Did you try to exit the game before starting a new game? I believe there was an report earlier that starting a new game without exiting GC3 (from the game go to the main menu and start a new game using "quick start") would yield the same map (I guess use the same seed). I do not know if this has been fixed.
thimon2k
You could also move population from less important planets to production planets in order to increase production using colony ships.
I think in the latest opt-in patch, they added the option of putting sliders back into the game. Although it does not change that a negative treasure will put your empire in money-making mode and naselus words are still relevant. It is also probably better to just start a new game, where you can optimize from the beginning.
Is there a Benevolent option, which also gives a massive increase in influence? Krynn could have taken this option.
BTW: Is there a way to see if you have 5.5 or 5.5.1 ?? I can see in the lower left corner on the main screen it says 0.99 (but I do not know what that corresponds to in beta#)
SK is looking good. The art is good and overall feel of the game is also good. Furthermore I have not seen as many bugs as last time I played (b 5.4)
I have also seen this with the attack-3-adjacent-enemies, where if you have an enemy at positions 8 and 6, and a rock at position 9, you cannot use this ability. I assume this is true for all abilities, which need to target a tile, and tile is occupied with a rock etc., the target is invalid. The same thing happens with the restor land-spell, which is more or less useless as you need a 3x3 patch of land, which is empty (no units, shards, huts, treasu
I believe this is an old bug from Legendary Heroes (where you had AI's). I think that Brad has explanined that monsters and AI's move simultaneously. So if the monster plans to target an AI army or settler, the monster and the army/settler will move simultaneously. This then becomes a catch the mouse, as the monsters will never engage/hit the army/settler as the army/setttler won't be in the tile at the time the monsters arrive. This way the AI can "cheat" i
So you are thinking of incorporating Hololens, Rift and Morpheous into SK. I can see this: Looking out from your tower/castle/forest-tower/temple (or whatever your residence is as a sovereign), talking to your heroes - giving them quest, switching to 1/3 person view of the hero, battling pesky little darklings, big storm dragons with your real-life agile body (I guess there is a need for a body interface to the VR-glasses), escorting the noblewoman and (getting a kiss/bed...), g
Regarding Remnants Quest Remnant: Keeper of the Flame Quest: Collect the Embers Bug: In the quest page in the report screen you do not have a go to location and I am also pretty sure there is no location on the strategic map, where you can find the embers. Maybe I should just wait until the game is more polished.
No, you will consume/use/spend Durantium when you build ships or improvements/buildings, which use Durantium including Durantium Refinery. If you want to get more Durantium, you will either need to upgrade your starbase, which mines Durantium, or you will have to build another starbase, which can mine Durantium. Further in the upper right corner of the screen you should see a list of resources, which
I would suggest to load an autosave and set research to 0 empire-wide. Also scrap research buildings etc. In one game I was also nearing the end and only needed a couple of useless techs. I therefore decided to halt research e.g. setting research to 0, scrapping/destroying buildings etc. I do not know what to do about the benevolent skill, which gives research bonus to star bases except scraping them, but I guess you do not want to do that. :)
So does this mean we will get the next patch wilth above changes ultimo June and maybe another minor patch fixing small bugs followed by a Gold release somewhere in July???
double(left)-click in the planet list in govenors window
cbray From this I can assume that Duck Armor will also be an available item.... ;)
This looks to be a good list of fixes. However I hope you (dev, Stardock etc.) are also looking at fixing the minor quest locations not being shown. This is especially bad for Imperium, where you will be stuck with minor quests and unable to solve them as no locations is present on the strategic map nor is there a "go to location". Alas the current solution is at present to just kill, destroy, enslave and reap the items from the dunky Imperium wannabe soldiers (I mean they deserve to
If we are talking Legendary Weapons -recipes, is there anyone who can tell little Drozy, why the legendary Battle Axe is so underpowered compared to Burning Axe. I mean (cannot remember) that Burning Axe is something like +4 fire dmg +5 phy damage, while Legendary (wuzz) Axe is something like +2 dmg. The numbers may be incorrect, but the games I have had played with Drozy the Legendary Battle Axe really sucked. Please make Legendary Battle Ax
Q: What is military? A: Military is used for planetary defenses building. They are also used for Hyperion Shrinker, Hyperion Logistics etc. Q: Do research, manufacturing and military production carry over? A: Yes, they carry over. For example with a shipyard with 1000 military manufacturing points and a ship costing 100 manufacturing points. The shipyard can continue to build 9 additional ships even if you direct manufacturing points away from the ship y
[quote quoting="post"] Why do modern companies rely on these post release patches to clean up their game? A. The best answer I can come up with is convenience. 10-15 years ago, although many people did have the Internet, a lot of people were still struggling with slow or unreliable Internet connections and therefore had to make sure the game was as stable and preformed as best as possible. Now days if there are pro
Would it be possible to use the worm holes from the anomilies and make them into permanent warp gates.
1) I guess it is hard for us long-time players to see the obvious problems from a new player. I guess you are right. More information / tooltips. 2) Production is based on the numbers of hammers in each tile you have little small white houses with a red roof. Furthermore various spells can add hammers and some spells double this. If you hover your mouse over the hammers in the city view, you should see a detalied break down of how hammers is calculated. 3) I do not reall
I hope they give the mage some kind of Go-to-hell,MF-SK,Lt -kind of spell. Maybe an atomic blast spell, eradicating everything in 5x5 tiles with friendly fire. Example. For the little Naphy I would really like to see some kind of spell of mass destruction based on the dooms day counter, for example a better drain life dependent on every 40 points of Doomsday point. Or a skill with bonus when fighting in shadow tiles. 
I assume that this is working as intended. I believe that the game engine / code had to be changed dramastically to take into account previous battles cool downs. I do not really see a problem with this, as you between battles have time to rest. A battle is a continuous series of actions, while the time between battles is kind of a rest period even if the two battles are in the same game turn.
Imperium really sucks. Have seen this too and can confirm that this sucks. The only solution is just to wipe their smiles of the face of the earth... (I mean wipe them of face of the earth...). Unless Scott think it is working as intended e..g you cannot complete quests for Imperium.