Not much to add here; my two votes are for: (a) a minor civ becoming a major civ, particularly because minor civs tend to get picked off by the AIs as the game progresses; (b) a true supernova which (contrary to what some other posters said) would have an impact on a large section of the map, with the radiation shockwave travelling outward in a circle at the speed of light, but declining in intensity (inverse square law). Impact would be to reduce population, lower PQ (but allow improvement afte
bfwebster
[quote]Last year, Star Trek Legacy was released just around Christmas time, and one could see that the game was buggy, not well thought out, and all in all a mess. [/quote] This is also exactly the mistake that 2K Games made two years ago with the original release of Civ4 -- and the result was a slew of scathing reviews ([link="http://www.amazon.com/review/R2QRY8X9YF8T5L/ref=cm_cr_rdp_perm/"]including mine, on Amazon.com[/link]; note my original 2-star rating, which I couldn't edit as 2
January release - I'd rather have it more complete a month later. Christmas is not a factor. ..bruce..
Frogboy: for what it's worth, IMHO your decision is the right one. I've played MP games over the years (hell, I was trying to design one 25 years ago -- see http://brucefwebster.com/notebooks.htm; the navigation links are at the top and/or in the left column), and I spent quite a few hours on LOTR Online this past summer. But for turn-based strategy, my preference is single-player, and I'd rather have you continue to focus on improving CG2 for that. I think that many of the MP enthusiasts just r
I downloaded Dark Avatar the day it appeared and have been playing it heavily ever since (as my wife can tell you). But over the weekend, I suddenly started having some performance issues, with sluggish and jerky displays, and even problems editing the text. I was ready to submit a bug report -- and then last night I tried to watch a video I had downloaded via iTunes. When I opened it up in an iTunes window, it was unwatchable: skipping frames, etc.; however, if I viewed it fullscreen
It's great when other players outline their strategies; I always pick up new tips and ideas that way. That said, here's what I do that lets me easily ramp into challenging/tough games: =========================================================== -- Play human with attribute points spent on research, as well as some mixture of morale, population growth, range, and/or speed; politics of Technocrats. -- Build 3 factories on Earth; if I don't have Morale+, then bui
Some other thoughts (I've played the DA campaign through to completion at 'Normal' difficulty, plus have started a few regular games, all since Tuesday): -- My 'money rush' strategy (tech climb to Sensors, then build several survey ships and collect anomalies) is now much weaker; you can still get a bit of decent income, but nothing like you used to. -- Financial management seems a bit tougher -- that is, it's harder to get really rich. Financial drains include productivity hit
I downloaded Dark Avatar yesterday, booted it up -- and got sucked right in. First off, I was tickled to find it had the only real feature request I had for CG2: the ability to save a character once you've defined it. Seriously -- that's all I've really wanted. Besides some of the new game features (e.g., asteroid mining), I noticed what must be some changes made for balance. Playing at 'challenging', I found that anomalies yielded much less cash than they used to, which undercuts one
I had another freeze-up as per my previous posting. I had just successfully researched a particular tech (rebounder), clicked on the Done button, and then nothing would respond (C-A-D, A-T, function keys, etc.), though the cursor would still move around just fine. I did note a posting above that mentioned dual core problems; if such exist, that could explain my freezes, since: ========================================= Debug Message: Version v1.30A last updated on: Sat Sep
Downloaded a fresh installation of 1.3A today (I have a new high-end laptop). I noted one (apparent) small bug and one (apparent) larger bug. The small bug has to do with auto-explore. I built some very fast, long-range survey ships. When they started to run out of anomalies, I switched them to auto-explore. However, some of them wouldn't explore, even though there were still unexplored areas within their range. The larger bug happened pretty far into the game, when I colonize
Here's my vote in favor of the current system. I'm a long-time GalCiv/GalCiv2 fan, but work and family don't allow me that much game-playing time. So when I want to re-install GC/GC2 on a system, I just download StarDock, install it, and then install the latest GalCiv version. Indeed, I'm installing 1.3 even as I type this. By contrast, I recently re-installed LOTR:BFME2 and (re)discovered that the CD key isn't on the CD case; it's on the (small, thin) manual. I eventually found said ma
Here are my votes (some of these have already been mentioned): -- Make the minimap scrollable and more in sync with the main map; it's annoying to do a zoom in/zoom out to recenter the minimap -- Allow some means of seeing where a planet is located on the map when in the full planet view (e.g., something like the old Tactical view) -- When (non-fleet) ships are stacked, let me be able to do something with them w/out having to move them apart (e.g., when two or mo