AgentTBC

AgentTBC

Joined Member # 640482
7 Posts 17 Replies 137 Reputation

Has anyone received any official word about the lack of Neutrality Learning Centers? Is it a bug or was it taken out on purpose? The bonus to trade and reasearch is the main attraction of being a neutral civilization, so half of that bonus being AWOL is a big blow.

0 Replies 3,317 Views

I agree that it makes sense with only a military/social split, Hykin. Your factories have a certain capacity and you have to decide how much of the factories to use for which type of production. But, since it appears my understanding is correct, I think it completely falls apart when you add in research. If I'm pulling in 500 bc/turn, why in heck can't I max out my spending if I have the capacity? It seems to me this leads to stupid results; If I have the capacity for 200/turn in

8 Replies 17,475 Views

An addendum to my post: If my understanding is correct, it seems like the only way to effectively manage your economy is to massively overproduce capacity. If I have the capacity to spend 300/turn on military and social each and the capacity to spend 100/turn on research, and my income is 500/turn... I can't max out research without cutting spending on the other two sliders to 0%, despite having the income to spend 200/turn each on military and socia

8 Replies 17,475 Views

So my understanding is that the economy sliders don't meant "spend this percentage of my income on military/social/research" but rather "use this percentage of my M/S/R capacity". Is that correct? And, if so, doesn't that mean there is no way to use most of your capacity? Let me give an example with completely made up nonsensical numbers: Suppose you have capacity to use 100 BC per turn in each of military, social, and research productio

8 Replies 17,475 Views

Would someone explain how to build a Neutrality Learning Center? I'm currently in the middle of a game and researched Xeno Ethics, choosing the Neutral option. My next step was to research the Neutrality Learning Centers which are supposed to be an excellent research building. But I can find no option on my planet screens for building this improvement; neither upgrading existing research centers nor building a new improvement lists it as an option.

11 Replies 11,104 Views

Can someone explain precisely how influence starbases function? I'm trying to determine whether culture spreads faster by putting influence starbases around my planets or along my cultural borders. I'm not sure where to place them to be most effective.

2 Replies 4,767 Views

I'm trying to win my current game via Alliance victory... at least alliances with the non-evil races, since relations with the Yor Collective appear headed into the toilet. But I can't seem to get relations above "Friendly" no matter what I do. I've got ++ for trading, + for ethical alignment, + for military, and so on with a few races but nothing I do budges them towards forming an alliance. Giving them gifts doesn't appear to make a difference.<br

3 Replies 6,521 Views

I note that when I build production starbases, the bonuses show up under "Starbase Bonuses" on the colony detail screen of any nearby planets. But no such bonus appears for influence starbases. My impression is that I don't seem to be getting the appropriate influence bonuses when I track my influence graph. Is there any way for me to tell whether the influence bonuses from starbases are being correctly applied? I wish it would show up in the plane

4 Replies 7,002 Views

Greatly enjoying GalCiv2 so far, but I'm not sure if the following is a bug or a questionable design decision: When you click the cultural borders "tab" on the minimap, it shows the cultural borders for the whole galaxy even if you haven't explored yet. So on the first turn you can find out where all of your opponents are, and make a good guess as to where their homeworlds are by looking at the center of the circles. Shouldn't the influenc

6 Replies 5,522 Views