Publius of NV

Publius of NV

Joined Last seen Member # 368410
25 Posts 697 Replies 1,975 Reputation

[quote who="CaptBeefheart" reply="2" id="3900834"] The question is what is an orbital prison on a colony world supposed to do? Is it supposed to only reduce crime on the colony world? Is crime on a colony world something the player needs to worry about? Does it have any effect on the game? [/quote] It's been a few weeks since I've been able to play, so this may have changed, but I believe it accurately describes what the original poster was talking about. Crime on colony wor

5 Replies 14,346 Views

Yes, it's on the manage planets window. It appears in the "Available Projects" list. And my mistake, it's now on the lower right. Unless it's been changed recently it should appear on all your core planets until you scan enough of them, then it will disappear.

4 Replies 8,934 Views

[quote who="ops862" reply="13" id="3897763"] Please include an option for a top down map view as distinct from the default tilted/perspective view ? [/quote] Have you tried hitting the number key 5 (on the top row)? That gives you a view that's pretty close to top down. It's how I play.

18 Replies 32,699 Views

[quote who="Frogboy" reply="10" id="3896388"] I need a new series. [/quote] Have you read Gene Wolfe? I really enjoyed his Book of the New Sun series, the Book of the Long Sun series, The Book of the Short Sun series, and The Soldier series.

20 Replies 267,899 Views

[quote]Seems like some of the 'chieves aren't working. I've definitely had a ship reach 5th level, and I've played for more than 100 hours, for example. Also "discover a nebula", "hyperspace", "complete a minor civ quest", "recruit a leader" and probably several more. [/quote] I've been documenting these achievements that don't work since the base game went live on Epic, but so far none of them have been fixed. Take a look

5 Replies 3,081 Views

As I understand it, from what Brad Wardell has said here on the forums and in the Discord chat, yes, the art is generated by AI, but the AI they are using is trained only the art produced by Stardock artists, in order to avoid any copyright claims. In the months since Supernova was released I've noticed the variety of portraits produced has improved, and I hope it will continue to do so.

9 Replies 34,179 Views

[quote]Is there a way to see when my treaties are going to expire with the various civs? If so I haven't located it. Nice to have? [/quote] I would really like to see this. As far as I know, the way it is now, you have to carefully watch the notifications and/or periodically check the other civ's opinion of you (at least for open borders).

3 Replies 8,558 Views

[quote who="PaulLach" reply="4" id="3894367"] Publius, that would be a reasonable explanation except that Zhang IV is the only colony that Zhang II had so even if Zhang IV had over 10% crime and Zhang II itself had over 10 % crime, the total crime reduction would only be 20%. Therefore, I think something else is going on here. [/quote] In that case I think you're right.

6 Replies 6,429 Views

I've seen this from other crime reducing techniques also. Your world Zhang II is a core world, which means that its crime rate is increased by crime on all of the colonies feeding it. Typically, the crime rate on colonies is less than 10%, so deploying the orbital prison would reduce the crime rate on all of the colonies whose crime rate is 10% or less to 0. That means your core world crime drops dramatically. Could that explain what happened in your game?

6 Replies 6,429 Views

I haven't played GC3 since GC4 came out, but I remember that when I was playing I'd often see a message from, say, the Arceans on one turn, then a turn or so later I'd get another message - the message window would open, it would display my last message from the Arceans, then the message would be overwritten by a new message. It's like the game engine was was opening the message window without refreshing its contents, then overwriting whatever was there. So I was really just getting one messa

3 Replies 37,702 Views

[quote who="sleepnplay" reply="4" id="3893816"] Is it possible, by any chance, that the trade route vanishes because the relationship with another civilization deteriorates (so they cancel the trade agreement)? [/quote] I have not seen that happen. By far the most common way I've seen trade routes vanish is when two AIs are at war and one takes over a planet of another that I've had a trade route to.

6 Replies 37,567 Views

[quote who="scifi1950" reply="1" id="3893202"] I agree with you that 5 control is way too much. 1 would have been plenty. [/quote] One would be plenty if the game was smarter about how it initially trained them. I don't need a barren world producing multiple farmers or a world with 96% approval producing multiple entertainers. I have better uses for control than fixing the AI's mistakes.

10 Replies 10,001 Views