Brillig

Brillig

Joined Member # 633673
4 Posts 152 Replies 4,192 Reputation

Yes, you can save a game and resume it later. No, you don't have to log into the Metaverse before resuming a saved game. All 5 games I've submitted were not completed in a single session, and I never had a problem with it before. I haven't done one with the latest patch, though, so there might have been something broken in 1.0x.1

21 Replies 15,277 Views

Rankings aren't updated dynamically, I think they only get set once a day...

3 Replies 4,309 Views

Generally I usually focus on Ion/Impulse right off the bat, for faster initial expansion, then Xeno Comm/Universal Translator so I can talk to the aliens. Depending on how close the neighbors are, I'll either then go for a quick weapons technology (in order to build ships to keep the aliens non-hostile), or the first round of planetary improvements. After that, I tend to play it by ear. If there's convenient targets (i.e. minor races) nearby, I'll make planetary invasion a high prio

7 Replies 5,361 Views

1) Remove Military / social / research slider completely. Why? It doesn't make sense, it does not add any good strategical element and is downright absurd and faulty. I disagree. Having to focus spending on research vs production *is* a strategic decision. And strategical is not a word. I would point out that Civ4 also uses

5 Replies 25,505 Views

THE AI SHOULD BE RESISTANT TO SELLING TO THE PLAYER UNTILL THEY SELL THE TECH TO EVERYONE ELSE FIRST. Uh, no. One of the biggest selling points about this game is it's strong AI. And one of the fundamentals of that is that the AI doesn't treat the player different from any other rival empire.

144 Replies 67,361 Views

The AI loads up on cultural centers when their planets are in danger of getting flipped - so any you take over via influence will be loaded with those building, naturally.

3 Replies 7,270 Views

The problem is defense only gives you a chance of reducing damage - it's not a guarantee. You'll still get hit, and that'll be all she wrote.

23 Replies 16,443 Views

Some quick feedback: Tech: 1. When researching have the option to hide obsolete techs. This option already exists - at the bottom of the research screen is a button to hide researched techs. <TD class="mb-Body-Q

22 Replies 13,574 Views

One thing that really does annoy me with GC2 is the AI's ability to take apart your ships in orbit one at a time & I really wish that stardock would change this. If I have five ships in orbit then the AI should have to take on all five at once the same way the player does when attacking an AI owned planet. Try building an Orbital Fleet Manager

42 Replies 22,121 Views
Reply to Patch Suggestion in Ideas

It works fine for me. Sounds like all of you need to update your random number drivers.

4 Replies 3,065 Views
Reply to A few bugs in Bug Reports

1. This is usually because your ship gained experience - when they gain experience levels their HP goes up. 2. This is misleading UI - if you scroll down, you'll see the second 'real' highlight on some other project. That's what you're rush buying. 3. Yup

4 Replies 4,329 Views

You can do this. Select the starbase (when not stacked with a fleet) and click on the little note icon at the far right of the bar that contains the base name. This will open up the dialog to let you edit the starbase name.

9 Replies 7,539 Views

Useful Macro features for players who like to play opn huge maps/piss about with things: where are they? I know galciv 1 had a few but they were always hard to see and figure out. On the other hand moo 2 had none. Here is a list i'd like to see: - send all ships consturcted everywhere/all ships of one type to a rally point (i.e. invasion force) - send all ships const

42 Replies 22,121 Views
Reply to High Score in Metaverse

No, as long as you used the Metaverse option to start the game, you'll be able to post it when you finish.

14 Replies 12,150 Views

I've seen problems with this before, but as a work-around, the AI seems to work better if you move the ships near to the AI's planets before trading them.

9 Replies 5,840 Views

Dola, What I'd like to see is dilemma choices where the Good choice gives a long term bonus, while the Evil choice gives a short term bonus, and the Neutral choice gives a mix. E.g., for the Hi-Tech Starship around Planet Event. Good: Befriend the aliens. Small +% to starships Neutral: Ask the aliens for help in your galactic conquest. Get a free ship. Evil: Take their ship and sell it for parts after studying it. Large BC lump sum + random weapo

16 Replies 18,618 Views

Well, think of it like this. You've discovered that your natural tendencies are viewed as quite evil in the galaxy (XENO ethics). You say to yourself, "Crap. Well, how do I act more like a responsible galactic civ?" The easy answer is to make life better for everyone. So, remember that +20% production bonus you got when you enslaved those neanderthals? Remember

16 Replies 18,618 Views

Ok, I was able to reproduce #4 pretty easily. Started a new game as the Yor, tiny size, only opponent a normal AI Terran. Research set to Very Fast in order to speed things up. Put 100% spending, 100% research into getting universal translator. Made contact with the Terrans in 2 turns. Saved the game. I was able to sell them Xeno Economics for 97 BC, followed by Ion Drive for 97 BC. After reloading, I tried selling them Xeno Economics+Ion Drive at the same time, their

21 Replies 12,984 Views