camomilk

camomilk

Joined Member # 641664
5 Posts 24 Replies 14,058 Reputation
Reply to 4X mmorpg? in MMORPG

Bingjack brought up a good point, one problem that these games face is how to defend yourself when logged off. AI could be used to some extent, it's possible that it could be good enough to be acceptable, but how much control does the AI get? What if the AI spends all your money on defenses that you didn't want? It would take quite some time to get this right. Another problem, is that in 4X games you generally increase in power throughout the game until you have a super powerful empire

31 Replies 33,423 Views
Reply to xml editor? in Modding

Moosetek, nice link on the XML Marker program, it seems pretty handy.

11 Replies 24,716 Views
Reply to Starbases in Game Talk

I like to build military starbases in enemy star systems early on, it allows you to clean their clock with a bunch of small ships even if their technology is more advanced then yours.

3 Replies 7,735 Views

In my current game I'm playing the Drengin on a gigantic galaxy, with abundant planets. Difficulty is set to challenging with randomized intelligence turned on. The Altarians were at war with the Yor, and I noticed they had a massive number of undefended planets on my borders. So I spent some turns churning out transports with 31 speed, lined them up on the borders, and then struck: I captured 21 planets in a single turn. The next turn I mopped up and captured 4 more planets. I

6 Replies 13,376 Views
Reply to Espionage in Game Talk

I agree. In particular I think that any planets which you have not yet explored should be revealed. I'm not so sure about continuing to pay for it though.

8 Replies 5,947 Views

Military starbases can be greatly helpful if you use them right. In my current game I have been using fleets of Tiny ships with 1 attack point, and I build military starbases next to enemy planets before invading. After upgrading my military starbases I get roughly a +10 attack per ship. In a fleet of 8 tiny ships, that's suddenly a +80 attack! What I'm saying is that military starbases are useful if you use large fleets of tiny ships, but not that useful if you just use bigger

43 Replies 18,976 Views

Thanks for explaining that kryo, I was unaware. Maybe for 1.3 add a tooltip into the starbase upgrade screen that explains this?

46 Replies 18,848 Views

I don't know if this bug is specific to 1.3 beta 2a, but Defense Assist bonuses from military starbases do not work. Attack Assist and Speed bonuses still do work however.

46 Replies 18,848 Views

Is there a way to change the color of your race during a game? I set my color to black and now I can't see my cultural borders or my stats on a graph.

2 Replies 2,778 Views

I almost completely agree with londo_molari, except for one thing. I think that the amount of time since the game's release would hurt the feasibility of putting in multiplayer. People who already own the game bought it with the knowledge that it does not have multiplayer, and these people accept that fact. Many people that didn't buy the game chose not to buy it because of the lack of multiplayer (I know several people who fit this description). Putting multiplayer in an expansion woul

57 Replies 18,729 Views

I agree with Taranis, I would much rather see multiplayer implemented and I know people that would likely purchase the game if multiplayer was available.

139 Replies 60,419 Views

From the dev journals I have read it seems apparent that anti-aliasing slows down older systems, particularly when showing cutscenes. But if cutscenes are prerendered, they should already have antialiasing, so why not just turn off antialiasing when showing cutscenes? Is there something with the graphics engine that makes it difficult to switch antialiasing on and off? - A curious programmer.

2 Replies 5,683 Views