[quote]With apologies, your blithe and dogmatic assertions of how much better Iraqi life is now, after our 'not-an-invasion', do not stand up to analysis - Jonnan[/quote] The only reason I'm responding is because of this hypocritical, blithe, and dogmatic statement. That standard definition came from what's called a dictionary (not taken out of context), but regardless, if I said we are liberating Iraq, Extant would have probably said that is wrong... that we ar
galacticdoom
[quote]Oh, and GD, I certainly wish you would refrain from personally insulting people on these posts. Extant, at least TRY to stay on topic here, and stop provoking him (or her?)![/quote] I assume you missed this post: [quote]Put's a whole new meaning to "Made in the U-S-of-A" (whereas A stands for Assholes[/quote] Don't speak anything to me about insulting Scout, ever... without reading first. it was comments as above that was the sole reason for my reply.
[quote who="Extant Faora" reply="19" id="2085377"]You know what "Operation Iraqui Liberation" stands for???[/quote] Iraqui ?? Iraqui Liberation ?? Extant, it seems that you have been raving far too much, and all the drugs you do at your rave parties has obviously destroyed any remaining brain cells you may have had left. [quote who="Extant Faora" reply="19" id="2085377"]OIL!!! THAT'S WHAT!!![/quote] Oil? Really? Wow, the US sure has the oil ships coming back
[quote who="Piznit" reply="14" id="2083930"] Quoting Scoutdog, reply 8 but why should I actively support a nation that invades anyone it doesn't personally like So you want to move to Japan??? [/quote] Actually Japan did invade many many countries back in the day that it personally didn't like... It was called WW2. At least ours got rid of a brutal regime that systematically murdered and executed over 600,000 civilians in Iraq. So if you thi
Now, Scoutdog, I wasn't trying to be ignorant to you in anyway, I just find the trends of these days somewhat disturbing. Ok, I will try to get back to the joys of GC3.
[quote who="Scoutdog" reply="4" id="2082052"] Lucky you. The USA is really not that great of a country. Don't get me wrong, its definately preferable to China or Rwanda(sp?) or anyplace else in the third world, but we've sort of stagnated: economically, technologically, & socially. If I get enough money, I'm going to head over to either Finland or Japan. [/quote] I'm going to be honest with you... what you just said is the reason why the USA is like that, because many US
[quote who="Scoutdog" reply="23" id="2080299"]Wat's so bad about an apartment, anyway? [/quote] Annoying neighbors, people calling in complaints if you make 1 peep ever.. that's about it. But if you find a Townhouse, those are usually much better than an apartment. Since you only have people on each side, no one above or below (usually). The one I'm in has 2 stories with basement for $560. Not too bad.. but I would never do a normal apartment again, ever. [quote who="Scou
[quote]Admirals - Ship/fleet leaders with bonuses/draw-backs (some admirals may have the mustard to command a 100 ship fleet, but most are average joes who deserve tanker duty)[/quote] Good Idea... since it's unlikely that my hopes of having 48 different classes of ships will happen.. [e digicons]:maybe:[/e] perhaps they could just do something much more simple like this, just to make some ships a bit different. Just as regular games have ground troops, air fo
[quote who="heft" reply="7" id="2077053"] Right now i can't get rich enough to truly win in this game. Perhaps there should be the ability to have the Senate create a stimulus package. [/quote] Hahahaha! [e digicons]:rofl:[/e] Or, they should call it a Pork Bill! "The new 'Stimulus Package' is allocating 345 Billion BC to Planet Omega IV for research into the Slug Genome! And 234 Billion BC is being reallocated to Planet Poor II to rennovate a
[quote who="Scoutdog" reply="24" id="2072078"]It would be nice to have a race editor along with techs, imps, and others, as well as a tool that allows you to run games without a human player in order to check for balence and other issues. Probably not going to happen, but it would still be nice... [/quote] Or a Debugger, that if selected, lets you play a game with everything unfogged, and all info is available to you as if it were your own civ. Great way to find problems if you a
[quote]3. A blacklist option. 4. A block user option, users who are blocked can't PM you and their post aren't visable.[/quote] So if you block everyone, you can view a bunch of empty threads! [e digicons]:beer:[/e]
[quote]The Colony Manager in GC2 is a bit slow to load, and when you buy or update something on the list of colonies, it reloads and starts you back at the top.[/quote] Not only that, but they need to add a QUEUE! I mean, crying out loud, please let me queue up 8 ships to build, because it's impossible to remember which planet should build what next (especially since it doesn't let you view the planet from the GNN, only the name). Would make it much easier and quicker... after all you
[quote who="Scoutdog" reply="19" id="2070290"] Game features should not be designed around assuming that the AI will be brain-dead. Just another reason why GC2 would not make a good multiplayer game.[/quote] It would be great to play other players in a multiplayer, as long as their are no AI players! Since against more than 1 human, AI would get crushed beyond getting crushed. [quote]I am becoming very annoyed at the game saying "so and so has built a eyes of the
[quote who="maukwood" reply="17" id="2070152"]Whats about an HotSeat Mode?? Makes more fun playing with friend at one Computer [/quote] Since they said multiplayer is being added to GC3, it is very very likely that all these additional multiplayer modes will be available also, like HotSeat.
[quote who="Zyxpsilon" reply="16" id="2070013"] Hopefully they add that, what do you think the winning number be? Player that reaches 7 million BC gets Economic Victory? I'm more after a gap factor here; player One has exactly 75% (Looks familiar, does it? Influence ratio) more cash in the bank than the next "closest" opponent that remains -- but, only if any other conditions are within reasonable limits (say, next few turns) for all or just two.[/quote] So the player
[quote who="Drengin" reply="2" id="2073471"] How many versions of the game do you guys actually have ? [/quote] There's rumors they are also coming out with another version called "Galactic Civilization II: Dread Lords - Earth Galactic Plane Eclipse Catastrophe" in 2012.. so keep your eyes open for it.
[quote]No AI should stand idly by while you win the game, no matter how good relations you have with them. If the AI had half a brain, there'd be no way to pull it off.[/quote] Just as someone mentioned way earlier in the thread, the AI was designed not as an opponent, but as a part of the system, which is bad. They don't seem to want to win, and don't even do very well to try not to lose. For ?Elemental?, they said they were making multiplayer AI's that are supposed to be the best AI
[quote who="Scoutdog" reply="13" id="2069503"]Wonder why the devs took out Sector Patrol... It is definately something I want to see revived. That, and multiple tech prereqs. [/quote] Exactly, trying to keep an eye out on your border on an immense map by constantly moving tons of ships back and forth is not fun, sector patrol was perfect (as long as it becomes active if an enemy is spotted).
[quote]Gimme an Economic victory condition[/quote] Hopefully they add that, what do you think the winning number be? Player that reaches 7 million BC gets Economic Victory? [quote]It's not the quantity, it's if some automation (Governors, RallyPoints) ***can*** be used effectively during any given situations ***without*** Micro-Managing beyond mind focusing attention to some details.[/quote] Good points, they could smooth all that down with a few well-pl
[quote]The fundamental paradox of the "Rich get Richer" problem is that you can't solve it. You're not allowed to. Because the moment that your competitors can get something for nothing, then the advantage of being the front-runner disappears, and no one has any reason to excel at anything.[/quote] This was the MAIN reason I was pushing for more defensive type-abilities several pages back, along with a better map overlay. Look at it this way, in civ3, weak countries could often defend
[quote]What Alfonse is talking about is an increase in what I call "game layering": more connections between research, military, and social aspects of the game.[/quote] Take it a step further, and layer everything (well, not everything)... if your morale sucks, your production goes down (after all, depressed people won't do their job as well as 'smiling bob's'). I agree, there should be some kind of tie-in between economics and military/social production/research. Right now, they are
[quote]How do you like the current Macro-management decisions at say, full blown setting options on Immense maps where you *must* handle 200+ planets simply to break even with the last opponent Influence wise?[/quote] To be honest, I have never noticed any micro-management issues in GC2. I'm curious about what you actually do on each and every one of your 200 planets each turn. Only time I visit planets is when they are done building something, and that takes about a few minutes at mo
[quote]You're not understanding the concept here.[/quote] Perhaps relative cost is not good, but it's actually very similar to your mechanic above. [quote]Arbitrary rubber-band rules like this are not appreciated by any player, even one who is losing.[/quote] So how is your's any different? This is about as subtle as an earthquake. You intentionally SLOW down and cut the players research/production/whatever your talking about with the barrier. And don't say I'm
[quote]works of fiction are not realistic.[/quote] Good job, did you figure that one out all by yourself? Or did someone have to help you with that statement. [quote]I have my own beefs with "Enterprise", and never really cared much for "Voyager". DS9 wasn't too bad, overall. But TNG and TOS....[/quote] TNG and Voyager were my fav's. DS9 isn't bad, but doesn't hold my attn, Enterprise was an absolute mess, I don't know what they were thinking there. Hopefully they have
[quote]I'd rather get the "Combo-Punch-Linear-Modulo" factored at the current trio than getting a fourth tier which would complexify things even further with almost no Strategic effects over combat probabilities. [/quote] I agree, they will probably call the 4th tier 'Subspace Weapons' and 'Subspace Inhibitors'. [quote]How about a mini-UP sort-of weekly meeting to discuss some ongoing issues such as;[/quote]