[quote]Hi! [quote]What's interesting is in the case of 10 weapons (3dmg each) vs 25 defense (off type) the result would likely the be same as if the defender had 25 (on type) defense. [/quote] Err, not exactly. In your case you still roll 3 vs 4 in most shots, so there's a reasonable chance you'll score some hits. But rolling 3 vs. 24, there's only a chance you'd score a hit if he rolls 3 or less. That's only 1/8 shots to have A CHANCE to score a hit. Defenses in DA really rock![/quo
galford13x
[quote]What usually seems to happen to me is that if I attack first, and my total fleet strike power is as great as theirs (or bigger), I win. If they attack first, and their strike power is as great as mine (or greater), they win. First strike always seems to help (I usually play Yor or Korath); sufficeintly that sometimnes I win with a smaller strike power than them - if I strike first.[/quote] This isn't quite the case in DA, as stated above, due to "First Strike" requiring
I'm also curious how the order of attacking and defending ships is chosen. If this could somehow be influenced, that could seriously turn the tide of a battle. I've looked all over the wiki and even these forums with no luck. From what I have read, the order of the ships in the fleet list window is the order they will attack/defend? This does seem to be true from observation.
[quote]There is a nice paper in the Wiki about the math of ship weapons and defense and one of the conclusions is that it is usually best to focus your offense on one weapon instead of gaining the techs for multiple weapons, so 0-11-0 instead of the 1-9-1 ship that you described. The reverse is more or less true for defense, where it is desirable to have perfect square numbers and a spread defense if the AI's are not all using the same weapons. This is especially true in the early game, where a
I do understand there is a random factor. Also if what you say is true, the numbers are exactly the same when reloading and performing the same sequence, then that is a bad implementation of a random generator (or was that intended?) Does luck really tip the balance of a sure combat victory? I've read the wiki's and I'm not convinced that it does. I can see it playing a large roll when the statistics are within 30%. Here's another battle that baffles me. Me (Torian): My luck
I think that could be the culprit, although I'm fairly positive I never locked it to begin with. Either way it has yet to happen again, and I'll ensure that it's not locked next time.
Does the attacker have an advantage (Assuming no super abilities, first strike and such). Here's the scenario I'm playing a game on painful with 8 minors and opponents. I'm currently at war with the kyrnn. Krynn Ship: W: 0/0/2 D: 0/0/7 HP: 23 against my My Ship: (Torian) W: 4/0/0 D: 0/0/4 HP: 23 I'm thinking that my ship will own him.
First two issues are with Dark Avatar (1.80g) 1: I am unable to move my production slider bars. To be more specific, I went to change my production allocation and the military slider was static (the arrows were not lit) and when moving the other two bars the military % was static regardless of the position of the other two sliders. I reloading from a saved game (autosave), and eventually my research bar became stuck. I've reloaded