UnleashedElf

UnleashedElf

Joined Last seen Member # 5265356
6 Posts 48 Replies 1,736 Reputation

There's an old ship pack that I downloaded. Anyways, some of the ships are not showing their parts. Is this because of missing parts or some other error? Original: http://library.galciv2.com/index.aspx?m=845

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[quote who="Lucky Jack" reply="6" id="3445653"] Quoting UnleashedElf, reply 5I don't know if a feudal system is appropriate for a space faring civilization I find this a very interesting subject, that could be turned into a question: What form of government is best suited for a space faring civilization?[/quote] Well, looking at GC2, logically, it would progress from an Imperium to a democratic type of rule. [quote who="Lucky Jack" rep

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It may very well be that. I was thinking that it would affect diplomacy too, you could customize the look of your sovereign and a few other perks.

25 Replies 50,069 Views

How well do you find the AI adapting to the new ships design? I think it's a step forward - the fact that defense can now keep up with offense. I don't see the AI favoring any particular class right now, but my bigger concern is that they don't always respond well to my choices. Out of curiosity, has anybody ever had an AI fight the peacekeepers and win? Edit: Also Twilight default directory is: S

298 Replies 923,711 Views

[quote who="joeball123" reply="35" id="3385573"] What I see in commanders are the army initiative traits (Tactician 1-3), the Command ability, and the Battle Cry ability (I think that's what it's called; it's the one at the end of the tree that makes the whole army take a turn immediately). Then there's also the bonus that if you have the levels to spare, you can pick up part of the Merchant line of traits and have the commander pay for himself and part of his army, but t

48 Replies 131,014 Views

[quote who="Gaunathor" reply="126" id="3385482"] Quoting UnleashedElf, reply 125 Out of curiosity, what races are you finding are underperforming right now? I haven't worked on the mod for the last weeks, so I can't answer that question. The temperatures in my apartment are currently between 29 and 32°C, which makes it really hard for me to think straight. Once the temperatures are down again (and I no longer have constant headaches), I'll get back

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[quote who="joeball123" reply="26" id="3380371"] If I really wanted to create a melee oriented character, I'd go for a Warrior. Warriors are more actively involved in the melee side of the battle than Defenders are (unless you count 'serving as a training dummy' as 'actively involved in melee'), and I think that they're generally superior to Assassins at both melee combat and archery. I'd also probably end up using the Warrior as a hybrid fighter/caster (prob

48 Replies 131,014 Views

Out of curiosity, what races are you finding are underperforming right now? I've had issues with the Korath, sometimes the Yor, the Arceans, and the Thalans chronically underperforming in some of my games.

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Realistically at this point, I think you've done all you can given the limitations. What we really need is a code re-write of several portions of the AI. That some of the AI's have to be fixed altogether.

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I've been busy so I haven't had too much time to play. Anyways, it looks like the AI still isn't building the amount of morale improvements needed. I think that the bonus tiles - no matter what we do are not going to be improved at this point. We would need to go in and modify the AI itself for anything to happen. Perhaps the best solution for the morale is to make the morale structures more potent altogether. Another solution is to pu

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Yeah I'd agree that the AI doesn't seem to be using Repair Assist. Stardock used campaign specific folders because mainly of tradition, I think it's because that's how it was when the game first launched. Anyways, to modify, I suspect that something else underneath would have to be changed. One option is to give the DL their own production facility, ex: Collective IV-2, only this upgrade would be super cheap. When a player captures

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Collectives sounds interesting. Yet another option may be to buff their manufacturing output by 1 per building. The problem with giving them another defensive structure is that the AI may or may not build it and of course, even on front line worlds, they may not demolish their buildings to make it happen. Repair assist is worth a shot. I don't know how well the AI will take advantage of it though. I suppose that for now

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Ok, I have been busy IRL, but I have noticed the following since the new beta 1. The Thalan as expected do not wage war nearly as often 2. The ENG, Evil-Neutral-Good type alliances that end up in struggles for control tend to be more common now with the Thalan now less aggressive 3. Overall Thalan performance seems to be pretty much average - not remarkable, but not near the bottom either, unless they get a really bad starti

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Color-wise, does any other race use anything like the bottom one - is there any chance it could be confused with the Drengin or the race beside the Korx to the left on post 77?

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Altarians - I really am not sure why they are going to war so often. It could be a sample size issue, but they do seem to have this tendency to go to war. Their empire is usually not particularly weak so they aren't the "weak race getting picked off" so to speak. To be honest, at this point, making Drath and Altarian distinct should be a low priority - getting the other things right should be higher. Korx - should be fine if the changes you sa

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[quote who="Gaunathor" reply="68" id="3347678"] Slight addendum: I tested the Terrans again, and it apparently was just bad luck on their part. My new changes had some effect on them, but they are still pretty good. In some areas, they are actually even better. For example, they are more willing to research their morale and, sometimes even, research techs.[/quote] Fundamentally, the big problem you're always going to have is a limited sample size. You, myself,

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Does anybody know if loyalty ability is doing anything right now? It seems that planets even with moderate loyalty can be with some effort, flipped. Also, does it scale over 100 (ex: If I am Yor and I get loyalty for whatever reason, does that decrease the chances of riots even more)?

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Also another recommendation would be to look into the racial recoloration mods and integrate them in. The reason why I say that is because it can be hard to "see" the extend of the Korath Empire, especially on the minimap. Their grey color is a bit hard to see compared to the rest of the minimap.

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Ok I'm going to split races into category again: In Good Shape Humans - Seem to build up, and mid to late game, have a tendency to end up in the Evil-Neutral-Good wars on either the neutral or sometimes the good side. Sometimes the neutral races don't "gang up" together. Good empire management is what I think distinguishes the humans above many of the average races. Yor - Although they aren't the best at

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I'm going to be playing more games soon enough. I do not know how you collect information, but in my games, I am usually an active player with a modded race. I find that being an active player does give me an interesting perspective.

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I do not know how this contrasts or corroborates with your experiences, but there seem to be some overlap, for example we both seem to agree that the Drengin right now are having a tough time. Right now my Drengin seem to have issues earlier in the game. They often do not research the right technologies and do not expand aggressively enough. Late game though, they do ok, especially in a good starting zone, but more often than note the early game tends to leave the

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Right now I am going to split performance into tiers. Note that these are based on v4 and strictly my observations - limited sample size is a problem here. Well performing Human - well balanced tech tree; can rally others to cause too; they are average early game, but tend to get better and better as the game draws on Yor Collective - seem to be able to capitalize on their industry; average start-up like humans, but as the game draws on

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[quote who="Gaunathor" reply="51" id="3343326"] There is very little I can do about the AI's building pattern. I could increase the AIValue for the 1pps again, but it is unlikely to have that big of an effect. If the AI doesn't want to build something, it won't. As for the Korath "not demolishing improvements to make room for something better", this is common problem with all AI personalities. [/quote] Yeah - it doesn't look like it can be fixed.</p

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Also regarding the Korx, I do not know how aggressively they should be relying on trade early game versus using a traditional "colony rush" strategy. Sorry about the triple posting - my browser formatting is giving me issues right now.

298 Replies 923,711 Views