you should me this the terror star replacement, then it would be pretty canon, no? http://starwars.wikia.com/wiki/Sun_Crusher
EviliroN
yeah why did i click? like an idiot i tried to click the links and got a 403 or 404 or w/e.
I always forget that 0 equals something outside of real life. lol. and [they] did not go past 30 or say specifically that they were/can be used for the Numbers and when I searched, even in that mod tutorial, I did not see it. So, now that it is specifically in the header line, at least people don't have to go dig around, they can searc
some help for modders, fyi https://forums.galciv2.com/354760
I pored through the forum and search and did not find this. So I did it the old fashioned way. As far as I can tell these are all the Planetary Improvement Numbers: [quote]0 Economy Bonus 1 Weapons Bonus 2 Defense Bonus 3 Speed Bonus 4 Morale Bonus 5 Population Growth Bonus 6 Social Production Bonus 7 Military Production Bonus 8 Research Bonus 9 Influence Bonus 10 Trade Bonus 11 Diplomacy Bonus<br
[quote]I wasn't suggesting otherwise, my only point was that kyro was claiming ownership on their mod, when there is no actually ownership of property in the situation of modding. Like how I sarcastically stated, 'You can't Mod a Mod.' Well why not? That seems to be anti-conductive of the purpose of mod, which is to change, make better or add new elements to the retail version of game. So modding a mod is the same thing, if developers like SD encourage, allow and provide assistance for moddin
these are just images? or am i missing something?
do you know if i can make an "all-inclusive" armor tech? i mean, where it says: A can i do something like this: A S PD 15 10</SizeMod
oh yeah, good stuff, thanks. btw, is there a debug feature?
yeah i see that. what about individual files? something akin to Sins, if you've played. any way to modify the weapons? create your own kind? increase the range?
since i got you here... do you know how to edit the individual values of like, laser, or hyperwarp? you can add civ-wide values but where are the individual? thanks edit: also, if they are not in the same location, how would i tweak the settings of trade routes? specifically, i want to scale up the amount made from them.
i did that. it still does not show in the drop down menu. i put it in both folders works now... idk why but the game crashes everytime you try to load a new game edit 2: it was because i renamed a group in the editor... oops
also, how do you edit the particular values of... say... hyperwarp or something?
I made a new tech tree with the editor. but for my custom race (chosen/made in game) i cannot select it at the start game screen. i have been looking through the forums and in the data folder. what am i missing here? how do you add a new tech tree to the drop down list? edit: see posts below, thanks!