Could you post your solution here as I'm having the same problem - I contacted SD support and am still waiting for a reply. Thanks.
Makris
Already, more time has been spent on the Epic Generator than was spent on, for instance, the entire AI of GalCiv II or the entire combat system. I'm sure for some gamers the EG will be the nicest bit of chrome on a game they've ever had, while others (like me, I expect) will probably use it once and never again. Maybe a poll is in order, as this
but you could do it with a custom map. Thanks for the reply. I checked the maps in the library, but didn't see anything suitable. I guess I could make my own. I've tinkred with a couple of map making programmes, but they seemed to be work in progress. Any suggestions on which is the best map maker to use and where to get it? Thanks, M
Has anyone made a scenario where the galaxy is already pre-colonized, i.e. all the habitable planets already have a colony on them? I'd like to be able to play the game sometimes without the colony rush at the beginning. Thanks Makris
It's on one of the first start up screens each game.. I feel like a bit of an idiot asking this, but I've gone looking for it at start up a couple of times and I can't see it ... I'm using the latest version.
It is in v1.11 already. Not much AI uses it currently but it gets enhanced over time. Is it an option somewhere as you mentioned a while back? Sorry if I'm missing something, but i looked t
Hi all, Is there any way, or does a mod already exist, where I can start on a map where all the planets are initially taken and distributed fairly in terms of positon and quality? I'd like to play a game without the early rush because it is a bit of a crap shoot and can really cripple some of the AIs. Thanks!
"It's just as well that I'm going because I've already thought of some new things for the AI that I think could make a difference in how it plays." Bring your laptop. You can code while the wife drives ... I'm sure she won't mind. "And the engine team got my new option in -- "Allow AI to use extra CPU time" that people who are willing to wait (or have really powerful CPUs) can set the AI to use algorithms that are more time intensive." Great! I will now give se
I submitted this problem to Stardock support via email on March 5 and they responded on March 7 (ticket #LVZ-444158) asking for a Hijack This log. I sent this immediately, and have heard nothing since despite the follow up emails I sent. Would someone from Stardock please respond (sorry, wasn't sure where to post this apart from here)? Thanks. P.S. I know it might appear that there is some issue with my system, but I've ru
I sent an email to Stardock support on Sunday March 5th concerning a problem with Stardock Central. I got a reply on Tuesday March 7th (ticket #LVZ-444158) asking me to send in some info, which I did immediately. Despite following up again with Stardock support a few days later I've still heard nothing in 11 days. Could someone at Stardock please look into this. Thanks.
If the AI is building embassies all over then you're not playing at a high difficulty level. That's one of the low-intelligence algorithms on planet set up. Although I don't support the tone or comments of the thread starter, I've been playing the AI on the intelligent difficulty level and both of the two planets I've captured in my curre
I just wanted to draw the devs attention to some possibly odd AI behaviour in case it helps with further AI development. I'm playing the Terrans, and I've been monitoring a war between the Torrians on one side, and the Dregin and the mechanical guys on the other (although not allied - please forgive speliing and absent-mindedness regarding names). Now the Dregin invaded one Torrian planet, and the mechanical guys were closing on another t
However, in the scope of a 1.x, it could be doable to have a "Guns" vs. "Butter" slider that determines where that factory production goes -- buildings or ships. Secondly, the labs -- research would be de-linked and would go between 0 and 100% on them as well. Unused social production would then be transferred to ship production. And if no ships were being built, it
I'm in a situation where I want to help one of the AI players by making generous tech exchanges ... effectively give them 3x the value I'm getting in return. My question is, will the AI think I'm being generous and this will improve our relationship? What about the situation where I give the same techs, but ask for nothing in return? I'm assuming this gift improves our relationship. Is the improvement proportional to the size of the gift?
If you get beaten to a galactic achievement, do you lose all the social produciton invested in it up to that point , or is it converted into money like Civ4? Thanks
@Badhusky Ok newby question here. I thought social production slider effected how fast social building projests were completd. For example at 100% they would build as fast a possible and at zero they would never be built. If this was true there would never be waisted social money. So if this is not true would this not fix the problem? <br/
Apologies if this has been mentioned before (reading through all these posts is a daunting prospect), but how about adding the value of each technology to the right-click informaiton that comes up in the diplomacy screen. Having to alt-tab out to the Galactopedia and back again is a pain.
"I've got a bunch of other stuff in mind as well. Will have to make sure it can be done without slowing down the game. " @Draginol I'm sure I'm probably in a minority of one here, but I'd love an option that let the AI have more time to have its turn if it meant it would act smarter.
Unfortunately, you have to just learn what is a good deal and what isn't. That doesn't sound like much fun. Why not just include the tech cost in the right-click information for the technology on the diplomacy screen? All the current implementation of this is doing is making me alt-tab to the Galactopedia and look u
Just a thought, but does the serial number differentiate between the letter "O" and the number "0"? I was confused when typing mine in as I had "O"s with no slashes through them, so wasn't sure if the slash convention was being usedor not.
Congratulations on the WORST economic model EVER in a computer game. It's a shame really since I do enjoy many other aspects of the game. So if they'd fix this, it would be a good game. As it stands now, it's just way too silly. I really don't like the wasted social production thing - I mean I really hate it, but Luhh isn't this a bit harsh? I
Item #1: Social production. Has been addressed several times. It's a not a bug. The manual is incorrect. I'm just a humble casual gamer, and you're the designer, so who am I to say, but ... I just don't like it. Too bad I suppose, but here are some thoughts. The reason for taking it out, IIRC from your other posts, were the big ch
Thanks for the response Frogboy. Well you're the designer of course, and I'm just a casual gamer, but I don't really like the solution. It means I've got to watch hard earned money go to waste or micromanage. If I understand the problem you're trying to solve: - I've got little or no social production going on, but I've got a social production % set, so I'm showing a nice +bc every week - I decide to go shopping ... hmmm, yes, let me rush build all these nice thi
I'm confused by population growth too. From what I can work out: 1) if the planet has less than 1,000 m people, it grows at some variable amount, possiblly a percentage. 2) Over a billion it seems to grow at 100m for mid-range approval ratings 3) For a larger planet it was growthing at 250 m but I can't remember the approval ratings. I'd also like to know if the approval rating growth bands are the same after the last patch.
Well you can get it from play.com, based on the island of Jersey. Also I think you can order direct from the Paradox website (in Sweden). I'm guess the French outfit Store4War might have it too. If you're asking about whether it will be stocked in shops in Brussels, I guess Paradox might know ... check their website and drop them a line. Hope that helps.