Sasahi

Sasahi

Joined Member # 451100
2 Posts 16 Replies 97 Reputation

I wouldnt say that they were, i have the samoe problem, still im running the latest beta. However in my case, the seem to appear on random once the first sign appears. This bug also seems to occur more often once there has been a shift in planets owner etc etc. As Black and Orange said, its not much of a problem, simply annoying.

4 Replies 2,606 Views

sry Kryo, didnt know there was a specific topic for DA bugs posts. Altough its an annoying bug, i have to give it to the stardock team. They seem concerned about the players opinion and it really feels like im part of the process when putting down an oppinion or a bug etc etc. However DivineWrath seem to experience this bug only after a while in a game. Is it not possible that you dont get to the point when upgrading or delaing with changes of the mentioned structures?<

6 Replies 3,430 Views

Hi all! Im having this really annoying bug considering starports, powerplants and researchdistribution centers. When building any of then, then decomissioning them, i am unable to rebuild them again. The same goes for automatic upgrade, or simply manually upgrading from powerplants to higher level powerplants, they simply "vanish" from the building menu. It can be a real pain in the when im in a full fledged war and all of a sudden all my production drops drasticly, simpl

6 Replies 3,430 Views

Also, put a lot of effort into making your opponents go to war with each other, easy trick to get their attention and resources from the development and especially you ^^

13 Replies 12,424 Views

Here is my complete offensive capitalship fleet when using human appereance. Just wanted to show them of cuz i thenk theyre really cool On the top is the Asuraan class destroyer (large hull) in the middle is the Nemitz class frigate (medium hull) Finally at the bottom the final versi

764 Replies 1,032,626 Views

Nice turrets there kenweb Anyways, here is my brand new Assault Cruiser, Zeraphim On the right side of the ship is the external DUAL PPC (particle projection cannon) And on the left is the bridge section. If i had the energy, id post this ship properly with different views, but i guess im just too lazy. Enjoy ^^<img src="http://ic1.deviantart.com/fs10

764 Replies 1,032,626 Views

Definitely, the size of the module at least as improtant than the cost. Even if you just wanted to outfit all your scouts with survey modules, the size would prevent them from carrying many (if any) sensors. if i get you right, too many sensor modules wouldnt be anything to worry about. If you have 1.1 theres a sensorrange cap so it

9 Replies 5,350 Views

Ofcourse youre right, i guess im just one of those have-to-whine-artists. Guess im just a little easily annoyed by people who brag about thier "IKEA"artwork For those who reacted on my comment, feel free to feel hit, or just anything. Its just my opinion.

764 Replies 1,032,626 Views

Quite worthless since most of the anomalies are taken by the time you get the Guide book.

9 Replies 5,350 Views

My primary defender based on a huge hull. I threw it together in a hurry, so its stilll in progress. Just a little personal note: Dont take it personally, but i think its lame using KRYOhullmod to just put on a bunch of hulls on a ship, kinda takes away half of the creativity just putting on a half finished design <img src="http://images.stardock.com/gc2/T_DL/smiles/Tongue.gif" border=0

764 Replies 1,032,626 Views

Jovian Federation SS Aeris Supercapital ship class Hunter seeker. I just love spending my time in the ship creator, and mostly when i make my ships i build them from scratch, trying to apply my fantasies of my ships as "logical" as possible. Thats i never use wings on my bigger ships, since wings are useless in vacuum, etc etc.

764 Replies 1,032,626 Views

I agree with markos2 and S31Apoc, but i think that the whole idea isnt carried through all the way. Since its takes less time and is much esier to just uncheck the "toggle ships with moves left" button. Both guard and sentry are worthless since you rely on notification from the CPU on enemy contact, a notification that never comes, so why even bother implementing an guard/sentry - function if you have to babysit every ship even though yo

34 Replies 23,205 Views

Í have a similar problem. Even though i played 2games on though with unmodífied AIs, and my scoretable displays 2 though games won. I still have only the challenging award on my "icons"

2 Replies 3,260 Views

I definately agree whith the others, about too low population, i usually play on though and my priority is always to at least have manufacturing and farms, even though the planet is small, i try to squeeze in atleast one farm, and i always go with 1farm = 2entertainment ratio. Thanks to this i can always kepp my production bar at 100, and 100 happiness. It also keep your empire up to date with larger ones, since the planet population plays a

15 Replies 10,105 Views

Haha, its all making sense now. For every good game or mod tehre is, there always seem to be those who has to whine on key elements in the game, only cuz they cant handle the challenge. So many gamers seem to have forgotten that a good game is never about winning, its about the experience. (thinkning about my way too many hours at CS ) <b

126 Replies 52,493 Views