[quote]Its from Greek Mythology, duh Resting on Morpheus's arms = sleeping.[/quote] Greek Myth is awesome, so much wisdom, so inspiring.... a german once labelled a substance after this, which he extracted form a plant with the by-name "strong sleep".... though doing sports is best against insomn. *** Morph gimme some quotes from Smith you do like. And why you like them.
Maiden666
ohoho even more "intriguing" ideas... the guy with reply 11 is funny [e digicons]:grin:[/e]
Well, actually I wanted to ask you why you used Korath AND still researched Planetary Invasion, but when I took a look @ Mumble's pics I think you're going for your racial medal, isn't it? BTW, your secrets are kept confidential in our realm [e digicons]|-)[/e] and here's one for you: ZYW's are *most* easy on Suicidal, plus they net more score then. Mumble nice score - you are now second on first try in an expansion that is new to you.... the real outplay
[quote who="Xrati" reply="12" id="2617963"]ToA latest version is where the planets are generated on colonization. [/quote] Strange. I have the opposite results - planets are determined at setup. I play v2.03. However, personally I'd prefer if the ability to change that would be there. Esp. for the 3 starting planets it could be easy to get some "optimization" hehe. So, question is, how are you actually doing it? You are a modder, isn't it? Could it be related to t
[quote who="charon2112" reply="3" id="2617754"] why is this so funny? [/quote] Well, if one could downsize the AoI then increasing it will naturally go, too... Do you know what a 24 MSBA is?
[quote who="skidiantasa" reply="3112" id="2617309"] this is the first time iv drawn in 5 years so.... [/quote] nonetheless really good for that [e digicons]:thumbsup:[/e] but be overtly carefull with the face. just some minor dashes can give it an other look - i.e. your man seems to look into a different direction. (or maybe there's something with my eyes )
[e digicons]:S[/e] I just realize that in the last gigantic I had my nose pressed to the screen for half an hour for... actually... nothing! [e digicons]XO[/e]
The YOR are best at production; statistically their end-tier fac has the highest output. However, in the outplay that might be different, because of other races racial-bonuses, or an inability to use end-tier facs due to lack of $. I assume in Ground Combat they are good, too (if judging on "Soldering" solely), although I can't say how "Courage" works into this as well (where other races have much better bonuses on it). The same could be said from speed, where you would have t
*Very* intriguing idea [e digicons]:thumbsup:[/e] - I'll be watching this thread [e digicons]B)[/e] (just kidding) (LOL still giggling)
I experienced this in a ZYW, although ony one time. I was colonizing the 3rd planet, building a starport and buying a ship; but subsequently I couldn't follow my research-order to the last tech. So I reloaded to colonize but built a lab instead, just to get a colonization-event which yielded a 100% research-bonus-tile, which was not there game the before. Was positively surprised about that. The game stuck well into my mind because, actually in the same turn/game, my FlagShip found a
[quote who="Fuzzy Logic" reply="39" id="2617214"] I do have this thing about Klingon women though [/quote] Too! Imagine Lursa & Bethor taking control and .... [e digicons]:star:[/e]
The backstories of GalCiv are great, they imbue this game with spirit, and some consider the roleplayign aspects of this game the #1 reason to play it. I guess esp. modders & AAR writers can sing a song about this... Sometimes things doesn't add up well, but couldn't that be said from any movie/series on TV todays, if one takes himself the time to look into it? Nevertheless, I have nothing against constructive criticism, and hopefully folks with such sharp look will join t
[quote who="Xrati" reply="5" id="2617086"]#2) Actually, the planets are not generated until they are colonized. You can rerun the colonization and get a different result. [/quote] In DA this is not true, there the planets are generated invariably at map-setup, with the sole exception that IF you get a PQ colonization-event, those additional tiles might also contain bonus-tiles. But still interesting. In what version/expansion did you notice that?
[quote who="brandon_varn" reply="36" id="2615973"]Who cares if you are black or not. And who cares if you like asian chicks or not. And why the fuck do you care what they say to you? [/quote] WOW this is definitely the most stupid reply I've ever ran into here.... well, presumably the people who responded from #1-#35 do care. But if you don't why even bother to make a reply - you could talk to your own hand instead [e digicons]:thumbsdown:[/e
DA is very right, and I might add that "generic" belongs to 11 as well. [e digicons]:thumbsup:[/e]
[quote who="Sole Soul" reply="2" id="2615914"]1) Works for me. Step 1: Research Xeno Ethics. Step 2: Choose Neutral. Step 3: Research appropriate terraforming techs. Doesn't seem to matter if I research the terraforming techs before or after Ethics. [/quote] Same here, SS you are very right on that. Hmmm, but I could swear a few months back I ran into exact the same thing as described above. Porc, any more info on that? Could you somehow resolve the prob?
[quote who="Twilight_Storm" reply="2951" id="2615890"] Did that really happen? [/quote] Doesn't really matter since the sole purpose of this tale was just to make the male's in here hot, which succeeded fairly well with Morph [e digicons]XD[/e]
Thank you. Basically the strategy was to maximize research in an all-abundant setup via lots of Econ-SB's. I don't know if the planets/systems are somehow nearer to one another as in a gigantic galaxy, but a very nice side-effect is that the general pop (which is brought into the game through the StockAI's and the Minors) can be ferried around (post-swindle), and by leveling them a fairly well growth-rate, and in turn, EconScore can be achieved. That's basically the diffe
I've got a game from UbiSoft, too - HOMMV, which is probably the reason why I became a GalCiv2-player. A year back I bought these two games together and (being not a gamer at all) these are the only two games I do possess (on PC). Back then I even found HOMMV more attractive (GalCiv2 DL seemed to be too difficult to start gaming with...) but I was actually "forced" to play GalCiv2 because HOMMV rejected its own CD. Really strange, I had to insert the
I second 1) & 2) we need more of everything, planets, higher pop, more tiles, more racial-distribution points [e digicons]:dur:[/e] 4) In a way this are the 'Influence'-tiles & buildings. Although I have to say that Tourism-income is just too small. Even with that UP Vote which will double it there is not much of significance in it. 7) Very good idea, although you can do that already to some extent using Asteroid Mines. But esp. to trade food/pop between own world
Hello, go here https://www.galciv.wikia.com/wiki/Special_tile_resources WiKi is your friend. or short answer: Built only 'Labs' on it/them.
[quote who="Philly0381" reply="3" id="2615279"]So Rapidshare feels they have no responsibility to verifly the validity of what folks upload? Since a valid copy or release of any application, game or software is available from a site that is authorized to release it, what purpose does Rapidshare serve? [/quote] No, because what is "uploaded" to them isn't copyrighted at all, which basically are just small files containing info where (probably copyrighted) files can
[quote who="Alpha_003_Snipe" reply="2881" id="2615350"]Isn't it great to know all this useless information? [/quote] HAHAHA this is funny shit! I have to say this is the thread where I laugh most [e digicons]:thumbsup:[/e] BTW don't I get a vote, too? at least I've been trolled with that catpic [e digicons]XO[/e]
Ahhhhh, back to the ZeroYearWin-l[e digicons] [IMG]http://img526.imageshack.us/img526/4683/endscreen.png[/IMG] How Agt. Smith looooves to built all those StarBases everywhere; in a Tiny Galaxy that's the real neat thing [e digicons]:erk:[/e] [img]http://amcore.kryofx.com/sig/21996/2.png[/img][img]http://amcore.kryofx.com/sig/21996/1/5.png[/img]
Noticed that too, and assumed this only to be a display artifact. Could never make any use of it, nor did I try as I play 0/0/100 throughout the whole game. The number of displayed mines varies from game to game, but I never had 14, more like 6 or 8. In my current game, there are none... strange. I think this belongs into the Bug-section... You may want to ARC the starting system of the AI as well, which altogether will result in having 10 planets more in-game, prefe