galacticdoom

galacticdoom

Joined Member # 3402614
4 Posts 326 Replies 5,922 Reputation

In my current game, I finally have high espinoge level on all civ's... and by setting their personalities to Generic, the Torians and Iconians have been building social improvements on every single last one of their planets... they also have been putting improvements in the correct spots (special tiles) as well.. except for the occasional time, where they build other stuff on 300% farm tiles (which is good that they do).

8 Replies 6,068 Views

[quote]And, that FrogBoy & many others tagged with the SD official genuine logo are - in fact - the very same physical person, in reality or theory.[/quote] You mean FrogMan... right Zyxp? lol

13 Replies 20,970 Views

I'm pretty sure these things have existed in every version of ToA, and were actually 'introduced' in ToA. The most serious ones that Mac mentioned above, AI's not expanding, and some civ's not building social improvements (have been acknowledged as bugs by Stardock) mostly only happen on large and the largest of map sizes. These will not be noticed on smaller maps that much. One way to 'correct' this behavior is to set all civ's to "Generic" personality setting (during game setup unde

8 Replies 6,068 Views

Hello.. I have 2.02, under options, interface, I have the option selected to "Watch Opponents Battle Sequences" but after every turn, it never shows any of them. I know it doesn't show the whole battle (dont want to watch all that anyway), but it doesn't pan the camera around in between turns and show the battles happen on the main map. Is there another option that affects this? Or does it just never show AI battles on the main map inbetween turns? Reason I wish to see it happ

7 Replies 6,702 Views

[quote]The problem could even be with other trade goods, I just haven't been able to test.[/quote] I gave the Drengin the trade good ultra spices, and it appeared to have no effect on any of their morale ratings. Of course, it's possible that the AI did not fiddle with it's sliders yet, because apparently you have to do so to see the changes sometimes. [quote][e digicons]:frogboy:[/e] (All we need is a FrogMan of his words - not a boy!)[/quote] Haha[e digicons]:rofl:[

25 Replies 15,223 Views

[quote]I do not think it was intentional so it has no correlation on his ego[/quote] Your telling me that you think Brad (aka Draginol ) wrote the backstory before he made GC, and that it is 100% pure coincidence that he just "HAPPENED" to use that same word Draginol (in which he probably didn't even realize it) in the backstory as one of the most powerful Mithrilar. Not quite, that's bein

13 Replies 20,970 Views

Here's some useful info given about getting diplo hits for being aggressive / and how not to get them in this thread https://forums.galciv2.com/339653

52 Replies 120,374 Views

There are very cheap directx 9 video cards you can purchase for next to nothing that are still quite powerful. It is often more useful to go that route, unless you have the latest alienware system and buy a new card every 6 months. You can get various 256MB directx 9.0c cards for as little as $25, or cards with 512MB for around $70. I was just checking on Bizrate, and there may be better deals than that out there... here's the link if you wish to have a look. <a href="http://www.

23 Replies 13,763 Views

[quote]I have 9.0c but thanks for playing....[/quote] [quote]Thanks for playing.[/quote] What's up with all the 'thanks for playing' comments. haha, it sounds like a 'thanks for asking' or 'thanks for the info' type of thing, but doesn't... I guess a "Your Welcome" would be an appropriate reponse.[e digicons]:rofl:[/e]

23 Replies 13,763 Views

[quote]How does the diplomacy hit work? Does it only apply to minors, or do you get it for conquering the planet's of major races as well? Does the A.I. also get diplomacy hits for conquering planets? Thanks in advance[/quote] I think it only applies if you completely destroy another civ, and not just from taking some of their planets. Since minors only have 1 planet, it would apply in that case. I belive that if you conquer enough minors, or even a major, you

52 Replies 120,374 Views

[quote]EDIT: Just to clarify, when I say "a decrease in HP", I do not mean taking damage. I mean your max HP would decrease, but the same % of your health would remain. There are some problems with that that I am unsure how to resolve, so I may just take the HP part out.[/quote] Such as if your ship has 1 hp left, you are far from home, and declare war on an enemy (while in his AoI), you would essentially destroy your own ship [e digicons]8C[/e] . [quote] I might be brok

1,309 Replies 3,252,040 Views

Yeah, normal minors are absolute moron's. I don't even bother conquering them anymore, it's not worth the diplomatic hit to do so, even for a class 15 planet. Question? when you play, do you also set all the AI personalities to Generic during game setup? I have found that by doing this, all civ's tend to expand much much better, and I am in my current Suicidal game, to see if it fixes the bug with the Torians and Iconians not building planetary improvements. At least, this way, all ci

52 Replies 120,374 Views

Even my system, which is fairly powerful, came with an integrated graphics card, and on graphics heavy programs/games, there is a huge slowdown in performance... but I just don't feel like buying a video card currently.. maybe in 6 months or so.

23 Replies 13,763 Views

Just to throw this in here, it's still around 2 years until GC3 release... such a long time! Maybe they should just scrap Elemental and start on GC3 now! (J/K! Especially since Elemental is the engine for GC3). I might be broke by then if Obama's stimulus plan doesn't work, since Biden says there is a 30% chance of failure.. so odds are with me! "So your saying there's a chance!"

1,309 Replies 3,252,040 Views

[quote]give them super abilites if you want,[/quote] Imagine that, a minor with Super Organizer ability! You attack the PAULOS (a pretty spiteful bunch), and cause 12 other neutral majors/minors to immediately go WW2 on you!

52 Replies 120,374 Views

[quote]How many ships you have after a battle depends entirely on the combat model. There are combat models that would, for example, give you 10 ships at low health.[/quote] Of course, if they keep upgrades the same as in GC2, whereas once you take an enemy planet, you simply upgrade your badly damaged ship (to the exact same model/ship it is) solely for the purpose of restoring 100% hitpoints in 1 turn. As long as their is no enemy fleet within range, you are fine. And the cost is pr

1,309 Replies 3,252,040 Views

If we are lucky, maybe they will make non-optional tactical planetary invasions, where you get to control each one of the 1+ billion soldiers you have in your transport and get to tell each soldier who to shoot.

1,309 Replies 3,252,040 Views

[quote]The best news, is that it is OPTIONAL! So those who don't care to use the additional tactical options, or prefer not to mess with all the military mumbo-jumbo, don't have to. No, that's actually terrible news. People think that being able to switch something on and off is good for a game. It isn't; options always have a cost.[/quote] Initially I was thinking of tactical combat in a different manner, whereas actually it COULD end up being combat exactly like GC2,

1,309 Replies 3,252,040 Views

The more memory the better also. My system has 3GB memory, but on immense maps during late game, the game also tends to slow down a bit, just from so much going on. Even another 512 would probably help immensely.

23 Replies 13,763 Views

I myself, found DA to have very competent AI, although I didn't quite play DA as long as I have played ToA, and went straight to DA, skipping DL altogether. 1. I don't remember the AI expansion problem ever existing in DA, and believe that was introduced into ToA. 2. Brad stated there was a serious logic problem he discovered with AI's not building social improvements, it was posted back in Apr 2008 and I am not sure if it was meant for DA or ToA (i

7 Replies 4,716 Views

[quote]Are you saying that playing defensively should not be a game-winning strategy, but merely a valid stalling tactic mid-game? (And, by extension, that your proposed endgame techs would obliterate the stalling tactics in order to speed up the endgame?) Doesn't the "ships in flight have their attack scaled down according to HP, ships in orbit don't" idea cover that?[/quote] In GC2 the only way to win is through military conquest, or if you go for influence or acsension you still ha

1,309 Replies 3,252,040 Views

Well bottom line, this was said from a blog Draginol that I found searching google, which was stated by him back in 2008 (some 6 months or so ago): [quote]That means GalCiv III will have features like tactical battles (as an option), multiplayer, more sophisticated planetary development, and much more.[/quote] So they will be implementing multiplayer, planetary development will actually not be a jumble of stuff the AI throws in there, and there will be (as an option) TACTICAL

1,309 Replies 3,252,040 Views

Easier way to get pictures is to download a program, such as Hoversnap (which is free), so you can capture screenshots by hitting the "Print Screen" button and it will save them all. Right now, i think hitting Print Screen works, but it only makes a copy of the picture, which then you would have to exit GalCiv and open up a paint program to paste the picture and save it. It's possible that ToA saves pictures into some directory, but when I first attempted to do screenshots, I could find no su

15 Replies 12,666 Views

[quote]I'm not describing exactly what it should look like; instead, I'm describing the gameplay effects it should have. And one of those effects should be the ability to have defensive fleets.[/quote] There's many ways to create defensive fleets also, some in different ways... the ones already mentioned are: 1. Tactical Combat, each ship has a purpose and is better at doing some things than others. 2. Ships lose attack/defense based on their hitpoint levels when

1,309 Replies 3,252,040 Views

[quote]First, Brad has said the AI simply can't deal with this effectively. Perhaps that could change for GC3, but I wouldn't bet anything on it. Sounds like a problem for the AI programmer to solve. This is an unpredictable move, so the AI will simply need to know about unpredictable moves and take appropriate countermeasures to the threat. Just like a human. Brad IS the AI programmer. When he says it's not possible, I tend to believe him.[/quote] [quote]I like the id

1,309 Replies 3,252,040 Views