Hi! Two bugs that I've seen in several builds, including the most recent. (4Z) 1> If you click the arrows on either side of the sliders on the domestic economy screen, it does not update the screen until you make some other change, like clicking off the screen, re-clicking the Domestic Policy screen, or clicking one of the sliders again. (Which then doesn't register the new change until you make another change ... etc.) 2> If you save and reload the game, the domestic cashflow
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I have submitted several wins (both military and cultural) but my name hasn't appeared on the Metaverse listing. I *think* I registered my player correctly, and some of my scores have been rather high. (well, except for the cultural victory bug, as mentioned elsewhere.) Can anyone tell me what I'm screwing up? Thanks in advance.
I like the idea of having a greater affect on your civilization from being either good or bad, or even neutral. (I personally think that neutral civs should be rewarded.) I also think it should be long term, and ongoing. By that, I mean something like a bonus to production for evil civs that goes up as you fall more deeply to the dark side, or a morality bonus for good civs. Perhaps good civs' planets fight harder against evil civs' soldiers or something. All this may be in there, but if it
Could we have it so the target destination of the selected ship is somehow noticable as different? Changing the destination of ships can get interesting when you've got a hundred or so on autopilot..
I agree that that 2nd line is confusing. The two most important pieces of information for me is whether or not a ship is in Orbit, and how many moves are left. I can't figure that out at the moment from the ship list. :/ Something else that I noticed.. If the computer is waiting for you to move a particular ship, but you go to the ship list and double click on a different unit, it will show you that unit briefly, and then switch you back to the unit the computer wants you to move. Is this
I've seen requests like these scattered throughout other posts, but I haven't seen an answer. I'm relatively new to the forum, so please forgive me if I simply missed it. 1- Is there a way to toggle through a list of all the nearest undeveloped resources? I love playing really big maps, but I sometimes have trouble finding those pesky resources when it comes time to send out the constructors.. 2- Is there a way to toggle through a list of the nearest uncolonized planets at or
I can repeat this crash bug in every game under 3b that I've played so far. 1: absorb the minor race 2: immediatly close the diplomacy screen 3: before ending the turn, try to go back to the diplomacy screen. The crash can be prevented by either changing back tot he 'major' races before closing the diplomacy screen, or by going to the next turn. I hope my post isn't too much of a repeat. :)
Playing in 3A, I just had a cultural victory in a gigantic galaxy; it happened a few turns after we went from 5 enemy races down to 4.. ;) Unfortunatly, it was only a few turns before I would have won through a technological victory. I'm not sure if this would be considered a 'cheese' tactic or not, but I did this (I think) by constructing a starbase w/ maximized cultural upgrades in as many sectors as possible, especailly those containing only enemy stars.