mindlar

mindlar

Joined Member # 381827
5 Posts 30 Replies 3,528 Reputation

[quote] Finally got it to update. Go to the Stardock Icon and click run as an Administrator and it will update. [/quote] That did it for me as well. Didn't notice that when I started SDC I didn't get the standard "This needs to run

17 Replies 7,534 Views

Couple of minor issues: 1. Minor races seem to be able to be able to research arcean unique techs. May be others as well, but I seem to always be able to get weather control from a minor then trade that tech to the arceans. 2. Creativity in its current form is a bit on the overpowered side. On some of the techs with a shorter time to research it isn't that big of a deal, but for long research time techs it makes a huge difference. I have often seen a tech with 60-80 turns re

82 Replies 21,312 Views

Mac3411- That unnamed tech has been fixed as mentioned by CodeCritter in a different thread.

22 Replies 10,144 Views

The Arcean Navigation Center does not auto-upgrade to the Advanced Navigation Center. This must be done manually. Closely related is why would you ever build the Advanced Navigation Center? Both the Navigation Center and the Advanced give 1 bonus move, but the advanced costs 2 maintenance. Now that I look closer, its a newbie trap. Both are limited to one per planet, so building both gives +2 move total. It would certainly be more user friendly to the first time user if you

22 Replies 10,144 Views

A couple of additional tech tree issues: 1. Ion Beams don't give anything. The Ion Beams 2 and 3 techs are essentially useless. Also Disrupters only require the first Ion Beam technology. 2. It seems odd that the Korath start with Specialized Research but do not continue with Diabolical Research, etc. that the Drengin use. A small gripe: While I understand losing tile improvements that you don't have the techs for, it is a little bit irritating to conquer a plane

22 Replies 10,144 Views

This also happens with hulls. I was just starting to write a bug that tiny hulls were not available until I scrolled down on the hull list and saw them listed after all the cargo hulls. It was very disconcerting to think of fighting wars with cargo hulls mounted with weaponry.

8 Replies 3,582 Views

With beta .85[b].002 I can no longer place spies. After clicking on the Spy button for a planet, usually the Place Agent button will be enabled when clicking on an eligible improvement.

5 Replies 3,963 Views

I've only ever used a single version of the beta (0.83[b].000). The save that I sent you was from a fresh install of TA yesterday (11/7). I'll see if it is resolved with the beta that will hopefully be coming out later today.

4 Replies 2,722 Views

The mining starbases are a bug as far as I can tell. The short story is that since they don't have Xeno Engineering in their tech tree they can't build the second mining improvement. [link="https://forums.galciv2.com/?forumid=421&aid=167091#1356172"]arcean's can't build mining improvements[/link] Supposedly this is fixed in the internal builds.

5 Replies 3,200 Views

So I think I found the source of the problem. The Arcean tech tree does not have an entry for Xeno Engineering in their tech tree. This makes it impossible for them to build a MiningCenter, which in turn is needed for everything beyond the MiningBarracks.

4 Replies 2,722 Views

With the Arceans I cannot upgrade the mining starbases past Mining Barracks with any of the techs that allow for starbase mining improvements. Do not know if this is exclusively an Arcean problem as I did not have a chance to try with either Terran or Drengin. Using .083[b].000.

4 Replies 2,722 Views

Running through the campaign right now, the Dread Lords seem to be utterly incapable of dealing with spies. My tactic for the missions where I've had to deal with them so far has involved, finding their home planet and dropping spies on each of their industrial bases. Suddenly they are unable to produce units and cease being a worry. I didn't like spies at first until I started learning how to use them. As others have said, the best things to target are economic resources especiall

34 Replies 20,049 Views

If this gets done, it should also be possible for the player choosing the good choice to get further penalized or for the player choosing the evil choice to get a later bonus. For example with the underwater domes, the inhabitant may have been on the verge of becoming a minor civ and a player that chose the good option may lose the planet. They may also have been hiding a precurser (sp?) artifact that could only be found by 'throwing out the pukes'.

34 Replies 14,271 Views

Does this mean that the memory problems have gotten worse since 1.0? I've been unable to play for a while because of the slow increases to memory over time. I didn't mention it before since my computer has no functioning page file (i.e. the above fix won't work) and I figured I was pretty far outside of the norm.

55 Replies 50,525 Views

Last I remember hearing from the galciv 1 message boards were that the talks had fallen through with the current copyright holder (I believe Infrogrames). Stardock was still planning to do a fantast TBS game, but that the MoM2 name was going to be too expensive to use. I believe that they had been talking about using Elementalist as the alternative name. Bear in mind that all of this is from memory from about 6-8 months ago. There is/was

61 Replies 71,766 Views

You also need to have either pre-ordered galciv2 or be a member of totalgaming.net.

3 Replies 5,707 Views

You may want to install SmartException (it is in the Free Stuff section in Stardock Central) and run it while you are playing. When the application crashes, it will then save a GalCiv2.EXE.CRA file onto your computer (on mine it drops it into c:), which you can send back to the developers to help them fix the problem. Also not a bad idea to check to make sure that you have the latest drivers for your video card.

16 Replies 14,562 Views

When my turn button disappeared it did eventually come back. May have been related to an autosave that was happening at the same time. For now you may want to consider turning autosave off (since you can't reload games and saving will occasionally crash the game).

16 Replies 14,562 Views

Pretty much. Hit end of turn, autosave saved and in some cases crashed. Will try that next time I play.

4 Replies 6,409 Views