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Psyringe
-so-far and modifies it with a new value that is weighted according to the number of values that went into the calculation before. See?
post, I think it's both elegant and flexible. But it requires the players to think along its lines, and I'm unsure whether they will do in this case. Still, I *do* think it's worth a try, or at least further exploration.
but not easier than a two-line algorithm.
ABLE>
While digging through old journals, I found out that there are some journal entries (with comments) that don't appear in the forum's journal section. This is the case with all journal entries by mudflap, but also for the last one by BoogieBac. I can access the whole thread for every journal entry when I click on "Journals" (in the nav bar to the left), scroll to the journal entry in question and click an "comments" there. But when I click on "Forums
andslide victory by just setting taxes to zero in the election year.
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ill.
careful that the formula for determining the defending ship doesn't get too complex. It will be needed many, many times.
ot while not adding *that* much additional fun. Edit: I finally found the postings I was referring to above. They were hidden in this Link thread (postings no. #17 and #18).
exian pictures with Elerians, without changing the description, would make Elerians about one meter in height?
orale). Hmm, I'm undecided whether I like it but it *is* a working system that eliminates the need for a food factor.
mines"), and mines of increasing power and/or range (due to more powerful modules). These "mine field bases" could make a powerful defense line if used correctly. But again, making these ideas up is easy. Teaching the AI is the hard part.
* difficult to teach the AI to handle them well. In MoO1 and MoO2 (both of which had many special systems), it was very easy to build ships based on special systems that the AI just couldn't cope with.
hs" that are tied to rare special resources. However the big hurdle is to teach the AI to evaluate and use those correctly.
maximize profit with trade, there indeed isn't much strategy involved at the moment; this could be improved imho.
*deleted* (double post, sorry)
k have a profound history of listening to beta testers and fans.
who have "beaten the game" already and look for new challenges.
aware that I'm oversimplifying here; also this is to a high degree a matter of personal taste.