Brillig

Brillig

Joined Member # 633673
4 Posts 152 Replies 4,192 Reputation

[quote]If you can drive a ways, the Grand Canyon isn't too far off. Not a lot to see in California aside from the redwoods, plenty to do, but really not much to see.[/quote] Have to dispute that too... aside from stuff mentioned above, we also have Lake Tahoe, which is gorgeous year-round, and a state's worth of incredible coastline. Hearst Castle at San Simeon. Monterey Bay and the world-class aquarium. Big Sur. I could go on, but you get the idea...

18 Replies 42,032 Views

[quote]But SF is THE best city to eat at on the west coast I'll dispute that. There's a Thai and Japanese place in the Santa Cruz area that I've never seen beat.[/quote] Sorry, you're wrong. Outside of NYC, the SF Bay Area has the best fine dining in the US. And some might consider it better than NYC. That's assuming you can afford it though.

18 Replies 42,032 Views

[quote]hi, yesterday i build a death star (complete with all modules) and somehow it wasnt very usefull at all. it would not attach planets, even if there are ships on the planet, and once some ai enemy attached it with a ranger-class ship it got through a random event, the death-star was history. i there some secret on how to use it ? thanks[/quote] What do you expect? That technological terror you've constructed is insignificant when compared to the power of t

48 Replies 47,804 Views

Once I read about the multiple cheating scandals that the people [b]running[/b] the game were caught up in, that pretty much killed any chance that I would ever try it.

16 Replies 16,353 Views

Hmm, let's see here. Ten races in the original game, with five ship 'styles'. Generally about three different hulls per size. Since we're apparently talking about adding five more ship 'styles' (to fill out the rest of the races), and adding one more hull per size, we're going from fifteen to forty hulls per size, so an increase of 166% in hulls. No numbers on the increase in jewelry, but overall, it sounds like we're talking about roughly doubling

139 Replies 60,419 Views

No... the "ship bonus" event adds to the attack and defense values of ships produced at that world. Not HP. And it rounds down, so if it's a small bonus, you might never notice.

12 Replies 10,814 Views

Hexes might be nice... I don't have a huge problem with the square grid though with one glaring exception. The starbase effect radius is clearly a radius , but since starships don't move that way, it's possible for a ship to move 8 in one direction, and still be in the starbase radius, but move only 6 on the diagonal and you're out. *ponder* Yeah, that should be fixed.

11 Replies 13,660 Views

I'm looking forward to it. I need more challenge! Hopefully they'll level out the difficulty changes a bit so that normal won't be impossible for those folks that were playing normal before though.

23 Replies 16,244 Views

No, the serial number you want should be on a sticker on the CD jewel case... The collecter's edition number is what you use to download the "extras" here: https://www.galciv2.com/CollectorsEdition/

3 Replies 4,517 Views

*ponder* What constitutes a "Top Metaverse Player"? Are you looking more for strategies, or to plug the, hmm, scoring loopholes?

6 Replies 5,748 Views

Actual, the best way to implement this would be that the detrimental effects of invasion are multiplied by the percentage of defending troops destroyed. So, if you attack a 20 billion world with tidal disruptors (destroys 80-100% of planetary improvements), but only manage to kill 1 billion defenders, you'd only do 1/20th the damage (i.e., destroy 4-5% of planetary improvements).

16 Replies 9,373 Views