Keith LaMothe

Keith LaMothe

Joined Member # 661062
0 Posts 0 Replies 24 Reputation

[quote]I thought that I had gotten the last of the crashes out of that...[/quote] 'ware those moments, for the seg faults and out-of-bounds accesses have merely withdrawn to gather their strength and ambush you after the next major release ;)

12 Replies 465 Views

The whole "nothing" means "completely wasted" social spending thing sticks in my craw... if I could tell individual planets to put social spending into military spending instead (constructors) or into research, I wouldn't mind this... but as it is I have to either endure the inefficiency of having the planets done with social projects "waste" the money while the others finish, or I have to do selective purchasing/leasing, which is inefficient and involves some fairly tedious micro. Ah w

11 Replies 238 Views

I think Morale only affects population growth and whether or not you win elections... oh, and if it's low enough the planet can revolt, and I think it has something to do with the "saving throw" against cultural influence.

3 Replies 191 Views

I dropped a large/challenging in the bucket about 8 hours ago... quite a game, I tried out (or, rather, improvised on the spot from stuff I had heard) some new strategy. I was really running roughshod over those poor AIs though... +2 speed let me win the colonization race hands down (the Arceans, as always, did quite well for themselves, but I still beat them) and +20% pop growth helped me keep my pop graph nice and above them. I couldn't pump out the starfighters quite fast enough, so

625 Replies 7,784 Views

I've not tested this or anything, but don't speed affecting modules (whether positive or negative) only take effect on ships that start the turn in the affected sector? If so, an enemy ship would get "stuck" if it stopped in such a sector, but if it went in and out in one turn it wouldn't be affected. Either way that would be pretty funny, you could probably grind the AI war machine to a halt... the particularly vicious could just send about 100 constuctors into enemy territory

2 Replies 133 Views

The let-them-pile-up advice is good, but I've just been managing them as they pop out... I put all the constructor-producing planets on auto-launch and I just use auto-pilot (right-click) to send each of the constructors to the desired destination. Production wise I go as high as 3 production-bonus starbases in a single sector (if it has 5-6+ planets between its systems) ... when I do that I tend to have sectors with very little production, and they generally remain less developed (I wo

18 Replies 680 Views

[quote]the worst is I actually wound up dreaming about GalCiv... the game started playing out in my head while i was asleep.[/quote] This is one of the Stardock team's particularly diabolical strokes of genius: as you play for extended periods of time, the game installs itself on your brain. It's very convienient for when you don't have access to a computer (or conciousness, for that matter), but there truly is no escape from the greatness known as GalCiv at that point ;)

20 Replies 422 Views

The tech path has nothing to do with the Altarian-Terran similarity mystery... unless the Stardockians have been very sneaky indeed ;) ... although it's possible that your computer simply can't handle the revelation of knowledge and decides you can continue your pursuit of enlightenment from your desktop.

12 Replies 465 Views

I think the research text for "Near Omniscience" is something along the lines of "We figured out why Briteny Spears was so popular, so we must be close to knowing everything." , so I guess Cotal is down the last stretch of tech and it keeps crashing.

12 Replies 465 Views

[quote]I am interested in the parting gifts though. Any G.R.O.S.S. baseball caps or frosted mugs?[/quote] I think their gift shop stuff is more along the lines of baseball bats... spiked ones, with instructions on how to disable a Dregnin in one shot. Stuff like that ;) [Message Edited]

49 Replies 490 Views

The scoring sounds pretty good as is, just a few thoughts: -I'd prefer if victory types were scored the same way (except Alliance, which would be a portion of what the military victory would have been), but I imagine that didn't work in the past. -How is map size factored in? The bigger the map, the bigger the score? I'm of the opinion that "Medium" is actually harder than "Gigantic" in a lot of cases, though the latter of course takes much longer. And thanks for ask

86 Replies 1,647 Views

[quote]Is it just me, or is blowing up 5 billion aliens about the best thing in the game?[/quote] Well, there is using a terror star to take out upwards of 200 billion at a time if you hit a good system... but at some point the volume of the murder gives one pause, even in a game.

12 Replies 2,535 Views

Pop growth is a function of morale: 100 morale - 6% growth per turn 54-99 morale - 3% growth per turn anything less than 54 - no growth, possibly negative growth. Also, I think pop growth is capped at 200m per turn per planet. I seem to remember it being 99-100 and 54-98 at some point, not sure... so if you've got morale in the 3% pop growth range and +70% pop growth, you'll see 5.1% growth per turn (unless it rounds...), whereas an AI with 100 morale will

6 Replies 2,709 Views

[quote]5 piks spent on morale and economy will do better IF PQ-affected calculations use whole numbers.[/quote] Economy is a good pick, but I'm under the impression that the morale pick isn't so useful since the max you can get out of it is 20% or something and building an enteretainment network on every planet equates to a 200% bonus ... or am I wrong?

20 Replies 2,754 Views

Yea, at some point (even on Bright, somewhat) the AI is just like "Oh look, the hoo-man has some pretty numbers, isn't that special... No trade for you!" But I haven't tried max diplomacy, so I wouldn't know... I have tried max pop growth, though, and that was incredible :) I'm currently addicted to +2 speed, however...

12 Replies 3,672 Views

Oh, population has an effect on the production of a planet (the taxes too, right?) ... just look at your first planet's production and stuff, then launch 90% of the population in a colony ship, and look at the numbers again.

10 Replies 2,479 Views