LoneWolf0912

LoneWolf0912

Joined Member # 640185
7 Posts 276 Replies 4,136 Reputation
Reply to Alpha Squad in AARs

Or Flintlockes....or Penny Arcade. It's great!

38 Replies 108,304 Views
Reply to Alpha Squad in AARs

This is an awesome one. Keep it up man!

38 Replies 108,304 Views

I think that the saddest part of the whole multi-player debate is when people think that EVERY game MUST have multi-player ability. It has come to the point that it is totally expected. I feel for the people that bought the game expecting it to have multi-player even though it never once mentions it. That being said, I think that GC2 did one thing amazing through its use of single-player only, that many people may overlook. When you can only play against a computer in this kind of ga

108 Replies 297,234 Views

Did they have any Military resource starbases built up? Or for that matter did you? Or you could have your main fleets escort in 5-10 constructors and have them load up mass driver defense bonuses and then beam and missile attack. I know, not the best idea ever, but it is an idea.

17 Replies 11,491 Views

I will just start designing a ship and then think of a name that suits its look and possibly intended purpose. A fast, long, small hulled pointy ship? Dart. Many pointies? Claw (or Tiger's Claw for Wing Commander). Other names that have come up are the Space Tiger, Overture\Finale (for the last ship that I design in a game), Excalibur, Gladiator, Hammer, Goshawk, Stilleto, Dark Knight, Righteous (when I play ultra-good), Wasp, Nova\Super Nova, and then some other random names from sources s

79 Replies 39,953 Views

Well, GC2 doesn't have a late-game killing memory leak like BotF. Also, BotF was really kinda crappy. Like, Star Wars Rebellion crappy. The license was the only thing holding either of them up. Oh, also GC2 has more major races, not just 5 total and then a bajillion minor races. Plus you can make your own. Now, keep in mind that even though they suck, I still love to play them both

9 Replies 7,269 Views

Like Kyro said, that sounds like a bug with their super ability. They are just giving you a couple ideas to work around that bug until it gets taken care of.

15 Replies 3,506 Views

Usually any bug present in a cross-patched save will end up in staying there. Just one of those annoying little things that make life interesting....or frustrating.

9 Replies 5,211 Views

So they put on a Shield module and then they get +2 against beam and +1 against missile? Or is it just that they are providing MORE than they should off type (square root of it I think)? Personally I haven't had too much of an issue with this, but I can see how it would be a devilish bug on higher levels and with huge fleet battles occurring. I feel bad for anyone that has dealt with that bug.

29 Replies 12,396 Views

I usually stick about 1\4 engines, 1\4 defense, rest weapons. I may still lose ships, but they don't get as continually ground down. Works for me.

90 Replies 42,636 Views

I think that the AI needs to start off the colony (no matter the end goal of it) with at least one factory. When I invade and they have 2 factories, and a farm in que but have already made a starport and have every terraforming tile in que before it....it just is really really stupid.

10 Replies 8,421 Views

While I tend to agree with you, in that I would LOVE a game with a workable 3D interface\play area, did you ever play MoO3? It had a 3D galaxy and while it was MASSIVE (basically the difference between a regular RTS and Supreme Commander) compared to all the other games, it was very hard to work with. While that is also partly due to the 'hyperspace' lanes or w\e they were, it is something of a gamble for developers. If you get it wrong, then it really doesn't matter how good the rest

10 Replies 9,701 Views

If it does that you can reclick the colony and the population should be displayed correctly. I haven't noticed it for awhile, but I also usually have a huge farm planet for my colony ships and transports.

10 Replies 3,994 Views

I love the AAR's that the community (and the devs) post up. They are so much fun to read. Keep it up!

51 Replies 139,591 Views