New to GalCiv2 with some questions
Greetings,
I had a few questions about some things in galactic Civ II that are still confusing me and hoped some of the people here could clear them up for me. I have actually read the manual, and browsed the forum here in an attempt to find some answers, but the search functions never seems to return results for my queries, so I'm asking here in hopes of finding some help.
A little background - I'm coming to GalCiv II from Alpha Centauri most recently, I never played the first game (which could account for my confusion). I'm actually playing the demo while I wait for Amazon to deliver the ultimate bundle to me ($36.99 get yours today!) with that in mind, here are the questions.
1) is there a message log? I see the message that a ship or whatever is finished, but if I don't act on it right then I forget, and come back later and find a planet full of constructors. since there doesn't appear to a ship cue ( at least in the demo) - It might be nice to skip back and see what I missed or forgot to change. this game seems to come with a lot of micro-management
2) trade is a bit confusing. I get the "farter away - bigger planet - more money" part, but what about shorter runs in a faster ship? can you make a really fast freighter and does it matter if you do? From what I can tell, once a trade route is established, the freighter becomes a tiny icon in the route and appears to move at a standard speed. is there any advantage to faster turnaround for trade routes, or is that not even a factor? also how does the money for the routes work, is it payed per turn, or only on completion of the run? Also, are you limited to one route per planet, or can you send multiple freighters to the same planet - other than the "eggs in one basket" risk, one could make money if you were in a far corner of the map
I like the trade aspect of the game - one of the reasons I went ahead and ordered it - but I would like to understand it better.
3) upgrading seems a bit time consuming in the demo, at least. I can easily upgrade one ship, but is there a way to upgrade all similar ships at one time? perhaps this is in the full game.
4) at what level does the A.I. get aggressive. I'm still trying to figure out the game so having the A.I. sit on its hands isn't necessarily a bad thing, (playing on normal), but I don't want my head handed to me if the difficulty goes up exponentially from there ![]()
5) do people fill up all the tiles on each planet? I'm having enough trouble balancing my economy with a planet's tile about half full. I shudder to think what it will be like in the full game with higher quality planets. even in the demo the morale hit for large populations is dramatic to say the least.
6) my only complaint so far ( and it's a small one) is that the pace of progress seems galacial - I realize this is due in large part to the large tech tree. I'm a fan of quality over quantity, so I really like to research tech at an alarming rate and the demo never lasts long enough to get to the higher quality research buildings. can you really ramp up your research with the better buildings or are they just incrementally better? I guess what I'm really asking is there a viable tech strategy?
Finally is there an archive of the changes made in the versions of the game - since I'm coming to this late, I'd like to get a sense of how the game has evolved. In the Journals section of the main GalCiv II site I found the v2.02 Change Log - nothing farther back though, but perhaps I'm not looking in the right place.
I'm sure that the full game plus the expansions will change things and bring more questions, but for now I'm enjoying the demo.
Sorry for the many questions and thanks for taking the time to read this and perhaps help me out.
SilverBanshee