MageMatthew

MageMatthew

Joined Member # 642243
2 Posts 128 Replies 10,230 Reputation

Personally i think the star bases at the very lease should be able to move around in the gravity well even if it is very slow to at least be a factor in a solo defense of a planet. As it is now it is to easy to fly past them and out of thier range.

225 Replies 560,196 Views

Wow i am more then ever glad to be a Candian. (Yes i know we are not perfect but wow the USA is getting scarier and scarier each year) Those parents are so stupid/dumb/ignorant i lack the words to express it. Plus that poor girl with her Aryan Nation in her name as well. They may have the right to name thier kids what ever they want but apparntly they are unsure of thier right to brush thier teeth often.

85 Replies 335,237 Views

Well i am not sure but movement of bases between stars is a bit much for my 2 cents. But i was really really disapointed that my base was not able to at least some limited form of movement in the gravity well to be able to defend. Last game i built 2 TEC bases at the same time in seperate systems and placed them roughly 1/2 way between 2 jump points a bit more than 3/4 out from the planet towards the endge figuring i could cover a good amount of traffic that way as they both lead

20 Replies 69,326 Views

I am building a custom map and i think i have the right amount of stars for me and a small game. I have 12-18 planets. I cant seem to find a function to add the number of artifacts to the map. I am not talking placing them i just mean setting a random number to be generated on the map. I seem to recall a long time ago we could enter the amount of artifacts we would have on a custom map but that would be way back when.

10 Replies 8,906 Views

Finished my first complete game of the beta took 5:50 and change to complete. I found it to be an excellent game and really enjoyed it glad i came back. The Research screen i found really nice and was easy to use [e classic]:congrat:[/e] . Specially the little number 1's that appear to help you see at a glance what is being worked on and what is waiting to be done in que. The only thing missing is a little 0 in the top right corner showing you have no res

2 Replies 6,106 Views

Thanks for the help. It was driving me crazy looking for it. First real game with the ascension resource. Thanks for pointing out there are always 5 You guys where right i had sent my scouts out and they had finished thier duties but had missed the last ascension resource in a corner.

4 Replies 4,823 Views

I started a war with the Torians since thier ascension count down was under 75 turns i blew up the one ascension base they had the timer still counts downi have taken about 1/2 thier planets as well now. I have a large tech lead other than weapons and i have finished many of the tech branches already and dont think they are that far into the tech win tree. I have looked at the map zoomed out at ever possible setting and looked over the map several times. I am unable to find a

4 Replies 4,823 Views

I rarely use the info Cards as all the jumping around can be a pain. The idea of a an icon Flashing/Appearing on the palnet that reports the inbound and being able to mouse over it and get some info is a very good idea. Then you could use the card if you want to jump locations quickly to responed.

34 Replies 7,403 Views

I must say i was playing a game today and was 5 or 6 hours into it. We have dragged it out so long almost all planets have no more Resources. each of the 4 AI have good fleets. I ammepted to take 4 planets two from yellow one from purple and one from blue. And as stated before by others every time i bombed the planet to ruins and landed my people they instantly revolted and switched sides. After bombing a planet 8-9 times and each time wiping out my own people you t

41 Replies 11,865 Views

I'm surprised so many people like these ideas. There is no logic behind them whatsoever. If I put out a prize on someone's head and he kills one of the murderers the promised prize is no smaller... It stays the same. The Logic is if I put 500k on your head and you turned around and offered 800k to the pirates to not take the bounty job and leave you alone. If Person A offered you 500k to go put the hurt on Person B. Instead Person B of

75 Replies 34,218 Views

By Designer " So, it struck me. Why not have the bounty reduced as you kill off the incoming attackers. This way you can manage bounties and pirates "think twice" about attacking you as they're just sent to the grinder ". That is a very good Idea By psugar " It might be interesting if you could buy off the bounty for double (or 1.5x) the price or something " That is also a good idea. I would be happy to see one or the other. Ma

75 Replies 34,218 Views

I have not been able to get your mod to work. Could you please leave a more detailed Readme For instance i am playing DA and am not sure where to put the file.

2 Replies 2,769 Views

I play with 3 easy AI's and myself on a small map. the pirates are a big menace. WedgeHG i am glad to see that i am not the only with pirate troubles. Plus happy to hear they are getting nerfed.

76 Replies 16,947 Views

LRavenwing's idea of Convert asteroid to military fortress. By that I mean totally different "colonisation" outcome with asteroid becoming a sort of gauss defence + fighter/bomber hangar + jump inhibitor. This way 'dead asteroids' would make perfect border system. Sounds good to me.

28 Replies 9,703 Views