SpeedDaemon

SpeedDaemon

Joined Member # 3120320
2 Posts 5 Replies 416 Reputation

It would seem that my web server blew up again mere hours after I posted that. Or managed to suffer a power failure in spite of the attached UPS. Apparently I didn't knock the adjacent wood block hard enough. :P Anyway, it's back up (again).

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I replaced my web server, and completely forgot this was there, so forgot to restore it. It *should* be back up again - let me know if you have problems.

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Bump for (long overdue) TA update Still somewhat in progress :) - Support for Immense maps - Fixed most crashes when loading generated maps into TA map editor - Added some extra randomness to star & planet positions within sectors

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I just got around to reinstalling GC2 and picked up TA. I'm trying to update my map generator (previous thread here ) so you can use it to do the grunt-work of putting most of the planets and stars down, then pull it into the TA editor and polish it off. Unfortunately, while the maps seem to load into an actual game (most of the time), they crash the editor consistently. I haven't been able to find any good informa

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I don't actually have ToA... In fact, I haven't had time to play GC2 at all for the last few months. :( I'll see if I have time to look into updating it, but I won't be able to test with ToA right now. How big are the ToA maps, and have they released updated file format information? --Andrew

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I've just completed a first cut at a web based map generator that might be helpful. It's not an "editor" that lets you fiddle with the details of individual planets, but it will let you specify start positions, how many star systems are where, and gives you some control over system size, planet quality, etc. You can bash out a fairly customized map in about two minutes, so if you're going to edit by hand, it will at least get a lot of the tedious work out of the way for you. ht

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2012-10-21: Back up on new web server (oops!) 2010-07-24: Updating for TA: - Support for Immense maps - Fixed most crashes when loading generated maps into TA map editor - Added some extra randomness to star & planet positions within sectors I finally have a working version of a map generator I've been fiddling with. Instead of randomizing everything, or tediously plopping down every star and planet one by one, it lets you specify variou

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