Ploppy3

Ploppy3

Joined Member # 3433114
4 Posts 11 Replies 272 Reputation

Hi Thanks for the reply, My motherboard problem wasnt a major crash - there was a problem with the power supply to the board cutting out, I'm no expert so you could be right re memory problems - I've had no problems with other games. With regard to the graphical issues these seem to show up mainly (but not restricted to) on the choosing of your opponents on startup - these incluse the boxes around the characters missing, half missing etc. The last time I tried

4 Replies 6,457 Views

Thanks for reply however I did try to hit turn but nothing much seem to happen - do they restore slowly - ie more influential planets exerting influence gradually but quicker than smaller ones over several turns? - how long before its in the pre load position? What is Rof E? rate of ? Ploppy

3 Replies 7,461 Views

Me again - my 3rd question in a week! TA 2.0 Immense map I've been playing for a while now & just nearing the end of the colonization phase when on completion of the galactic restaurant thing started getting weird. Straight away my borders expanded - as expected - then did some trading & it didnt work? (not related as I get this often) This happens sometimes - the trading is all completed & balanced press 'send' & all seems to go thr

3 Replies 7,461 Views

TA ver 2.0 I need some help with trading & diplomacy please guys Ive noticed when trading for techs that I can add a number of FREE items to the list of the opponent. ie trading 1 tech for another there is a difference in value which can be equated with gold. However I seem to be able to add in ships & sometimes planets without altering the value of gold downwards. eg. I trade Space Mining for Ion propulsion - I would get say Ion propulsion + say 993

2 Replies 5,452 Views

My turn to do some of the testing here - from starting again & fiddling with starting res bonuses & no bonuses My observations are that any bonuses DO NOT show in either the TP figures in planetary summary or in the Research screen - however expenses DO (bonus expenses) & bonuses DO effect the figures on the planet mil/soc/res. Bonuses also DO change the research time. - Good news I then started up the saved game & found that if I set my research slid

19 Replies 17,602 Views

"Its actually even less useful the higher difficulty and more research bonuses you have because it will NOT affect/double those at all. But still doubling base production, especially on a world filled with Discovery Spheres will notice a strong increase" How come then I'm seeing on my colony (with a base research of 101 {93 once xeno lab is overwritten} which incidentally produces nearly 40% of my TOTAL research, NO increase in research tp on the details planetary scree

19 Replies 17,602 Views

right got my head round this I think - thanks for the assistance Thanks for info re expenses this bore out by adding item to production queue - had little effect on expenses this time. I thought I would try with near as I could get it 100% Research (needed some social left to complete the capital) At 98% research my research was showing as 154 in the mil/soc/res screen in the summary screen was 101tp ish (may have been slightly lower as 98% not 100%) Research e

19 Replies 17,602 Views

Thanks all folks - my brain needs to cool off before attempting to unravel this By the way this is on the 3rd or 4th difficulty from the bottom! as I felt I would try to break myself in gently being a newbie - how wrong I was! Using an immense map & low difficulty would this throw the figures off (but I would assume in my favour given the above)?

19 Replies 17,602 Views

Before I start anyone for a game of 5 dimensional blindfolded chess? - may be easier to understand Okay TA ver 2.02 has a breakdown of the research info on the top right of the research screen (the one with all the tech trees) - this shows total tp (this does equate to the total tp from the details screen from each planet added together) + research treaty bonus = total tp - in my case 193 + 19 = 212. I have made sure all colonies are not producing anything new this turn e

19 Replies 17,602 Views

Some interesting points of view - overwhelmingly the concensus is that galatic civ 2 has been around since the wheel. However I live in the UK, (I know, I know, ... someone has to) and despite being aware of this game for a while Twighlight is the first and only copy of the game to reach retail outlets. As I'm one of the strange few who doesn't like purchasing items from abroad over the internet (I did mention I was English - probably something to do with it - us island folk a

80 Replies 214,629 Views

Yet again Just another problem to throw into the mix. I mentioned that I had the focus setting ON to research From the calculations above this doesnt seem to have an effect either, as the maths work out without this being factored in, but when turned off the numbers do change to 40-38-78 ?? with tp dropping from 58 to 50? I'm getting more & more confused - perhaps time to fire up Civ 4 again?

19 Replies 17,602 Views

Sorry me again! Further analysis has shown the above post to be true ie my 76 industry points * 52% bonus (43 bonus + 9 starbase ) = 116 divided 50/50 between military/social & research = 58 each I undestand your calculation as to how 139 research is calculated ( 101-8= 93 * 50% {100% capital bonus but with 50% slider waiting) My problem is that this figure of 139 (or 91 or 1000) seem to be irrelevent. Please help And I'm doing this for

19 Replies 17,602 Views

Thanks for quick reply! TW ver 2.02 With regard to tech capital not doing anything - it is - ie increasing research figure from 91 to 139. the problem is that this doesnt seem to relate to anything in real terms - my research values on tech tree remain the same. I have noted since posting that 30 + 28 ie my military & social = the magic 58. So as my sliders are set 50/50 my research would also be 58! However what then is the point of the research figu

19 Replies 17,602 Views

Hi All my 1st post so be gentle, please! I'm having probs working out how the research figures work. I have looked at the forums so I'm not TOTALLY clueless. I'm a few hours in to the game (immense uni with very slow tech - god knows why!!). I have spent a while researching the Technological capital & building it only to find it had no effect on my research!? This was built on my capital world (size 11). I hava a base research of 101 (capital 24, Innovation 5, xeno

19 Replies 17,602 Views