CortesMaltose

CortesMaltose

Joined Member # 706057
2 Posts 69 Replies 240 Reputation

as a staging point then. You could have build a starbase to extend the range of your ships. I still fail to see the point of adding outposts besides colonies and starbases.

20 Replies 21,805 Views

could be as simple as increasing the cost of a starbase outside your influence zone.

20 Replies 21,805 Views

Your post contains the answer to your question : allowing cheap colony claiming will lead to early planet rushing.

20 Replies 21,805 Views

A good way to add some flavor to intelligence would be adding spying modules to starbases. Maybe a side effect of trade ?

31 Replies 34,743 Views

The links to the ship design pictures above do not work. Use Link and Link instead until the problem is fixed.

5 Replies 20,864 Views

I highly doubt differentiated regimes for different planets in a civilization will be implemented in GalCiv II.

26 Replies 27,124 Views

races. I agree that this would be more realistic and interesting. Unfortunately this would require lot of balancing. We have 10 ten different races !

50 Replies 32,687 Views

Instead of applying a negative modifier can't we just prevent those surnumerary ships from actually fighting ?

28 Replies 35,692 Views

BR> Domestic trade has no impact except economic benefit. A mere program loop could optimize the benefits better than any player. Micromanagement without strategic decisions involved : I doubt domectic trade will be implemented this way.

36 Replies 48,624 Views

erent requirements, for instance some races breathed dioxygen when others needed methane. Hence they did not colonize the same planets and were at peace most of the time.

3 Replies 10,508 Views

If you give the ability to bomb a planet, you have to give the defender the opportunity to fight back, i.e. powerful anti-orbital weapons. Terrors stars are much bigger than ships and are specifically designed to destroy systems.

28 Replies 35,692 Views

There was some kind of "cloaking" ability in GC1 but IIRC it was not really implemented. I'd love to see some of the special modules you described. I agree with Solitair : all special abilities should be automatically applied all the time.

15 Replies 20,175 Views

I don't think any decisions has been made yet. However, there won't be multicultural planets in the game (maybe in an add-on) hence the surviving civilians will become instantly citizens of the conqueror.

13 Replies 21,957 Views

net has been taken over. Hence blitzing your enemy and attacking all his planets at the same time won't be as effective as in GC1.

13 Replies 21,957 Views

User-friendly, I really like your suggestion about partial information about other civs. I don't know exactly how it could be implemented though.

9 Replies 16,555 Views