Hack78

Hack78

Joined Member # 3129708
2 Posts 189 Replies 18,084 Reputation

I played a game last night 3v3 and lost both allies. In the end one of the other 3 RQ and then the other 2 conceded a bit later. The reason was between my kills and the AI capping their portal flags etc..., they were still losing. Unfortunately this was largely due to the kit/rank imbalance that had built up prior to the first disconnects... So it IS possible to win with AI vs no AI, but only if the team that drops someone has enough head start for the AI's stupidity to

7 Replies 1,849 Views

[quote]Many company have taken the business decision to just download the updates first then ask you if you want to install. This also has an affect on people with small pipes. [/quote] Many also use a server to download them and then push them out using Group Policy so you get them when you next logon etc...

27 Replies 52,067 Views

[quote who="King_of_kings" reply="43" id="2344062"] Quoting Hack78, reply 42 I remember playing a game where KoK did his HC rush on me. He lost when I got a starbase up and it stalled him on the planet were were fighting over. Put up a second one on the planet I was coming from and he couldn't get past... He quit if I recall... As per any strategy, it only works when you execute it correctly and quickly enough/on someone who wasn't aware of what was

49 Replies 37,364 Views

Impulse or on DVD are the only way to get it. You need .NET to play multiplayer and update anyway due to Impulse... What is wrong the .NET Framework? It works for 99.99999% of the population. Some of us even develop using it!!!

5 Replies 1,342 Views

And then there is the question of WHO gets to sub in... Just what I want - a game with people in Australia so pings are reasonable and someone from Europe picks up the dropped slot and lags it out...

7 Replies 1,849 Views

I remember playing a game where KoK did his HC rush on me. He lost when I got a starbase up and it stalled him on the planet were were fighting over. Put up a second one on the planet I was coming from and he couldn't get past... He quit if I recall... As per any strategy, it only works when you execute it correctly and quickly enough/on someone who wasn't aware of what was going on until it was too late... If it fails, you need to change tactics. Failure to do that = gg.

49 Replies 37,364 Views

[quote who="kitch45" reply="12" id="2342603"]Oh, high towers. You haven't played against some of the aus demigod community then [/quote] Yeah - high towers is very common.... Try high towers, fast spawn and low war rank... Epic games that can go ages...

70 Replies 197,874 Views

[quote who="mannme" reply="13" id="2340664"]So it's just the demo that is giving the problem? Does the full version have single player against AI? [/quote] Yes - skirmish (1 off game) or tournament (play a DG through 8 differnent games using various maps/game types) - the DG with the heighest favour at the end wins the tournament...

20 Replies 3,402 Views

[quote who="Lugh" reply="2" id="2341365"] Quoting ZehDon, reply 1 The 3 minute rule allows for people to leave a game if they encounter horrible lag or Rage Quit due to an early death. This prevent the statistics from becoming even more warped. I'm not sure you understand how it works, however it's hardly an exploit when it's addition to the game was covered in the patch notes and in a Journal by the CEO of the Publishing company. I understand how

16 Replies 3,262 Views

You may not have the required ports open to host. Which may be blocking you, even if you are trying to fake a single player game...

3 Replies 2,354 Views

In amongst the humour, there is one thing that he hit the nail on the head with. [quote]Stardock/GPG/The Pope needs to fix Random so that we all end up as UB instead.[/quote] I've seen a 3v3 all random DG end up with 5 rooks - the mathematical chances of that are insane. Its almost like every machine is using the same random number generator seed and getting next number - oh look, rook and then telling the other players - my guy randomed rook - what did u get? Rook as wel

16 Replies 56,867 Views

[quote]Another poster (on page 3 or something) once related a MP fight, they bluffed, sending a quick large fleet early in game to flatten another empire. They didn't win the war in those short stomp battles, and had the newbie persisted at the rate they were building (and not just quit the game) they could have steamrolled the veteran as they had nothing else. I imagine this is 75% of MP battles to be honest.[/quote] Then you imagine wrong. Most newbs/noobs quit as they face a fleet

438 Replies 1,210,074 Views

I think you need a fundermental lesson in networking vs game design theory. 1) All a cross over cable does is allow 2 computers to talk without having a router or switch between them (they swap the cable internally). A cross over cable has a wire swapping internally so pin A on machine 1 links to pin B on machine 2. If you are running a network it is not required and most switches/routers are smart enough these days to handle someone plugging in a cross over cable 2) Sins AND

6 Replies 8,902 Views

You must have gone at a bad time - in peak time there are always people wanting a game. Of course they may choose not to game with people they don't know - if a skilled game is hosted, unknown people are often not allowed into it as they cannot keep up, quit early and ruin it for everyone by making numbers unbalanced...

31 Replies 117,957 Views

The one issue with Freelancer is you play it for ages and then poof - story is over and there is no more content - just doing the trade/freelance missions. Also the graphics are probably aging - it is 5-6 years old. But it was (is?) a great game...

23 Replies 91,591 Views