Maiden666

Maiden666

Joined Member # 3434576
22 Posts 1,306 Replies 4,512 Reputation

Actually the max is 72. That had even be done in a non-mod game, but then the Arcean 'Weather Control' and Altarian 'Biosphere Modulator' had been changed to be undeletable.

15 Replies 17,134 Views

But I think what you ment is to somehow alter the way the game is played usually to give it another face. That's a pretty good idea. I think mostly interesting will this be when you un-check techtrade, and play out an ethical alignement. Like, when choosing "good" you are only allowed to have 1ATT vessels (but lots of defense therefore) and you're not allowed to declare war on anyone either. Evil won't be allowed to have trade-routes or defense, and no allies etc. Neutral hmmmm I donn

15 Replies 17,134 Views

Awesome! Getting really interesting now.

44 Replies 87,329 Views

Since a year I have a HP w2448hc 24'' 1920*1200 native resolution. It was 400€ expensive but in the end all of its money worth. Even if my eyes are just 20cm distant from the screen I still can't see single pixels. The monitor has different modes, esp. the one for video (w/ dynamic contrast ratio on), photo (more "bright" pics and better colours), text (decreased brightness) are very fiting. They really make out a great difference. Plus the monitor has an ambient&nbs

13 Replies 39,964 Views

[quote who="jacklv" reply="916" id="2503323"]St Mina will be pleased. [/quote] That's from the ARC. Actually I didn't choose an alignement, although I planned to get the "diplomatic bonus when dealing with other good civs" - but there never was any opportunity.[e digicons]X([/e]

924 Replies 1,561,866 Views

" Cry havoc - and let slip the dogs of war " !!! [IMG]http://img97.imageshack.us/img97/9286/agtsmith84kzywtiny2ndsu.png[/IMG] Dedicated to all brave t'kzintar warriors. [img]http://amcore.kryofx.com/sig/21996/2.png[/img][img]http://amcore.kryofx.com/sig/21996/1/5.png[/img]

924 Replies 1,561,866 Views

....still storming: [IMG]http://img707.imageshack.us/img707/6486/agtsmith53kzywtiny.png[/IMG] hmmm..... only a lil' bit tweakin' is missin' [e digicons];)[/e]

924 Replies 1,561,866 Views

I wouldn't update the application during a game. There are alot of posts here around from people who exactly did that and couldn't get that savegame to play again.... BTW yesterday I ran over post here about a sensor-range cap, 15 or 16 parsecs is max possible FYI

4,025 Replies 11,832,267 Views

Holy Hell! [e digicons]:omg:[/e] ........ The correct formula then should be: f = rp * [ pb/100 + 1 ] * [ rb/100 * 2,64 + 1 ] where f=flasks; rp=research production (base production); pb=planetary bonus; rb=racial bonus. But there is still an error of ~ 0.1%-0.5% therein, I can't solve. Works with no bonuses pretty fine, also with 100% planetary bonus (TechCap), but with only 25% (RCC) the number of flasks is over-calculate

10 Replies 50,562 Views

No, you can't. But that's a nice idea actually, and yes, some of the names of the Military Starbases Techs are quite deceiving. [img]http://amcore.kryofx.com/sig/21996/2.png[/img][img]http://amcore.kryofx.com/sig/21996/1/5.png[/img]

21 Replies 16,925 Views

Hey this story is pretty fine - give it some more time plz!

44 Replies 87,329 Views

Willy, you may be right. It seems that the bonus applied to research is getting greater as the other %-bonuses [racial, planetary, SB etc] are getting greater - but the relation to it is not proportional nor based on a single x²-factor... However, there is a non-optimal, non-accurate solution. One can reverse the maths by taking the research output into the equation, and putting this into relation to the planetary rp-output, and all the %-appliers - and then get a factor. Li

10 Replies 50,562 Views

[quote who="GmOOnii" reply="3812" id="2491911"] I hit a clich in my life support cap. I will post in my empire thread when I figure it out. No more than 5 Ultra Life Support and 5 Sensors Array (IV) plus 6 Stellar Engines on Your Survey Ships. [/quote] BTW what´s a "Stellar Engine"?

4,025 Replies 11,832,267 Views

Leon, you´ll find the post within this thread helpfull, esp. those at the beginning. Once you know the basic framework - these games are very easy and one could go further to tweak them with own ideas. And if it holds true that there is a secret bonus to Research on the higher difficulty levels - then these games are actually the most easy at the suicidal-level. btw, a "classical" ZYW ends on 8th April - however, most of them could be ended sooner [which will cau

924 Replies 1,561,866 Views

Well, the problem persists on ALL the worlds on this map. Actually - on ALL maps/games I start with Techbonuses - even on day one where there hardly could be any treaties. But just as you mention it - how are Research treaties actually incorporated into the game? Because that might be another factor, and I really really hope at this point that the difference is NOT based on varying multiple factors - because that would make it pretty hard to find out how the equation could finally

10 Replies 50,562 Views

BTW found this angel [e digicons]O:)[/e] smiley it hides itself from me occasionally.... But be assured the uttermost [e digicons]}:)[/e] always comes as [e digicons]O:)[/e] disguised in [e digicons]:sheep:[/e] skin...........[e digicons]B)[/e] [img]http://amcore.kryofx.com/sig/21996/2.png[/img][img]http://amcore.kryofx.com/sig/21996/1/5.png[/img]

193 Replies 813,373 Views

Some people woukd shy away from submitting a 6-Year 666K score in this particular empire. I say: Points Is Points. Lol, comrade empoer, Spore ships sound to much like the horrors of the tyranids... ************ So I am not the only one who notices the Sinister current in this once holy empire...... GmOOnii, your bbmOOn ship seems to use Yor implements.&

193 Replies 813,373 Views

Iztok, ty for your time. Actually no - there are no Econ SB on the whole map present. I´ve backchecked the planetary bonuses (from colonization) - there is/are none. [The planet with the 1344 flasks output IS the starting planet - so there wasn't any "colonization"] I don´t have the RCC built. But even if I had - the 25% of it won´t make 1344 out of 754. However, I'm having trouble on ALL my worlds to calculate the res

10 Replies 50,562 Views
Reply to Character?? in Bug Reports

Currently everybody else is having this problem, too. Just hold on.

1 Replies 2,507 Views

The game uses this formula sqrt( ( 2 * Attack ) + Defense + ( Current HP / 2 ) ) to determine ship-strength. However, I don't really know if that does apply to your example here, but it could be - the already tougher weapons of the DL ship would be given much more weight than the HP's of your ships. Speaking about my own experiences with the DL - if I am not able to overtake their pl

18 Replies 70,293 Views