Maiden666

Maiden666

Joined Member # 3434576
22 Posts 1,306 Replies 4,512 Reputation

[e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:karma:[/e] [e digicons]:kar

193 Replies 813,654 Views

And that's pretty bad actually, because it would be the optimal way to start a ZYW in TA. The Yor-tree is by far the best for that, their "Research Matrix" is very strong, but only a one-per-planet building. Nevertheless, their "ResearchCenters" are nearly as strong, and these could be build then everywhere from turn 2.

2 Replies 2,793 Views

Well, I suspect with 9 opponents you didn't had many research-bonus tiles in your homesysterm, isn't it? But that's important in a ZYW - even on these prolonged versions a lot of score comes from the first 4 months concentrating on research only. Later on, say in months 6-12 you'd have to do ~10X the amount of initial research, in order for it to count like in ther first months, but I suspect there's not enough money in the game to do so. When playing wit

205 Replies 852,499 Views

My experience with those prolonged ZYW's (until 22nd 12 y0) is that the (Soc-)score from pop alone isn't sufficient enough. But a high pop can support a good Econ-score, so you may want to try to raise your pop (with Breeder) during the first 6-8 months of the game. And then maximally raising taxes, so that all of your planets are in the red (but not below 20%) and then built only Econ-structures or try to make some research again. At some time in the game you'll reach

205 Replies 852,499 Views

Ha - my first Tiny TA ZYW: [IMG]http://img21.imageshack.us/img21/2780/testwgp.jpg[/IMG] ... a new personal record! [e digicons]:andrew:[/e] Scanian, did you notice yet that in TA you can trade your influental points against bcs, as long as you keep them below 1000?

205 Replies 852,499 Views

[quote who="Scanian8" reply="106" id="2619293"] Speaking of econ buildings...these are to hold off the inevitable crash...correct? I almost feel that I could push as hard as I have in my normal games and still keep my economy alive with the super-breeder... [/quote] Yes, exactly. They give you more money for the next turns, which you can then burn into research as well. Usually in a ZYW nobody would bother, but if you're going after Breeder & pop, and prolonging the game

205 Replies 852,499 Views

Well, your HW can support 16b people by default - the harvester will up that to 19b; but this isn't really necessary. Because that high you'll faceing a severe moral-problem then. You're better of launching Big Colony-Ships all the while from your homeworld to colonize as many planets as you can. The colonized planets should be able to fastly develop and by that, commit both to Soc- and Econscore. When planets are over ~5b ppl you can built some cheap Econ-structures there, too.

205 Replies 852,499 Views

In DL I did it like this: I would Control-N until the AI was really near to me, or pushed in a corner of the map. I always choose Thalans as opponent because he only has one planet (and so, he can only research 1 tech in a turn.). First thing I researched was weapons, and as I had chosen a race that already had IonDrive I would simply upgrade a Cargo Hull to a fast Interceptor, which I did send towards my enemies HW. First thing I'll kill was his FlagShip, and all other ships that would

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The following xml (created from scratch within the game) isn't accepted by the MV, and the games are flagged. FileID,DisplayName,Description,Homeworld,Homestar,RaceLeader,ShortEmpireName,Portrait,DefaultTradePortrait,DefaultTradeMovie,FriendlyTradeMovie,UnfriendlyTradeMovie,UnitedPlanetsMovie,Logo,SmallLogo,Rac

2 Replies 2,793 Views

Actually your strategy would be very fitting to a Breeder-ARC: 4 It would make sense, esp. in a Tiny Galaxy. You could support a lot of Troop Transports then; just keep a bunch of empty Cargo Hulls ready to upgrade them all to Fast Troop Transports when the time is ready. Are you using a Fast-LongRange-1ATT-Cargo Hull very very early on to shoot down all your opponents Colony Ships? Those pesky AI always want to colonize YOUR wo

205 Replies 852,499 Views

[quote who="Scanian8" reply="98" id="2619003"]Posted a ZYW against 3 suicidal opponents that netted 30100...Be afraid Maiden...be afraid... [/quote] So far very good. You'll only need 10k points to reach 3rd place in here [e digicons]:thumbsup:[/e] I am impressed. You'll have to know, TA is by far more difficult for ZYW's as DA. Also you are using a race that isn't that well on research either, so kudos. Keep it up. To your questions. Spore is better than PI (

205 Replies 852,499 Views

[quote]Because of the per ship depreciation I would expect it matters no matter what you ship size choice as long as your strat includes an upgrade sooner or later. Higher point count per ship is always a good thing and simply minimizes the number of ships that you need to build to reach a particular military ranking. But yeah getting the AI to build a shrinker in many cases takes too long for me to be willing to wait for them.[/quote] Generally yes. But the bonus is not that great. D

205 Replies 852,499 Views

[quote who="Splitshadow" reply="24" id="2618442"]Dawww, you guys are awesome. It totally doesn't rhyme though and like many of my posts, I didn't write it, I just modified what others have made. I just changed the word 'fish' to serial code from a Monty Python sketch. [/quote] Nevertheless, imagine the face of the original poster when he started reading it [e digicons]:grin:[/e] [quote who="myfist0" reply="28" id="2618608"]I don't call all those forum games noteworthy pos

128 Replies 549,945 Views

[quote who="Mumblefratz" reply="93" id="2618558"] Plus if everyone played the same way how would we ever learn anything new? [/quote] Affirmative. [quote]As far as miniaturization I make expert min a priority because it seems to be highly valued for trade by the AI and of course I want to encourage everyone to build a shrinker.[/quote] With the DL ARC you can skip this entirely. I never managed to get them to build one, although in the "Altaria's Last Stand"

205 Replies 852,499 Views

[quote who="Altaux" reply="16" id="2618390"] Which is not visibly from all SD sites. Another reason why I say its pointless, if some people cant even see it [/quote] well, you can click on the "0" then and be able to view it. Sometimes takes you to a funny post, such as SplitShadows SerialKey-Rhyme , which is funny as hell

128 Replies 549,945 Views

[quote who="Mumblefratz" reply="88" id="2618240"] I've simply discovered one method of keeping them from turning pirate. [/quote] Yeah, you can prevent this with the right AI ethics; and trade for your ships again.

205 Replies 852,499 Views

Mumble, thanks for your long and detailed reply. I shall raise some comments. [quote]therefore can't get through the tech tree nearly as fast as you do. I use small hulls because other than cargo hulls that's the only hull I have and they're cheaper. Basically I'm getting all of my colonizers free out of the queued up shipbuilding from a large percentage of the close to 300 planets that I "swindled".[/quote] What about Tiny Hulls? You only need "Enhanced Min" i

205 Replies 852,499 Views

There's no such thing as HP regeneration in any battle in DL, it might be a bug, yes. Maybe I understand this not right now, but I think you are wrong in assuming that 45 attack will destroy a ship with 42 HP. (Very simplified now) The way how battle works is that your weapon-roll is from 0 to 45 - in most cases the DL ship isn't destroyed in the first round. He then fires back, which will probably result in the destruction of your ships.... bigger fleets will help you probably.

5 Replies 3,682 Views

Is there a special reason why you go with small hulls? I assume their speed of 5 is base, isn't it? I'll always built Eyes very soon. However, Nano Recorders do come even first. The research-"overflow" (I missing the right word for it now...) after Sensor IV can be immense and it'll give me always the power to research Majesty + Total Majesty in one turn subsequently. Hmmm, I never had this Pirate-issue, with a slight exception of #1 AI. I don't allow my enemies to have a

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[quote who="Mumblefratz" reply="79" id="2617643"] BTW people don't still have to deal with pirates, do they? [/quote] Not really, why?

205 Replies 852,499 Views

Your games-score will actually reflect your research-output. Once you go -500bcs irreversibly it's about time to end the game. You may want to mitigate range by building a base, or colonize a planet - that's usually more efficient than racial range - although sometimes it's called for both methods simultaneously. On Suicidal you can do the fastest research, and get the best score-multiplier. [quote who="Scanian8" reply="83" id="2618113"] I think 2 suicidal oppon

205 Replies 852,499 Views