Mike C

Mike C

Joined Member # 600360
26 Posts 125 Replies 7,620 Reputation

I don't care whether tactical combat is turn based or real time, I would simulate it anyways... The point is I like to watch how my designs did, see the new weapons and missles in action. There is no reason the battles can't be skipped if the player so desires. But the civ style combat is pretty old and considering all the new technology being pumped into this game it doesn't really fit. I would love to zoom into the battles, but if thats not possible, it needs

25 Replies 25,184 Views

I wouldn't say they are anywhere close to an rts. Just because the battles, which are not a large part of the game, are real time doesn't make it an rts. In moo2, there were tactical battles that were turn based. I would normally let the AI simulate and watch, which is the same as real time I suppose. I find it much more interesting than the civ style of combat. I think its a shame that gc2 will not have this to start, they put in a great graphics e

25 Replies 25,184 Views

Yea, can't wait for se5 and gc2 se5 has tactical combat, which may give it an edge, but we will see... regardless I will be getting both.

25 Replies 25,184 Views

So if it is going to be a UU system and ships can upgrade in the field? Will they have to stay in their current position for X amount of turns while they 'refit'? Seems like an acceptable penalty for upgrading out in space. WIll dissuade you from upgrading on your lines or in dangerous space.

37 Replies 31,270 Views

sorry about the triple post, I was getting an error, so wasn't sure if it went through.

2 Replies 4,243 Views

I have 2 colonies in a system. I double click on the planet, it brings it up, I hit done. I double click again on the planet again... sometimes it shows my other colony in the system instead of the one I clicked on.

2 Replies 4,243 Views

Upon further investigation, it could be a sign that a colony ship is on the way.

6 Replies 7,646 Views

One of my planets has a pulse of blue around its equater. Its not a ring, it is eminiating from withen the planet and leaking out. BTW. I like the touch of the moons being shadowed when traveling behind the planet

6 Replies 7,646 Views

ctrl J is your friend It will finish construction jobs.

3 Replies 4,837 Views

framerate is good on my laptop, ati radeon 9200 (64mg), 3gx p4, 1gb ram. Framerate not really below 40, even got some 100's on the title and main map. This was in windowed mode.

49 Replies 23,473 Views

Had a lock up: heres part of the log: Debug Message: Total Ships: 10 & 0 are dead Debug Message: Total Ships: 10 & 0 are dead Debug Message: AIAltarian: Set Colony Social Debug Message: Deleting previous save game. Debug Message: Saving game C:\Documents and Settings\Mike\My Documents\My Games\GalCiv2\AutoSave.sav Debug Message: Num Sectors Across: 5 Debug Message: Galaxy data: 22033 Debug Message: FOW data: 21228 Debu

3 Replies 6,146 Views

When moving my survey ship to an anomoly (autopilot) I noticed that the ship was facing the wrong way as it moved toward the anomoly.

14 Replies 13,138 Views
Reply to Sound? in Bug Reports

hod to download the multimedia pack

8 Replies 7,049 Views

Here ya go: some ASSERT errors stand out Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Preparing to change display settings. Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE Debug Message: HAL (hw vp): MOBILITY RADEON 9200 Debug Message: D3DPRESENT_INTERVAL_IMMEDIATE Debug Message: Refresh rate: 0<

1 Replies 3,644 Views
Reply to 100% cpu in Bug Reports

its only when the gc2 window is active, p4, 3ghz, 1gig ram

4 Replies 5,696 Views

Playing with gc2 in windowed mode, when window is active, I get 100% cpu usage from galciv2.exe

4 Replies 5,696 Views

Playing with gc2 in windowed mode, when window is active, I get 100% cpu usage from galciv2.exe

0 Replies 2,668 Views

Had a Fatal Call messagebox come up, the game (and map) was loaded. I ctrl esc'd, when I tried to go back in the game, got the Fatal Call message.

2 Replies 4,270 Views

Had a crash when generating the map: Debug Message: *********END dxdiag info.********* Debug Message: Entering WinMain Debug Message: ******* Starting Game Shell ******* Debug Message: Going Fullscreen Debug Message: Preparing to change display settings. Debug Message: Using multilsample setting: D3DMULTISAMPLE_NONE Debug Message: HAL (hw vp): MOBILITY RADEON 9200 Debug Message: D3DPRESENT_INTERVAL_DEFAULT<B

0 Replies 3,162 Views

So do big planets really matter anymore? say 5 crappy planets have the same amount of usable tiles as 2 good ones. So do 5 crappy planets == 2 good? Only real benifit I see is that it takes less colony ships for the 2 good

37 Replies 42,590 Views