility to have more firepower for a given room on a ship. If ships had an infinite room for equipment, one could build very powerfuls shipd by just adding an normous number of basic weapons. But ships have a limited room so with a given tech level, firepower is limited too. But with advanced techs, more powerful items become available. I suppose tere must be some kind

7 Replies 14,391 Views

As you have an ATI Mobile video card, I am pretty much convinced that you have outdated drivers because you get exactly the same kind of debug informations as I had. I own an ATI Mobile M6 card and using the (unofficial) Omega Drivers solved my problems. Here is the http://www.omegadrivers.net/ If you are not comfortable using third party drivers, I suggest yoy to wait until ATI finally releases updates drivers for Mobility cards.

12 Replies 10,802 Views

It works in the lastest version but scrolling is desperately slow when the map is zoomed out. It needs tweaking based on the zoom the player is currently using.

3 Replies 3,851 Views

I think this situation is just temporary. The devs will certainly tweak the system as the beta goes on. I am convinced that all the predesigned ships will abide by the rules when the game is realeased. On a side note, the ship design system opens new interesting possibilities for "civilian" ships such as Freighters and Constructors. Want to trade with a distant planet ? You have to build a faster freighter with better life support. You prefer a close planet ? You have more room

7 Replies 10,407 Views

I agree GalCiv II would benefit from having more diplomatic options than GalCiv I. However there is a limiting factor IMHO : the AIs should be able to use all those options reasonably well. IMHO the most needed diplomatic concept should be a kind of Peace Treaty or Cease Fire Treaty. For a given period of time, both races agree not to wage war on each other. If the treaty is broken before it expires, the attacker should be penalized, for instance by a loss o

8 Replies 10,588 Views

Even if the influence concept can be seen as partly irrealistic when applied to the (modern) real world, I think it is a fun concept in the game, giving the civs other a path to victory different from brute force. Moveover when applied to the GalCiv universe is it so unrealistic ? Let's consider planets are small islands lost in a big inhostitable ocean. Don't you think they can develop their own local culture, customs even if they respect the central power ? It be compared to the Habsburg

10 Replies 9,706 Views

That is rather difficult, I'm afraid. ATI informs that in the case of notebooks (I'm using a ASUS notebook) the drivers are only available through the notebook manufacturer. And the 11/13/2004 are the latest drivers ASUS offers for my notebook from their home page. Same here. I have a Compaq laptop (3 year old) with a

5 Replies 5,463 Views

To risk sounding like a tyrant, what weapons do you have to combat defections in your own planets? Can you impose military policing? Can you use Propaganda? Will declaring war help you in any way? What about a lottery to help stem the rebellion by giving people hope of a better life? Can you execute traitors? Will you be able to form a spy net

10 Replies 9,706 Views

Cultural influence is one of the best ideas in GalCiv especially because it offers an alternative path to victory other than the traditionnal military conquest. Unfortunately the game mechanics in this area, even if well thought, remain too predictable as soon as one is a slighly experienced player. Basically once you reach a certain cultural advantage, enemy planets begin to defect one by one, without reason. It's kind of "black and white". Moreover a player or an i

10 Replies 9,706 Views

Micromanagement can be justified sometimes, for gameplay or stategic reasons. However most micromagement is due to bad design or worse, bad UI.

37 Replies 31,124 Views