but the introduction text (the very first thing to appear when you start a game, with the classement and the blabla) reffered to the Torians and not to the Terrans. Maybe there is a link ? Well the Torian leader does look just like my ex-boss....
tetleytea
At least Super Hive won't be as money-crunched as before.
What was the point of being Random Zealot again? Now that's what you call a self-answering question.
It's the classic "I'm not stealing it I'm borrowing it" again.
Dark Avatar's options & game mechanics are a lot richer than DL, so my strategy varies a lot more depending on what race I choose. In a big nutshell, I've got two strategies I go with: one being the classic colony rush, the other being the planetary invasion rush (or spore rush if you're Super Annihilator)--which basically says screw the colony rush, I'll let the other guy colony rush and then I'll blow away all his colonies. Either way, though, you can't do research first. To get respecta
I don't let my worlds grow too big, and it's not just the morale, it's that your income is a function of the square root of your population. It's just not worth all the micro of ferrying your population around when you've got billions of population already. That said, I do wish there was a way to create mega-money worlds. You can create mega industry and mega research worlds, but there's no way to offset it with money in the late game (I got lucky my last game--I got the economy boom
I usually don't have time to research the colonization techs. I trade for them or steal them. You can sell them to the minors for some nice stuff. Probably the #1 way I acquire uninhabitable worlds is by influence flipping. That doesn't happen until the mid-game is well underway, but those planets are not that useful anyway until you get the advanced colonization tech. Those techs are really expensive to research yourself.
There's a Research Consolidation Center in DA, so your question of how it stacks with the Tech Capital still holds.
I used to have a really slow game even in the beta. There was an apparent memory leak problem whenever you do a frequent save/load.
I don't think Spore is overpowered at all. Just on Tiny maps. On larger maps it gets you a head start, but certainly isn't a game-ender. I can't get ALL of the aliens' planets before they start orbiting ships (on Suicidal), and then I'm left with being at war with all these races. Kinda sucks being at war with the whole galaxy. They don't want to trade with you. That's why I'm curious what other people's strats are. Looks like the last Spore thread on this forum is dated over
Need to ask something else as well: is there really any point to building the various capitals other than fluff? For example, the Manufacturing Capital gives only a 25% bonus to production, while a quantum power plant gives 100% for half the price. The Economic Capital is just two stock markets with an inflated price tag. It doesn't seem like they are worth the investment, TBH. You've got a point there. I saw similar behavior with the morale structure
I'd pay good money if Galciv2 would burn less power on a laptop. That game drains the battery in under an hour, and that's with all the audio/video turned down.
I'm thinking about larger maps. Tiny map + fast tech isn't much of a game.
Naw, you won't be able to download DA 1.50.057 till it's almost February 14th. ...Wait a minute, how did I know it's 1.50.057? My SO is going to be happy that I'm getting the download before Valentine's Day. Then again, it means I will probably neglect her this weekend...hee hee hee hee hee.... If it's any consolation, I named the Torian leader after her.
Buying freighters from Civ's is a handy trick although I use it less often. My last game another civ actually gave me one for an instant trade route, I was pleasantly surprised. What two planets make up a trade route if you buy the freighter?
You can build a reusable tiny fighter on a lesser planet, for about 76bc. Why stick a weapon on a transport which goes away? Did the UP make you do it?
I can win in 8 moves in a tiny galaxy in 1 on 1. Hardest level. I could see that. Pick Creativity, start out researching Spore, then Mitrosoft a Spore ship.... Reminds me of the final Dread Lords scenario.
So, the beta's got maybe a week left before we get the release, I don't know what will happen to the Spore rush, but it sure was fun while it lasted. If you've got a few hours to play beta before it's gone, you may want to try it, cause it's fun. My last game I played small galaxy, 4 aliens, 2 minors on Suicidal, and basically I was at war with the whole galaxy the whole game. I started it. <img s
Have you played C&C:Red Alert? That game sucked away way too much of my life, never to return. Especially Red Alert 2.
CC3 is the one most likely to lure me away from Galciv.
weather.com says Plymouth, MI is at 17F.
Hey, isn't Stardock in upper Michigan? Isn't that like where the really frigid weather is happening? How's life for you guys nowadays? Heck, how's your gas bills? Is telecommuting an option?
In DA (where you're allowed to build basic factories even after you've researched industrial sector), I build the high-end factories on my manufacturing planets where I really care about what they're putting out, but I stick with factories on my unimportant planets that are just kind of there. I say "factories" and not "basic factories" because that first bump, from basic factory to factory, is worth it. You're going from 4ip to 6ip for 1 maintenance: that's a +50% increase. But the next bum
Ion Drive isn't that expensive. Impulse Drive is what kills you. It's kinda sad, too, you're putting expensive engines on ships you send off to battle and blow up.
Sounds like you do pretty much what I do. Only difference is I choose more than 3 opponents in a huge galaxy. I find it too easy to get the 75% influence victory with only 3 opponents. Also, I just don't build markets in 1.4X, except on the econ capital. I don't need the money.