Scoutdog

Scoutdog

Joined Member # 3256839
22 Posts 8,699 Replies 1,243 Reputation

[quote]I wonder what other clever responses the devs came up with for other situations?[/quote] Just so you know, there is a file called English.str in "C:\Program Files\Stardock\TotalGaming\GalCiv2\Data\English" that contains everything the AI ever says to you. If you're not familiar with the files in that folder, they can all be opened with Notepad.

11 Replies 11,446 Views

I went to put a mod I wrote into the modfolder for DA, and the folder wasn't there, and I have a sneaking suspicion that I may have deleted it. Is the DA modfolder the same as the DL modfolder (so that I can copy and paste), or is it different, and if so, where do I get another one?

2 Replies 2,029 Views

[quote]5. Have debris, hazards etc. in space that damage ships that pass through them.[/quote] Maybe they already have them in TA. I wouldn't know, since I can't afford(sp?) TA (:( .

24 Replies 65,126 Views

6. Ships should have the number of moves left listed above their graphic in the main game window.

24 Replies 65,126 Views

4. Tech Victory needs some other stuff. The sequence of techs is just too simple. Maybe get tech victory by researching the entire tech tree, or a certain percentage thereof. 5. Have debris, hazards etc. in space that damage ships that pass through them.

24 Replies 65,126 Views

1. There should be other controls along with the "research speed", "star density", "anomaly density" etc. selectors. One should set the speed of esbionage(sp?), and one should increase/decrease the frequency of random stuff happening. (By "random stuff", I mean recessions, xenophobia waves, pirate attacks, Calorans -all the stuff I've read about in the english.str file but have yet to actually see in the game.) 2. Maybe some sort of morale-based "recruitment" system for filling transports, si

24 Replies 65,126 Views

[quote]My math skills aren't up to quickly figuring out what kind of birth rate that would entail, but I'm pretty sure is isn't "realistic," at least if you're playing as Terrans.[/quote] [quote]As for the population increases (and decreases), the explanation has been that those are the numbers of people who are actively part of your planet's society. So when morale goes up more people come out of the caves and join you. Then again, I've never tried using aphrodisiacs while in a fertili

20 Replies 22,548 Views

Oh. good thing I built those transports then.

2 Replies 2,229 Views

Are minors immune to culture-flipping? Just got the game and noticed that they seem to be.

2 Replies 2,229 Views
Reply to A Modding Guide in Modding

[quote]I made a few Borg style Bik files for movies, and placed them in the mods directory movies file.[/quote] You made new bik movie files?! I've been trying to do same for >1 month now! Do you have a special program or something?

85 Replies 242,734 Views

Does anybody know of a site where I can get free graphics driver updates 4 Windows XP? Mine are from 2003, and the game crashes @ random times as a result. And they need to be free (my sole source of income comes from mowing the lawn.) Would really appreciate some help. I can't be the only one with outdated drivers...

2 Replies 4,407 Views

While we're on the subject of weird abilities, I can't be the only person who can't figure out what "trade" does as opposed to "trade routes"! Does it increase revenue or something?

7 Replies 5,804 Views