UnleashedElf

UnleashedElf

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The other big problem with the Korath I find is that the AI isn't building all 4 PP improvements nor are they demolishing tiles on their planets for them. [quote who="Gaunathor" reply="47" id="3342764"] I'm currently testing my changes, and just realised why I took a break. The Drengin's research pattern is completely nonsensical. They go for everything, except the techs they could really use, like Slave Pits, Diabolical Research or Cutthroat Trading. I

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The more I think about it, the more I think that a technology based bonus is the only way to do it. The limitations of a PP improvement have already been discussed. SP has another drawback. Suppose that the intended race builds an SP. This SP gives an empire-wide effect. What if it were to fall into enemy hands? It would make a bad situation worse. Imagine a culture SP that was on a planet that was "flipped" via enemy culture. That bonus is now in enemy hands. Now a human might

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[quote who="Gaunathor" reply="41" id="3340063"] Speaking of Dark Influence, that actually gives me an idea. I could remove Xeno Propaganda and Xeno Brain Washing from the Korath tech tree. The Korath don't really need them, as Dark Influence alone is powerful enough. Plus, it makes it easier for the AI to research DI. The Drengin, on the other hand, I could give some additional Culture modules. When combined with the Propaganda Machine, this would make their Influencer starbase

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I've had only a limited amount of time to play this week (busy with life), so my sample size is somewhat limited, but here's what feedback I can give you: The Torians, very much like Altarn and Tolmekian's mods do much better early game. Without AI 10 holding them, they seem to expand very rapidly and have a significant early game advantage. Now whether they can translate this into overpowered endgame domination seems to be inconsistent. Often the AI does ca

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[quote who="Gaunathor" reply="37" id="3338016"] Quoting UnleashedElf, reply 36One change I would recommend considering is to make the 3 Thalan starting GAs into Super Projects. Good idea. I probably do this to the Hyperion Matrix, but I'm not so sure about the TEM and the EDU. Both work civ-wide now, because the AI had trouble dealing with the planetary bonus. If you could get either one multiple times, it could seriously unbalance the game. Still, it is unlikely th

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[quote who="GJDriessen" reply="6" id="2474597"] Whooo galciv3! Please no total war kind of ship combat. Keep the focus on strategy not on tactics! That's my humble opinion.[/quote] Strongly disagree with this. Good tactical combat can enhance a game and ship to ship combat (along with multiplayer) were the 2 most in demand features of GC2.

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One change I would recommend considering is to make the 3 Thalan starting GAs into Super Projects. The reason why is because where there are multiple players with the Thalan Tech Tree, it becomes a race to build the Hyperion Matrix and EDU first. Not having them is a huge disadvantage to one of the Thalan players, which can build momentum and lead to a weakened start.

298 Replies 923,781 Views