Brysos

Brysos

Joined Member # 634792
6 Posts 5 Replies 886 Reputation

If you go to the upgrade screen for a particular ship, you will see a little checkbox in the upper left hand corner which allows you to upgrade all ships of the same type.

2 Replies 13,957 Views

Do you typically build the max number of econ starbases around your worlds? In my current game (large map, crippling diff, TA) I have gotten lucky and have 5 planets within starbase range, in another sector I have 3 in starbase range. I am tempted to just keep cranking out constructors and building economy bases, I don't see a diminishing return ...

0 Replies 1,996 Views

I like the option to trade techs, I feel like with it turned off I don't have too much interaction with the various AI, but with it turned on it really seems to make the game quite a bit easier. I think partly because the AI does not value its unique techs nearly as much as it should. There are a lot of great 5% type global bonus techs you can get off the AI for peanuts, and they really add up after a while. I am not sure how aggressive the AI is about getting those techs from each other,

2 Replies 3,585 Views

I had no problem getting the research facilities built (was up to maybe 500tp/turn from that planet), and I had done a decent job offsetting the cost with mostly econ worlds. I was able to keep the other players at war most of the game, but unfortunately the Drath got too many surrenders and were WAY ahead in military, there was no way I could field enough ships to fight the swarms. I probably should have focused a little more on being able to sustain a decent sized fleet, before

50 Replies 120,254 Views

I started a new (TA) game as the Terran Alliance. The difficulty is crippling, with 6 opponents, large map. I settled a few normal worlds near Earth and a few turns later I notice a Purple star with a class 26 or so planet. I scramble to settle the planet, which has a precursor library (yay! 700% to research) and an approval bonus tile. I am thinking, should I just fill this entire planet up with research? Why ever take the population over 8b? Since population doesn't effect research, I c

50 Replies 120,254 Views

I think I understand. So by the same token 'Economy' only effects your ability to collect taxes? The higher your Economy, the more you wring out of taxes. Research and Industry are completely controlled by base production buildings, and economy and population have nothing to do with either.

8 Replies 36,195 Views

Is tax revenue (and economic bonuses) the only thing directly linked to population (other than being invaded etc). Or does your population produce research and production too? Or are research and production soley a function of buildings that produce a fixed amount of those things (and the few buildings that modify those fixed amounts by a percent).

8 Replies 36,195 Views

Unfortunately that does not work. I have sent in the save to stardock so hopefully they will be able to pin down the problem. The odd thing is, once the problem occurs in the save I sent them, it persists even if I load other saves!

2 Replies 2,863 Views

Yes, I have this problem in my current game. It seems somehow related to all of my ships suddenly having 0 range. If I reload a save and click the turn button before I close the research menu sometimes I can play a turn or two more before it hangs up.

25 Replies 15,383 Views

In the campaign mission (Rock & Hard Place) my end turn button has dissapeared. I have noticed that my ships suddenly seem to have 0 range, even trying to move a ship right next to my home planet gives me the out of range error.

2 Replies 2,863 Views