ce key to my fifth mouse button. ) But it's good to have the functionality there, many people will use it.
Psyringe
personal preference, of course.
high-quality settings. And if I still have to upgrade my hardware ... well, parts to make a 2 year old game run smoothly really aren't expensive.
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o prefer a brighter look when viewed from afar (so that I can make out the details) and a darker view from near (because of the realism). Not sure if that makes sense though ...
e ship design screen will get some thorough ... ummmm ... serious testing from my side.
ead. I wish we had PMs here.)
tches.
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he best single starbase bonus of each type.
p/planet in the radius of two or more starbases, it will be affected only by the best single starbase bonus.
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Well, good luck with that one, and keep us informed.
state the game is before he downloads it, might be a good idea and prevent unnecessary disappointment.
is still many months down the road. It's much too early for it now.
sound like a good idea.
certain weapons are harder to use, these could be used strategically and tactically. But as I said, the AI will have to understand that. This is the most difficult part.
empire" improvements. These are expensive to build (so you *need* these highly-developed core worlds) and aid your whole empire.
Just some thoughts about non-linear campaigns - long post (sorry) but one or two ideas at the end might be interesting. While it's great to continue on an alternative path after you lost a scenario, I noticed (from games that gave me that opportunity) that there's still a strong incentive *not* to explore the alternate paths, but to replay and win the scenario instead ... every time. There were games where I did that, never exploring the alternative routes.<
told that these will be improved.
instead of putting your high tech onto your ships in the first place.
be referenced easier and be looked up faster.
t's fully defended" any more. Note that you have to "type" your starbase even before you can add any defense to it, so the AI has the possibility to react fast.
designs (which you can upgrade later)