nitey

nitey

Joined Member # 681727
6 Posts 35 Replies 8,120 Reputation

Brad, I understand your position, perhaps better than most. Back in the early 90's while you were writing your space game I was working on mine. At the time I was playing a play by mail game called Beyond the Stellar Empire and I felt that I could do it better. With the backing of a friend, I wrote a rulebook for the game that I called Star Realms (I still have the manual). However, the game never got beyond the initial programming stage. At the time I wasn't much of a programmer and li

40 Replies 63,205 Views

I think there are many good ideas here, and wouldn't mind if many of them were impliemented. However, some of them would clearly be more difficult to impliment than others, thus I have yet another alternative suggestion. First, let me say that I'm happy with the current economic system. I believe it's pretty straight forward and easy for most beginners to understand. Any changes that should be considered need to take in to account that it can't be made too complex for the less skilled

130 Replies 139,837 Views

I'll add my support to many of the ideas posted here. I've played 1 game on normal and one game on Challenging and won both games rather easily (although the AI was 'smarter' on Challenging). Things I noticed: 1. The AI did respond to my ship building by modding their ships. I noticed on my Challenging game at first the AI was using beam weapons without any defense and by the mid part of the war they had changed and were making ships with rail guns and shields. However, it

38 Replies 49,947 Views

Suralle is correct, tiny hull ships are really pretty valuable for maximizing your fleets and they can make a pretty good fleet on there own. Many people don't understand that you don't need to add an engine or sensors to the base ship (it seems that each hull as a builtin travel rate of 1 pc/wk (or 2 squares) and a base sensor range of 2. Because of their hull size, they can be very quickly built on planets with limited manafacturing ability. Fleeted up you can get many of them toge

15 Replies 14,187 Views

Does any one know if it is saved game friendly? Specially if it doesnt save our previous custom ships. Will all my fleets simply disappear? Anyone has an idea? It appears to be saved game friendly. I made a copy of the GalCiv2 directory before I updated and then updated the game with the patch. My save game loaded fine and all my current custo

24 Replies 26,130 Views

Gameplay Change: Survey Ships It has always bothered me in GalCiv 1, and now in GalCiv 2, that Survey ships seem to play a very limited role in the game. Early in the game, it is easily your most valuable ship. However, depending on the galaxy size and how quickly anomolies disappear their significance dwindles to a point where the ship has lost it's purpose. I believe I have a solution that might provide more interesting gameplay. Have all anomolies have expl

894 Replies 378,302 Views

Have you seen the F1 and F2 mini windows? those at least offer some of the things you requested for planets/ships. Not as much information to be sure. Yes I have and I use them, however, they really don't give you enough information. When I first started playing I did most of my playing from the planet/ship bar, but as my empire got bigger usin

7 Replies 8,868 Views

After playing GCII now for a few days - I have a few 'GUI suggestions' that I would like to offer: Civilization Manager - Colonies - It would be nice to have a indication of undeveloped squares next to the Planet Class. This allows us to see at a glance whether we should review the planet for the next social project or not. - It would be helpful for a mouse over of the approval rating to show us what is effecting the planets morale like it does in the planet scree

7 Replies 8,868 Views

Okay, I'll admit that I never played a game during the beta for longer than about a hour and since I've gotten the finished product, I've yet to finish 1 complete game (althought I'm very close on my latest). But I do have some idea's on how espionage can be made a much more fun part of the game. If you have any idea's you might want to tag them on here as well. 1. Once you start putting money into espionage against another star power, you should have a random chance per turn of get

23 Replies 20,019 Views

When upgrading a prior ship design I had a problem with being unable to remove items from my design to make room for new items. When I clicked on the item in the ribbon and selected remove, the item would not be removed. I could go into the design and select the item (in this case an engine) and could remove it from the design, but the engine icon would stay in the ribbon. The end result was that I aborted the design modifications and created a new design from scratch. Only tried thi

3 Replies 4,838 Views

In my first game, I have a situation where 3 of my 5 planets have completed social projects (weeks to complete = 0) but turn after turn, the project fails to complete and go to the next item. I can manually move the project down to a lower level and the next project will build, but putting the completed project back to the top of the queue basically ends production. I can send a save game if you wish. I have exited the game and reloaded to no avail. Unfortunately this ends this game as I was alr

9 Replies 6,875 Views

In my first game, I have a situation where 3 of my 5 planets have completed social projects (weeks to complete = 0) but turn after turn, the project fails to complete and go to the next item. I can manually move the project down to a lower level and the next project will build, but putting the completed project back to the top of the queue basically ends production. I can send a save game if you wish. I have exited the game and reloaded to no avail. Unfortunately this ends this game as I was alr

0 Replies 4,173 Views

Any chance that someone from Stardock can update us with what got in the Bonus Pak? I just finished my game update and it shows that I got the bonus pack. Also, on another note, one of the first things I did was jump over to the GFX/Race dir to see if I could find a pic of what the Dread Lords looked like, aparently SD didn't keep the pic in that directory. Anyone find a pic yet? Just curious.

0 Replies 3,889 Views