Maiden666

Maiden666

Joined Member # 3434576
22 Posts 1,306 Replies 4,512 Reputation

Basically I don´t feel comfortably with the idea that my racial bonuses only apply to 20% of my complete output. This is somehow inefficient if you count together Mil+Soc+Res points. But I can see the disadvantage of All fac vs. All lab now, because, following your example the research will be upped to 26 with a 40% racial bonus - well and that´s still not really much to make for a good research, at least compared to the 80 in Soc, which will still finish Planeta

23 Replies 77,007 Views

I have a question, why putting racial bonuses in Tech when slider setting is 1/99/0? I´d rather put all racial bonuses in Social Prod for a max effect, you can get +70% by choosing Industrialists + 50% Social bonus, and it´s just 1 point more then Technologist + Research. Unless I calculate something wrong that will yield a higher focused research output, as well as a much more higher Mil+Soc production. Anyway, I am just curious, because I usually don´t go f

23 Replies 77,007 Views

Hi all! WeReWolf & dirani, the core ships are not stronger than what you can design. That there are more parts shown in the Shipyard is a bug. If you double-click on a built ship and open the "Ships details" pop-up you´ll notice that the components are reduced to what is possible. It´s tricky, but the others have right, the core-design ships are rather useless. btw, in some campaigns you´ll start with a small Scout Ship, and you´ll also get ships th

7 Replies 9,546 Views

[quote who="zorro45" reply="2" id="2477485"] While I'm thinking about it is their anyway I can rename and add a description of a ship I made? The only way I can do this is to upgrade a ship and hope I remember all the right parts. [/quote] Simply uncheck "remove all functionally parts when upgrading ship-design" in options and you can rename the ship through upgrading it without having to remember all the parts. I usually implement these parts in the sh

8 Replies 6,273 Views

[quote who="KzintiPatriarch" reply="903" id="2475716"] The one major thing I can take credit for is discovering the scoring potential of the gigantic-ZYWs, rather accidentally in fact. [/quote] Actually that was a pretty funny thing, really sad I missed these times. Way back this thread was really competetive, and not only for ZYWs, but what you discovered seemed to hand the MV players a new + efficient way to storm the rankings up. Well, let´s not undere

924 Replies 1,561,845 Views

Pretty good, yes, POWER to the Yor! I always felt they are something very special, so totally different from all the other stock races. However, what always questioned me is if the Yor do consciously know that their artificial intelligence "Spark of Life" does descend from the Dread Lords - and if that could possibly play a role in their existance. In ToA they are incredibly strong in the beginning, but wouldn´t they also be eligible for some "Way of the Dread Lords" strong end-

28 Replies 169,580 Views

[IMG]http://img690.imageshack.us/img690/1401/agtsmith43kzywtiny.png[/IMG] finally broke 40k on tiny´s.... I hope I can adapt this to the Gigantic maps as well, but first I´ll try this in ToA.

924 Replies 1,561,845 Views

[quote who="kimbanga" reply="9" id="2475205"] I think your tactic is the only way to go against the DL. In the first map of the campaign i start against bot the DL and the Korath.... But i will remember to attack quick when thei have better planets [/quote] Well, I´m assuming you play the TA campaigns, as in DL there are no Korath. Actually in these campaigns the DL are way easier in the beginning than in DL, and there appear also a lot of 1ATT tiny D

13 Replies 10,139 Views

If you are fighting against the Dread Lords (in GalCiv2 DL), then you have to be fast - fast in taking over their planet. That´s the best you can do. There´s usually no way of defeating them once their homeworld is built-up and they produe +200 ATT ships. Because the Dread Lords starts with the whole Techtree already rersearched (like in the 'Battle of the Gods'-Szenario) and the only thing that keeps them from getting a good start is that their planets only have like ~0.1% p

13 Replies 10,139 Views

The auto-ship designer always adds stuff to ones ships that are either not researched or are beyond the hull-points. But usually when those ships are built they don´t have any extra equipment with them.... or let´s say it like that by giving you an example that happens all the time in my games: A Star Fury appears auto-designed with a Plasma Weapon, that should give the ship ATT+2 - but when I build it it has only +1 because my research is still within Lasers. Alth

2 Replies 2,138 Views

Just as I read I do recall someone (I think it was Sole Soul) wrote about the change made to Creativity: before it added some research randomly, and now it 'end'/'finishes' a tech. Although I can´t recall now to what versions this does apply....

5 Replies 7,073 Views

I´ve noticed this throughout all versions of GalCiv2, if you going to "upgrade" a stock-ship there will be more equippment shown as in fact fits on the ship. Happens virtually all the time with Constructors & Range-support modules... But to answer your question: No, the stock-ships are NOT stronger than what you can just built. They´ll have no more equipment then your points allow. You can easily backcheck that by bying such a ship, then viewing it´s

1 Replies 2,448 Views

LOL right I see it now. Here in EU that would´ve been a 00:36:14, nevermind. [e digicons]:blush:[/e] *rushes to saves some games*

28 Replies 91,779 Views

[quote who="arunodayt" reply="15" id="2471224"]It's up! [/quote] And I wonder when that was, I´m getting a little bit confused here; looking at the timestamp of your reply #15 it's actually +2hours older than my reply#16 (who comes later...???). Hmmm, aren´t all our posts adjusted to the server-time equally?

28 Replies 91,779 Views

btw how is the exact url GalCiv2 uses to connect to the MV - I´ve been trying to use this http://downforeveryoneorjustme.com/ but as I don´t use Firewalls I wouldn´t knew it....

28 Replies 91,779 Views

[quote quoting="post"]Long time customer, but I rarely post. I LOVE galciv, but..... I noticed the following problems while playing through the latest update 1. Terran AI built a ship with no weapons only 2 shields. Is this a bug or does this make sense? 2. When I have spies deployed in a civ and that civ dies my spies don't return to my pool and sometimes I will still get intel reports on the long dead race turns later. [/quote]</

7 Replies 11,592 Views

[quote who="arunodayt" reply="17" id="2469450"]I see you have shifted back to DA in your last 2 games - anything special up? [/quote] I just tested an adapted gameplay which I learned during the last ToA session. Did help a bit, ~10k more. Will try in DL also. And still have some 3 or 4 ideas in head which have not yet been tested. I mean, if you go to all necessary milking and micromanaging this is really worth 10k sometimes, but I´m still 30k short which tells me I´

19 Replies 19,143 Views

[quote who="arunodayt" reply="2" id="2469114"]I think you will automatically join the war - after all, the Team can't be broken. No choice, just like the Super-Organizer thing. [/quote] Yes it would be logical for it to be so, at least that would reason the differentiation up. But if there´s no way to escape that Team-status I wonder what happens if you 1. deselect all victory conditions except "Military win" 2. conquer all enemies except your partner.

5 Replies 4,601 Views

[quote who="arunodayt" reply="14" id="2468991"]Not very fast, especially if you have other planets nearby. [/quote] Indeed, because a conquered planet is low on population (=influence).

19 Replies 19,143 Views

[quote who="GooglyBoogly" reply="13" id="2468345"] Further keep in mind that the AI usually doesn´t bother to destroy the mines, so even if one loses planets this production stays stable. But wouldn't those mines flip pretty fast if the planet were conquered? [/quote] Yeah well it depends on some factors, and that might be totally different from game to game, but yes, if those mines are really near to a planet they will most likely alw

19 Replies 19,143 Views

Well there are different setups and ways to win from DL to ToA, also because of map size, but if you don´t care about score at all then it´s just a matter of a few minutes. And then you want to go for better score - it takes quite a bit longer. Nevertheless, it´s a great fun to milk them out to the very last (and lie awake in bed all night long wondering how it still could be pushed a bit....) So if you wanna try it out some day you may find this th

924 Replies 1,561,845 Views

Right, the AI usually doesn´t bother researching into the Mining techs, so expect only +1 from these mines. Well, it´s not much, but at least, this +1 is missing from the AI´s production, and that alone is a gain. So if you don´t wanna bother with mines, simply decomission them then. But if someone wants to go into the draging micromanageing that mines bring up, then I see some real advantages in them: 1) You can adjust military production to the very point whe

19 Replies 19,143 Views