Item 4 doesn't happen here. Hmm. Dang it, I just started a new game, but I'll see if I can reproduce it....
Brillig
This isn't a bug per se, but a counter-intuitive way that morale/approval works. If you build something that adds 20% to morale, it doesn't add a flat 20% to the planet's approval. Instead it adds 20% of Base Morale... what's Base Morale, you ask? Base Morale is the Morale after adjustment for population. Say you have about 20 billion people on the world. If I remember, the pop adjustment for that is something like -60%. So your Base Morale on that world is 100-60=40%.
Evil = Easy mode. Wimps
Yep. Your 100% spending is split between production and research by the three sliders below it. So in that sense, you always have some wasted capacity, it's just the way the system works.
I'm going to agree here. I don't think the "pay a fine" approach works particularly well - what I'd like to see Xeno Ethics do is to just freeze your current alignment. Hannibal Lecter doesn't become Mother Teresa by paying off his overdue parking tickets.
My forum-fu is inadequate :(
Bloody hell, I swear I posted this in the bug forum
Bugs - (rated based on severity as: cosmetic - minor - major - severe - critical): (except as noted, all bugs were with 1.0D1.008, sorry if they've been addressed already - but they weren't in the 1.0X patch notes, so...) 1. (severe) Upon loading a saved game, no production occurs in the empire in the first turn. Still present in 1.0X. 1a. (cosmetic) Date (e.g. 1 Jan 2255) does not advance the first turn after loading a saved game. 2. (maj
That could be... I guess I'll just have to find out the hard way...
What's the difference between the final three difficulty levels? The AI goes to 'Incredible' (the highest) at Masochistic, so turning the difficulty up past that point does... what? Anyone know?
Actually, on an earth sized planet, and considering that one looks to be about 70% land mass, that works out to a spacious 3.5 sq. ft. per person! No problemo!
Well, since I downloaded the whole game and the patch from Stardock, and I *don't* have a SDMCP or other SD* process running on my system, I call shenanigans on your whole story.
Well, I'll say I don't think carriers are a good idea. Most of the discussion around fighters has basically been an end-run around the currently designed weapons systems. You're *supposed* to have to commit to a certain weapons-mix on your ships. Being able to quickly swap out beam-fighters for gun-fighters (ah, Starfire) would make the whole idea of specialization pointless - no one would run anything but carriers, the flexibility to target your opponent's weakest defenses is too p
Good to hear sales are going well... Now, back to fixing bugs! *cracks whip*
Well, since it's in QA, you must have a list of fixes (otherwise QA couldn't test, eh?)... So how about some patch notes? (Ok, I'm just being annoying - I know that you probaly'd rather not publish notes in case the patch fails QA and you have to push a different rev.)
Got a repeatable crash bug with a save game file - loading the saved game causes instant CTD. XP SP2 2.8GHz Pentium D 2 GB RAM GeForce 6800 with 81.98 Edit: this is a situation with one corrupt game file, not a general problem, other game files seem to load fine. Managed to create a
Got a repeatable crash bug with a save game file - loading the saved game causes instant CTD. XP SP2 2.8GHz Pentium D 2 GB RAM GeForce 6800 with 81.98 Edit: this is a situation with one corrupt game file, not a general problem, other game files seem to load fine.