If you go to the upgrade screen for a particular ship, you will see a little checkbox in the upper left hand corner which allows you to upgrade all ships of the same type.
Brysos
Do you typically build the max number of econ starbases around your worlds? In my current game (large map, crippling diff, TA) I have gotten lucky and have 5 planets within starbase range, in another sector I have 3 in starbase range. I am tempted to just keep cranking out constructors and building economy bases, I don't see a diminishing return ...
Granted you can build certain improvements to help your defense, but really there should be an option to allow me to spend cash during an invation to help boost my defenses, even if it is a tradeoff where some buildings might be destroyed etc just like the invasion techs. Right now I feel like the attacker has a huge advantage.
I like the option to trade techs, I feel like with it turned off I don't have too much interaction with the various AI, but with it turned on it really seems to make the game quite a bit easier. I think partly because the AI does not value its unique techs nearly as much as it should. There are a lot of great 5% type global bonus techs you can get off the AI for peanuts, and they really add up after a while. I am not sure how aggressive the AI is about getting those techs from each other,
I had no problem getting the research facilities built (was up to maybe 500tp/turn from that planet), and I had done a decent job offsetting the cost with mostly econ worlds. I was able to keep the other players at war most of the game, but unfortunately the Drath got too many surrenders and were WAY ahead in military, there was no way I could field enough ships to fight the swarms. I probably should have focused a little more on being able to sustain a decent sized fleet, before
I started a new (TA) game as the Terran Alliance. The difficulty is crippling, with 6 opponents, large map. I settled a few normal worlds near Earth and a few turns later I notice a Purple star with a class 26 or so planet. I scramble to settle the planet, which has a precursor library (yay! 700% to research) and an approval bonus tile. I am thinking, should I just fill this entire planet up with research? Why ever take the population over 8b? Since population doesn't effect research, I c
I think I understand. So by the same token 'Economy' only effects your ability to collect taxes? The higher your Economy, the more you wring out of taxes. Research and Industry are completely controlled by base production buildings, and economy and population have nothing to do with either.
Is tax revenue (and economic bonuses) the only thing directly linked to population (other than being invaded etc). Or does your population produce research and production too? Or are research and production soley a function of buildings that produce a fixed amount of those things (and the few buildings that modify those fixed amounts by a percent).
Unfortunately that does not work. I have sent in the save to stardock so hopefully they will be able to pin down the problem. The odd thing is, once the problem occurs in the save I sent them, it persists even if I load other saves!
Yes, I have this problem in my current game. It seems somehow related to all of my ships suddenly having 0 range. If I reload a save and click the turn button before I close the research menu sometimes I can play a turn or two more before it hangs up.
In the campaign mission (Rock & Hard Place) my end turn button has dissapeared. I have noticed that my ships suddenly seem to have 0 range, even trying to move a ship right next to my home planet gives me the out of range error.