Mike C

Mike C

Joined Member # 600360
26 Posts 125 Replies 7,620 Reputation

A Q&A with the civ 4 devs brings a GC question.. --- [Civ IV] Soren Johnson: Question: Xeno: Have you ever played galactic civilizations? Answer: Yeah, it's a good game, and I'm looking forward to the sequel as well. Not a whole lot of TBS's out there... we need more! --- http://www.xfire.com/xf/modules.php?name=XFire&file=cmspage&body=xf_devchat_civ4_transcript

1 Replies 6,408 Views

I must say, xbox live arcade is really cool. Quality fun games that look great. They also have demos for them. Stardock, seems like a good place for Subspace?

2 Replies 20,155 Views

Im not sure, but are starting positions balanced? On gigantic, with 4 opponents, I already have borders with everyone and its 2341, Ive been playing 15 minuts maybe. I still feel all that the beginning is about is rushing colony ships.

0 Replies 4,391 Views

just in support of the above post... MOO2 (I know...) had an interesting system. They had Laser, but not II, III etc. Upgrading from Laser to Fusion was a big deal. Laser would get minituarized all by itself as time went on (I forget the specifics). So getting a new weapon was a big deal (to me at least). I don't get too excited by all the iterations of a laser...

23 Replies 34,884 Views

Are empire placements totally random? I started out against 4 opponents on gigantic.. when I explored out to my influence border, I also had 2 opponents's borders touching mine. This is very early game, not even a colony ship built yet.

3 Replies 9,334 Views

When I build something, I get the popup and the icon. If I choose goto planet, should that also get rid of the icon? Currently it does not.

3 Replies 8,104 Views

The Iconians are said to be inventive in their desc (they created the Yor). But it says their minus is weak research skills.

0 Replies 4,433 Views

So whats the deal with the lines pointing out where ships are going? Is this a debug kinda thing? Would be neat to have in game as a part of the intel system

4 Replies 9,033 Views

try #2, my last post is not showing... Map sizes seem to be random even when I choose gigantic I have loads of 'string not found' I will uninstall/reinstall tonight to see if that helps

0 Replies 4,180 Views

I choose gigantic, but sometimes the map is not that size, it comes up as tiny, or large... seems random. If I also go to the main menu, sometime it will crash when making a new game. I also have loads of 'string not found' I am going to uninstall/reinstall tonight.

0 Replies 4,079 Views

The fleet info is interesting... What do you mean by watching fleets battling it out? MOO2 on Auto? Are we talking hands off tactical combat? Or will it just be some ships on each side, fire at something in turn.... kinda like the old fashoned war games... (or new like superpower 2 or grisby's world at war) . Thanks for the info

15 Replies 29,928 Views

link about GFLAGS: http://www.osronline.com/ddkx/ddtools/gflags_00s3.htm "GFlags (gflags.exe), the Global Flag Editor, enables and disables advanced internal system diagnostic and troubleshooting features. You can run GFlags from a Command Prompt window or use its graphical user interface dialog box." Highlights: -The Enable heap free checking flag validates each heap allocation when it is freed. -The Enable heap tagging flag assigns un

11 Replies 27,884 Views

Im assuming you guys are taking advantage of GFLAGS (Which allows you to do all sorts of heap debugging)?

11 Replies 27,884 Views

Ive been doing smallish games, just to learn more about C#. Im new to the whole OO world, so Im falling victum to trying to do C# like I would a C program, which is wrong. But Managed DirectX has been nice. I think there a battle over the speen of .NET, but I haven't seed it with 100's of sprites moving around (using Direct3D). Of course, I am not trying to do Quake or some other intensive app.

23 Replies 38,516 Views