If tech and industry were decoupled, it would mean LESS zerg rushes, not more. The only way to increase your production would be to build more factories and/or have lots of excess factories everywhere so that you can temporarily boost the spending if necessary. Play the campaign and you'll see that a great tactic goes like this: Buy ships/factories and set 100% research for engines/cartography techs. Set 100% military
Camp Freddie
I've had little problem with AI tech trading, since I do it myself. I normally manage to out tech the AI, especially in the mid-game. I do think that the 'great deal' should be eliminated though, since you get some really stupid trades. It's a bit silly when the AI gives an advanced weapon/defence tech in exchange for a basic weapon/defence theory.
Nice one Brad. I'll never do the maths in the game, but knowing that % bonuses are added up and applied to base production (with half free) means that I can easily judge what a building or bonus will actually do. I can easily decide if 50% more apples is more useful than 20% more oranges. Deciding if you want 'many' apples or 'lots' of oranges is where things get awkward. Good call on the social redirection. I was be
Thanks Frogboy, the changes sound good. Will you also look at upgrade costs when you rebalance the factories/labs, as started by tetlytea in #4? The huge costs can make it nearly impossible to get a planet re-started after conquest, since your factories/labs can take ages to complete.
I'd like an option in the future to switch the AI to full cleverness but leave the economy penalty. I'd like to see it act really smart, but without an economy penalty, I think I'll get destroyed! So I feel that I'm not getting to see a lot of the game's genius. One thing about the normal AI is that it seems to forget about factories. It's as if the AI thinks "I need more research" and tries to build loads of labs despite not ha
I agree with the post about transparent output. I don't care how the sausage was made, but I'd like to know if it'll taste good or bad! The change I'm most looking forward to is the colour coding for paid/bonus/free production. So I can how much of my production is because of the starbase/capital/race bonus. Some tool tip indication of how much cash I'm getting from a bank/trade center would be cool too.
Just posting a quick thanks. Knowing the cost of a tech is very useful when trading.
Here's my quick start guide: Turn 1 Set 100% spending and 100% research (research whatever project you want, but engines can be very useful) Design the fastest colony ship possible and stick on some sensors if you have room. Buy the colony ship and one factory. Use the flagship to search for planets, picking up any anomalies on the way. Send the colony ship exploring for good planets (don't colonise the planet in you
Posted by Frogboy: This is a weakness in the current system. Because as a practical matter, you can't utilitize 100% of your research and industrial base. One of the suggestions that we are looking seroiusly at is at some point, maybe in an expansion pack (certainly in a sequel) would be to have manufacturing and research be decoupled.
Have the devs confirmed if attack and defence rolls are 1-max or 0-max?
The game judges your miltary (I think) based on: (Hitpoints/10)+attack+defence for ALL your ships. So an unarmed sensor ship will add HP/10 to your military score. If you use cargo hulls then the AI probably won't consider them as a build up to war. I say probably, because I think the AI can detect lots of constructors/transports around it's planets and treats them as a cassus belli for war.
FROGBOY: For example, my pet peeve is that I can't see which flasks, shields, and hammers are from my ability and which are from my factories. I want them to be color-coded. Please do this! Colour code stuff for: Factory/lab production Race bonuses Starbase bonuses As a second level of detail, could you sh
Nice to see a man with taste. I've got the Soft Bulletin myself. I should also pick up some of their earlier stuff. Hmmm... No time like the present. Lets see what Amazon has to offer....
I'm a full-featured demo man myself. I've just spent too much money on too many games that are insanely buggy or just plain terrible. I refuse to spend £40 on a game which won't work properly without a patch. If the games industry want me to hand over the cash they've got to give me a game that works to my satisfaction. Maybe that way they'll learn to release products in a relatively finished state (unlike MOO3)or be upfront and transparent about their patch/update programme
Starbase maintenance is a non-issue. The choice is between wasting cash or building constructors. Fix the wasted production problem. Have it give a 50% rebate. Give a better rebate with some techs. Better still, link the rebate to the government. I can understand an emperor giving empire wide edicts that 20% of cash should go on military, even at the research colonies. But a star federation with devolved power to local authorities they would tell the emperor what t
do this!
You are mad ;) I pay per minute for my internet connection so I hope the expansion pack isn't too big. I can probably stretch to 20 or 30 megs.
Well, I tend to have most problems with the Drengin dominating the other races (Normal+Bright level) so I just turned down their AI level by one setting compared to other races. Problem solved!
Yeah, everyone knows you just have to adjust your scanners to detect for low-level positron emmisions and you'll find your cloaked ship. Of course it'll take a few hours to make the adjustments, but somehow it always seems to get done in the nick of time.
I do wonder what fans they have left. The right boycotts them for questioning the wisdom of George Bush and the left boycotts them due to the racist overtones of the word 'dixie'. I just find it odd that the comment 'Sometimes I feel ashamed that George Bush comes from Texas', which was later retracted, can cause such a stir in America. Over here, they'd be boycotted if they said the opposite! If anyone here said 'Tony Blair makes me ashamed to be a Southerner', they'd attrac
While I think that GalCiv has it's problems, the developer update strategy is certainly not one of them. In fact it's the only thing that keeps me coming here, to make sure I don't miss any updates that will remedy the things I see as problems. I am spreading the word about this new design philosophy! It's good to see that Age of X developer having similar thoughts.
An official metaverse-sanctioned pack of extra events, especially the moral choices on colonisation. I've seen all the in-game ones more times than is funny! More anomaly and resource technobabble. Not just 'this resourse gives +5% to morale'. I feel to much like 'stat-master' playing the game like this. Have stuff like 'the Quintoc nebula is one of the most beautiful sights in the galaxy. Everyone in the galaxy should visit it sometime! A starbase here will dramatically increas
I'd like to see a fairly simple addition to the military and social build queues of: Divert to miltary/social/research This would have a (50%) efficiency penalty, so that getting a good balance on the econ sliders is still important. And it would mean that cash isn't totally wasted. I'm really turned off by the way the game forces you to tell *all* your colonies to go mad on social construction just so that one colony can get 'aphrodisiacs' or a wonder built in a reas
I think that since the AI is dumber at diplomacy at low levels, this gives Drengin a big advantage. Their tactic is simply to build tons of militrary and extort their way to victory. I hope that at higher levels the other AIs will be less aquiecent to the Drengin threats. However, I'm not good enough to play at 'Intelligent', so I'm just going to downgrade the Drengin to normal and have everyone else at bright in my next game. Hopefully that will put an end to the 'me vs the
PQ bonus gone? I need a new strategy. To kick Drengin arse.