IztokBitenc

IztokBitenc

Joined Member # 634240
25 Posts 1,659 Replies 16,214 Reputation

Hi! Fundamentalists are not a mega event. They are just a cost of your civ going evil. AFAIK to get rid of them just disable minor races when creating a new game. BR, Iztok

7 Replies 5,605 Views

Hi! [quote]the only tech for extreme colonization I can get anything for in the trade screen is aquatic/advanced aquatic[/quote] If there are no more (let's say) radioactive planets to colonize, or are those planets deep in other's zone of infuence (so planet will "flip"), is that tech worthless to an AI. So you need to sell that tech aroud BEFORE you colonize the last lone rad planet. BR, Iztok

2 Replies 3,495 Views

Hi! I'm sorry i have to announce I'll not be participating in further rounds of MVL. My interest in GalCiv has recently diminished, and I moved to Sins of a Solar Empire. In MVL we had some great rounds, you were a grat bunch of people, but every good thing comes to an end. I wish you as fierce games as I had, so when you stop participating, you'll have as nice memories as I have. BR, Iztok

363 Replies 827,003 Views

Hi! [quote]So I am currently playing a game as the Krynn, and wanted to really try to build up through trade, diplomacy, and basicly being a good guy . Well the Drengins have been rolling all the other races, and by being pasive I am now in a situation where the drengins have taken over half the other races and are starting to look my way.[/quote] :( That's what I've been complaining over a year ago: [link="https://forums.galciv2.com/147480"]With good weapons you can get everything (Dr

13 Replies 21,425 Views

Hi! [quote]If I flip a planet, once I remove the SB, does that increase the likelihood of it flipping back?[/quote] If that planet is deep in the opponent's influence zone, don't scrap that SB until you get more of nearby opponent's planets. BR, Iztok

7 Replies 10,640 Views

Hi! [quote]I go to place my spies on some Korath planets, and I see that planets with 2 slave canyons and one anti-matter plant are producing over 150 military production and about same social. WTF???[/quote] With spies you don't see the _actuall_ planet's production, but max possible. So Korath COULD produce 150 MP, if they'd set slider 100/0/0. IIRC you need the second level of espionage to see planet's real output. BR, Iztok

12 Replies 8,216 Views

Hi! [quote]when i have nice hull and 4 guns, i go to any of the systems where they are, and 7 ships come at me, i kill one, and die before i can escape with the protoplasm[/quote] I can't tell you what to do in SR-1, but in SR-2 I couldn't alone attack a system with robots for a _VERY_ long time. The only one variant I've had some small success was retreat-fire with 3 missile launchers. With a very fast ship I ran large circles around the sun and fired missiles at chasing robots. But usu

8 Replies 38,691 Views

Hi! [quote]Does selecting Luck as one of the race config bonuses actually do anything?[/quote] Check wiki: [link="https://www.galciv.wikia.com/wiki/Luck"]Luck[/link]. BR, Iztok

16 Replies 25,999 Views

Hi! [quote]I kinda want an easy AI when Im first starting out, and then for them to get more aggressive/harder later on in the game after ive built up my economy. Is there any way to do this?[/quote] IMO not. If you want harder AI, you better learn to colonize more effectively. At least that's what we had to do. BR, Iztok

3 Replies 2,469 Views

Hi! [quote]What would you do with a class 26 planet?[/quote] Just droll for next game year or so. ;) Havent's seen that beast in ages. On more serious matter, it would become a capital. But WHAT capital, that would fully depend on the current state of the game. Nowadays I mostly play all-facs or all-labs, so it would depend on the number of already specialized planets. I don't really want to "flip" 30 planets for just one planet, be class-26 or not, but with 5-10 I may consider

50 Replies 120,445 Views

Hi! [quote]Invading a 16bn-planet with a morale of ~50% yields you ~1600-3200 aditional troops. So far so good... If it fails and you attack again right away in the same turn the bug "strikes":[/quote] What you've described is the same behaviour as with planting spies on morale structures before you invade with info warfare. When you plant them there, the approval on planet doesn't change, but if you select another panet, and the first one back, you see decreased approval. So I'd say

3 Replies 2,766 Views

Hi! [quote]Is anyone else seeing the ship in the very bottom corner square of the map?[/quote] Yep. A game glitch, ship's not actually there: you can't click it. But this is not new, I've already had it in DL games. Haven't met it recently, so I thought this glitch was removed. BR, Iztok

6 Replies 7,371 Views

Hi! [quote]By posting numbers you mean the summary you get at the end of the fight that gives initial HP, attack strength, def stregnth, etc?[/quote] Nope. That means specifying for each ship in battle weapons strenght, defense strenght and amount of hitpoints (e.g. huge hull with 400 beam attack, 300 shields and 150 HP). If you'play DA or TA, then you'd also need to specify all weapons for each ship (e.g. 15 doom rays, 30% weapons bonus, no Luck ability). [quote]Battle results

7 Replies 6,012 Views

Hi! [quote]I can't figure out why nothing is building on this planet. It has a PQ of 16, a maxed population of 6b, 100% approval, more income than expenses, and an enhanced factory. Still, it shows zero social and military production.[/quote] I see two possible reasons: 1) Is the planet "red", when you look at it in tactical (icon) view? That would mean you don't have proper extreme environment technology for it, so its mil and soc production have 100% penality. 2) You'r

4 Replies 2,149 Views

Hi! [quote]i have 30k in my treasury[/quote] Don't. Always try to have less than 20k, or you 'll lose about 20% of your econ bonus. That's the hidden "penality" when your treasury goes over 20k. BR, Iztok

26 Replies 38,485 Views

Hi! [quote]Can you convert a starbase type?[/quote] No. [quote]If I have to destroy an influence starbase because I have reached my limit, or the cost is just to high, does the cost go back down or does it continue to rise?[/quote] Goes down. The cost of a SB is in DL and DA calculated by the formula (should be the same in TA): (number_of_starbases - 5) * (150 - logistic). First 5 SBs are free, for the rest you pay. So it is wise to remove "unused" SBs (milita

7 Replies 10,640 Views

Hi! [quote]I am seeing small ships with 10 beam weapon ratings[/quote] Well, for DA that's nothing special. Im my games I've met yor's heavy fighters with missile attack ranging from 20 to almost 40! I put om my mediuns up to 150 points of missile defense to counter them. In late mid game that was still not enough (their fleets had missile attack 300+), so my large ships got about 300 missile defenses. Yep, I've been fielding battleships with three harpoons(!!!) and 20+ aeron point defen

8 Replies 5,963 Views

Hi! [quote]Say I start with a race with a 40% Research bonus through picks and party. I have Labs with a capacity for 2,000 research points I fund Tech at 50% so actually only produce 1,000 points My 40% Research bonus adds 400 points I pay 1,200 bc to get 1,400 points.[/quote] Correct to the last line, but only for for DA and DL. I don't have yet the TA, so I can't check if it's correct also for that version of the game. BR, Iztok

27 Replies 30,747 Views

Hi! [quote]A research bonus (my understanding of it anyway) means you get x% more research than without it. So if you would be gaining 100,000 beakers without any bonus, with a 20% bonus you'd get 120,000 beakers. This costs you 120k gold instead of 100k of course, but the bonus is still there.[/quote] Slightly wrong. In GalCiv-2 you pay only 50% of bonus, so in your case 110k BC (your "gold"). Missing 10k tech points (50% of bonus) are free. For more info check wiki on [link="https://w

27 Replies 30,747 Views

Hi! [quote]So you got a whopping +80 luck. What does the difference make?[/quote] If you have a weapon that has max power of 5, it will NEVER roll less than 4. In practice the average damage your ships will do is increased by 80%. This is valid for DA. There was no mention Luck behaviour will change in TA, so it should work the same. BR, Iztok

5 Replies 7,540 Views

Hi! [quote]during the mid-game, an event spawned where all the tech in the universe was balanced out - so every civilization was given 3 techs by every other civilization.[/quote] That's actually not a random event, but the vote decission of United Plsanets. Just to let you know: when I played a suicidal one game, I've been immensely gratefull for that vote, because I got some teche I badly needed, but were not on sale (for a reasonable price) from any civ it had them at that time. <

2 Replies 2,647 Views

Hi! [quote]How *exactly* how does one spy on a rival for the purposes of stealing technology and information?[/quote] What *exacly* spies do know only developers (maybe ;) ). But if while you have a spy (or more) on opponent's planet(s), there's a rather slim chance it will steal one tech. Rather slim means maybe one tech in a game-year IF they have that tech and you don't. Since you can research almost all techs anyway and AIs tend to nullify your spies, becomes the useage of spies for

5 Replies 7,540 Views

Hi! [quote]Unless the AI gets changed in a future update, of course.[/quote] ... or the player sells them Sensors. I've seen those scouts in one DA game. They were probably upgraded to have the survey module, and also some small-hull-based armed ships, also with survey module. Not that they got something. Starting anomalies were long gone, from those rare respawning ones I took the most with my speed 6+ surveyers. BR, Iztok

2 Replies 3,493 Views

Hi! [quote]5 of my planets are at 20.0 billion citizens... If i keep my taxes at 49%, they're happy enough, but when i raise the taxes to 59% the aproval rate turns red on those planets (and 90-100% on every other planet i own[/quote] Make those 5 planets 13B, increase overall taxes to 79% and check again the situation. IMO you'll be plesantly surprised. BR, Iztok

24 Replies 11,079 Views