Psyringe

Psyringe

Joined Member # 547978
3 Posts 194 Replies 3,840 Reputation

-so-far and modifies it with a new value that is weighted according to the number of values that went into the calculation before. See?

16 Replies 25,648 Views

post, I think it's both elegant and flexible. But it requires the players to think along its lines, and I'm unsure whether they will do in this case. Still, I *do* think it's worth a try, or at least further exploration.

52 Replies 56,618 Views

While digging through old journals, I found out that there are some journal entries (with comments) that don't appear in the forum's journal section. This is the case with all journal entries by mudflap, but also for the last one by BoogieBac. I can access the whole thread for every journal entry when I click on "Journals" (in the nav bar to the left), scroll to the journal entry in question and click an "comments" there. But when I click on "Forums

0 Replies 5,644 Views

ot while not adding *that* much additional fun. Edit: I finally found the postings I was referring to above. They were hidden in this Link thread (postings no. #17 and #18).

12 Replies 13,058 Views
Reply to Races in the Game in Ideas

exian pictures with Elerians, without changing the description, would make Elerians about one meter in height?

3 Replies 6,659 Views

mines"), and mines of increasing power and/or range (due to more powerful modules). These "mine field bases" could make a powerful defense line if used correctly. But again, making these ideas up is easy. Teaching the AI is the hard part.

15 Replies 20,204 Views

* difficult to teach the AI to handle them well. In MoO1 and MoO2 (both of which had many special systems), it was very easy to build ships based on special systems that the AI just couldn't cope with.

15 Replies 20,204 Views

aware that I'm oversimplifying here; also this is to a high degree a matter of personal taste.

7 Replies 13,004 Views