[quote]Errr... how do u enable cheats?[/quote] Go into the C/Program Files/ Stardock Games/ GalCiv2 folder, which has all of the files for the game inside. You will see three different objects with the game logo on them. Right-click on the one called GalCiv2, and select "create shortcut". You can then drag the shortcut to wharever you want it. To enable cheats, right-click on the shortcut, select "properties", and find the line in the window marked "target". Go to the end of the text
Scoutdog
[quote]The cheat itself should be 'responsive' to whatever mouse normal behavior (incl. a third scroll button) in the X-Y-Z usual range. Touch pads react on the flatened plane built into the digital array itself. Electronically it can't find depth cuz it ain't there. That's how i understand this stuff, anyway.[/quote] By "X" I mean parallel to the grid in the game world, and by Y I mean perpendicular to that grid. I have a center button and a touch-pad version of a scroll wheel, so I
There isn't one that I know of and it would really mess up the balence and gameplay, but it is easy to do. Look around the fporums for tutorials, and if they don't help you, I can if you give me the version of the game you are playing.
Curious... when I use this cheat, it frees up the camera along the Y axis (vertical), but my X (horizontal) rotation remains locked. Maybe this is because I am using a laptop's touch pad as opposed to a mouse....
[quote who="mADDYman" reply="4" id="2029747"]... well at least gravity is still a mystery for me. [/quote] Yes, although scientists know that gravity is a "dent" in space, the actual mechanismas behind it are still relatively unknown. There are many theories, but no-one knows for sure...
You do know that you could post this as a mod in the Library if you want to... It's a fairly easy process that would save the rest of us who would like to use these a LOT of work!
I do not think that the software you are talking about even exists. I have looked for something that works for months now, and have found absolutely nothing! The bottom line is, any progam that can do anything worth downloading it for is going to have a price tag attached. Interstingly, Blender DOES load the ascension crystal model for me, but minus the texture, and it rejects anything else. Will have to do some more experiments with it...
Actually, considering what I have read, today's telescopes and instruments would probably be unable to even detect a wormhole, and even if they did, it would probably be mistaken for a regular old black hole. In fact, ALL black holes may actually be wormholes, we just don't know it yet. Of course, then there's the problem of where all the WHITE holes are... but maybe we can't detect THEM, either!
Wow, somebody who knows more about physics than I do. But what if, hypothetically, you were able to send a particle (or, better yet, a group of them) into the hole that was entangled to another particle/group you kept outside. You would be able to gather some data based on what happened to the particle(s). Granted, the temporal wierdness might make you wait a bit or get the data BEFORE you sent the "probe" in, but you would get it... [quote]while creating conditions giving immuni
Have you tried this with other races? This seems like a glitch in the game itself: renistall the mod, and if that doesn't work, reinstall the entire game.
[quote]lol, someone's been doing their homework. [/quote] Yeah, I've always been fascinated by astrophysics. Most of the quantum stuff is a bit over my head, but I still like to read about it. I for one am a big disciple of the many-worlds theory... but you don't rerally want to listen to me drone on about parallel universes. Suffice it to say that in my mind, space would need to be curved or spherical for wormholes to exist, and the fact that no-one has seen them may be proof that sp
I have also seen computer-generated images in science publications of what a wormhole WOULD look like on its own: there is a spherical warp or bulge with an image of whatever is on the other end in the middle. In space, it would be almost invisble unless it connected two areas that looked radically different, or had gas or something else spiralling into it. If it did, it would probably look like an orange-yellow-white version of the GC2 anomaly.
[quote]erm... physics still can't explain either phenomina. Black holes are a mystery, they have been proven to exist but as for a physical reason why they exist and why the can even consume light is unexplainable. So science left the matter as a mystery of nature and only a few teachers bother to teach it. A few black holes have been sited but none anywhere near the sol system. they arn't all black either just so you know. Wormholes are only theory work. science isn't s
AFAIK, the weapon/defense types are hardcoded, so unless you want to mess around in the source-code (which I do NOT advise!), you are stuck with the ones you have. The tech tree IS moddable to be less linear, but no-one seems to have done it so far. My advice: mess around with the tech editor that comes with the game: It's a great modding tool. You CAN change the names of the weapons and defenses by modifying several files, but you are stuck with three.
1) DO NOT change the font color to black, as this makes it invisible! I had to highlight all the text in your post to read it! 2) These links may be helpful: https://forums.galciv2.com/forum/346 (General game stuff), https://forums.galciv2.com/forum/483 (TotA-exclusive section), https://forums.galciv2.com/forum/347 (gen
OK, here's a wierd one for you: the Basecolor and Trimcolor RGB fields in the raceconfig.xml for the Terrans (just the Terrans!) has four values. WHY, and what happens if I change or delete the fourth one?
Quaternus: Since the extreme planet types are hardcoded, you would need to actually get inside the source code to do this, and even then it would be a LOT of work. Sounds like fun, though... [e digicons]}:)[/e] Space: To make a planet uninhabitible, just have the tactic reduce planet quality by 100%. It will allow players to really mess up the way the game is played, but that's your choice... I have also heard that this MAY crash the game, b
Looks like an XML formatting problem. Copy and paste you mods into a new tech tree file and use that one, and check for typos.
Just delete the Nightmare torpedo from your tech tree, and remember that mods only show up when you start a new game, unless you change the XMLs outside of the modfolder, which I don't recommend.
CivType is 8? That's probably it. I thought I'd checked for typos like that [e digicons]:annoyed:[/e] ... Oh well, back to Notepad...
How did you get your races to work? I am doing exactly what you did with the raceconfig.xml (except, of course, the races themselves are different) and my mod doesn't work AT ALL. The race select screen itself is COMPLETELY unchanged, and my races only appear on the "Select Opponents" area. Here is a sample XML (all of them are like this, as I have checked and double-checked for formatting errors): 0</R
[quote]Is it possible to remove that event? It never made sense to me that the first planet you colonize never ever got an event.[/quote] It is not possible to remove that dialog.
I know that there is code to invert colors from my use of Photoshop: it would just be a matter of putting it into the game and having it run constantly in place of a hardpt color... would certainly require major tinkering with the source code and may not even be possible, but... I wish I'd come up with this kind of thing while another expansion pack was still in the works!
Through some experiments and liberal use of cheats, I figured it out: The race that has raceID: 4 in the raceconfig.xml will always have a problem with the race that has raceID: 1, and raceID: 5 will never get along very well with raceID: 9. They will have a permanent diplo penalty called "lingering racial grudge" when dealing with each other, like the Torians and Drengin or Iconians/Yor.
[quote]1-- Having bought all three DL, DA & TA... i think i deserve getting these 6 hidden bonus structures too. I thought any of these updates were automatically given to us for everything we paid, Gold edition stuff included.[/quote] Who knows... The communist system looks a lot better every time I have to pay for something that by all rights should be free![e digicons]>:([/e] But when you look at the games you get, Gold is actually a BETTER value than just buying them a