chimel3

chimel3

Joined Member # 3337404
1 Posts 2 Replies 198 Reputation

Hi, Thanks for the tips. However, I can win ok - I'm just trying to understand how the combat scenarios I've outlined work in this way: it seems that there are completely different rules for fleet combat to one-to-one combat, and the latter makes absolutely no sense. So I'm trying to see if anyone can explain what I'm seeing to me as I'm sure it can't be right.

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Hi, I'm running the Ultimate Edition - v2.03, and this is the DreadLords campaign. I don't think that this rule explains it: if I attack with a ship with around 150 missile attack (the DreadLords have 300+) then I tend to win in one-on-one combat - it's just with the ships I have that have missile attack around 25-50 that seemingly can never win in a one-on-one combat even though the DreadLords have 1hp. It's becoming a real frustration in the game for

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I've read many posts and articles on how combat works in Galciv II, but what I see makes no sense to me. Can anyone explain what I see? Example 1: I attack the dreadlords ship that has 1hp left and has loads of missile attack but no defense in any category. My ship has a missile attack of 25 but no defense either. End result: my ship is destroyed and the dreadlord's ship now has 18hp. How? Surely my ship has to cause some damage? Ultimately it means that there is no point me a

5 Replies 4,310 Views