To quickly address the OP's original point, why do you need even 10 million people to operate some factories? If you have a population of 1 billion, that is more than enough workers to fill every manufacturing or research spot on the planet. Therefore, there's actually no reason why population should be directly linked to production. At a certain point, you have way more people than you need. Especially since this is a future game, and chances are
apoc527
Actually, shrinkwrap licenses have been held to be mostly enforceable. See the ProCD decision by Judge Easterbrook.
Odd, it didn't even ask me for my serial number. I thought that was odd.
Most excellent. How does one pull off a good rush? That's gotta be tough. The thing I love about this game is that there really are a nearly unlimited number of ways to play. Many games can't claim that. I think the reason is that you can't do everything at once, so you have to actually choose a path. That does wonders for replayability. My MOO2 games have looked identical for the past 6 years. Start a game, research exactly the same techs in n
Personally, I love how this game is constantly evolving as people play and Brad updates the AI. If he continues to do this (and we know he will, if for no other reason than because *it's there*), GalCiv2 will never really get stale. I am not far from winning my first game against the AI on Intelligent. Amusingly enough, it will be a military victory with me as the Yor and the remaining civilization being the Drengin. Normally, we'd get along, but t
Damn, that's gotta be some nice license fees...
Is that even possible? And why does it say Class 12, but you have like 18 squares with stuff? I suspect a hacked image.
Just thought I'd pipe in here. First, to agree with what someone else said, MOO3 doesn't "win" just because you can get "more" of nearly everything. 4X games are not about the sheer numbers. In fact, I'd argue that Civ4 is a huge advance over previous Civs precisely because you control fewer cities, but those cities are more interesting. The same is certainly true in GalCiv2. Each colony is special, each one is important and losing any of them hur
You know, for all these "bugs" supposedly in the game, I have experienced a crash (a freeze up, not even a CTD) precisely ONE TIME. The game has been 99.999% playable...I just don't get it. And my "gaming laptop" isn't much either.
Are there supposed to be cutscenes in between campaign missions? If so, I'm not seeing them for some bizarre reason. The game just goes from one mission to the next. I know I downloaded everything because I have the opening movie and the in-game cinematic things (like for exploring an anomaly, or invading a planet, etc etc). If I'm missing something cool, I definitely want to see it. I just started Siege, so it's possible that I haven't gotten to
Hahaha. BUt seriously, give him a break, it's a legitimate question. I actually don't know the answer, either.
You know, as someone really into the immersion thing and who cares a lot generally about this kind of consistency, the GalCiv "week" long turn has never bugged me. Why don't you take a look at Civ4. A turn is anywhere from a hundred years to 1 year. And does it make ANY sense that a warrior can move like 1 "square" (however far that is, but we can assume it's less than 100 miles or so) in 100 years? No, it doesn't. That's because "turn" is a turn
GOt any more of these? So incredible.
Yea, that would make it feel more like "multiplayer" without the other players. (For #2.)
Oh, you also do need some military, or the AI will find you to be a tasty snack and declare war.
The biggest thing might be Industrial Spending. If that's not set to 100% you will lose. End of story. If it's not that, I don't necessarily know. I'm playing on Normal (I think, I can't remember what the difficulty was) and I'm dominating. AI civs call me up and give me money for being so cool. The game has a learning curve, I'll grant that. However, you can learn how to win. You have to play somewhat aggressively at fi
Hey, what about the Neutrality Learning Centers! They are supposed to be in the game, but aren't, right?
Ummm...what exactly do you want, dude? Something that ACTUALLY looks like a spreadsheet? Quite frankly, I can tell from some of your posts that you probably grew up playing hex-based wargames that actually did use little spreadsheets to calculate your economy. Guess what? Those aren't fun games to most people these days. I'm not sure why, and I actually own Federation & Empire but nobody will play it with me. GalCiv2's system is just as complex a
Awesome. I'm so happy for you guys, you totally deserve it. I have friends asking, "Is there a way I can buy the ship builder?" Hahahahaha.
Oh wow. I want those ships. Simply breathtaking.
Bug Report: I'm playing on one level below Intelligent (Bright, I think) and the alien civs for the most part (there are some exceptions) aren't using their planets well at all. Many of them having few buildings built and most are highly underutilized (especially these Class 14+ gems that have 2-3 buildings). This is a pretty important issue because it speaks to the quality of the AI. If the AI can't develop it's worlds properly, then i
You know, I can't believe the criticism I'm hearing of Stardock here. Stardock is a tiny company (in the scheme of things) and they made a decision based upon what they thought reasonable demand would be. The fact that demand way outstripped supply is amazing for them, but it is not their fault. Why don't the complainers take a look at what happened with the Xbox 360. Microsoft is the polar opposite of Stardock in terms of size and money and power. Yet my friend pre-ordered his Xbox in the
Ok, I know in early beta builds there was a bid discussion about Morale v. Approval. I had *thought* that Morale was removed in favor of Approval, but there is still plenty of "Morale" talk in the game itself. What does it do? Does morale affect production? Is it a bug? Thanks!
THe game runs amazingly fast. I was concerned about this when I played the beta, but they must have done some serious optimization. The sound track is so cool I want a CD of it. The gameplay is brilliant. The graphics are incredible. In short, the game is a complete success if you ask me. I love it and will play it lots more when I'm not in stupid class. Rating: 5 stars. To everyone who is giving it less than 5, wait a while. It does take some
I have a question regarding The Altarian Prophecy. I only got about 1/3 of the way into the campaign before I lost time to play it a lot. Is it worth it, for story reasons, to go back and play it before staring a GalCiv2 campaign game or did you end up summarizing it all here (I wasn't entirely sure)? Thanks! I would definitely prefer just to jump into GalCiv2 as all the betas I had access to were amazing, and the final game looks orders of magnitudes better still.