[quote who="GUDare" reply="31" id="2388902"] Please, for the sake of all that's sane, fix the economy spending bars. I can't have a science planet and a manufacturing planet both going full bore simultaneously. Practically defeats the purpose of the capitals as a significant goal. It's more along the lines of "Oh, look, I researched it... 'eh, guess I'll put it somewhere." [/quote] This. I have friends who really loved MoO and MoO2, and have enjoyed o
rakenan
[quote who="Kitkun" reply="1" id="2409917"] Upgrade versions have to be installed on a system with a previous version of Windows. [/quote] How does this change the experience if (aka when) one needs to reinstall windows because it's gotten gunked up? Would I have to first install windows XP and then upgrade, every time I have to reinstall? I don't really believe in a version of Windows I won't need to push the big cosmic reset button on every year or so.</p
[quote]Awesome link, Loupdinour. Exactly what I was looking for.Thx also, Mascrinthus. The reason why I started this thread is because I encountered exactly what you describe for the Yor. I started a game with them, everything was going well, until I realized that there was no way to actually improve their economy beyond that 25%[/quote] On the plus side, most Yor colonies will tend to have relatively high populations, since Charging Stalks are so nice. It doesn't balance out, but it a
[quote]If standard copyright protections were enough to deal with software issues, companies would not pay their lawyers to write them, and courts would not uphold them. [/quote] That's an absurd contention. Companies will pay lawyers to do anything lawyerly that they think will gain them an advantage. It doesn't matter whether it's an advantage they need or not, just that it's an advantage they can use. Companies will also pay lobbyists to work to get laws passed to give the lawyers
There's a bunch of games there that I'll buy even though I already own them - a few bucks to not have to drive to my storage locker and dig through my boxes for antique PC games, and then fiddle with DOSBox to get them to work, is cheap at the price.
[quote]I take it you don't visit the auction house very much in WoW. Uh yeah and I take it you have actually surveyed the multimillion WOW users to see if they have actually even heard of this bot! My bet is the vast majority would have no clue what you are talking about if you asked them, and I would even go so far as to say few of the millions would truely care. [/quote] The existence of farming bots is common knowledge in every WoW server I've visited - ways to mes
[quote]As a genuine liberal Democrat (which Obama ain't), I don't like Obama much and am uncertain I can even bring myself to vote for him. Nonetheless, when your hypothetical John (McCain) citizen questions his experience. eight time out of ten (charitably) it's because he's black.[/quote] You're overcomplicating the situation. When your hypothetical John Citizen qustions Obama's experience, it's because John Citizen is a Republican, Obama is a Democrat, and Obama's got a short track
[quote]It's not a paradox; in fact, the best use of time travel to fix a problem in the past is one where the resultant timestream has absolutely no further access to time travel. Do it once, do it right. I think perhaps that the Thalans are not sufficiently omniscient to be able to check their work before the final commit; nor are they sufficiently omnipotent to make the correct edit.[/quote] Reminds me of Larry Niven's essay on time travel, where he stated his Law of Time Travel. "If
[quote]If you're building your econ capital on your homeworld at all, you're doing it wrong.[/quote] Depends - if you're Thalan, you're not going to have any better place to put it, so you may as well put it on your homeworld. Other races probably want to put it on a nice big high PQ planet so they can drop more farms and stock exchanges, though.
[quote] Or are you?[/quote] You expect me to know?
[quote]Yeah, I really would like at least some news about the 4x fantasy strategy game. But a release Winter 09, that is just too far away ... With the experience SD has on GCII and TA it shouldn't be an impossible task to do a fantasy-based strategy game in a reasonable timeframe, at least to open the beta very soon.[/quote] Um, 18 months is an entirely reasonable timeframe for a game to be developed from bare concept (which is all we've seen of the game at the moment) to release-read
Diplomat and Warrior and Breeder and Annihilator are all top notch abilities. Manipulator and Organizer and Isolationist and Adapter are second tier. Spy and Dominator and Trader just seem fairly lackluster. All IMHO, of course. And as for why you should take my opinion seriously - well, you probably shouldn't. I'm just some guy on the internet. But still, that's how I rank them.
Those are some good questions. I'm reasonably certain on most issues that the answers are good - you can use either one to archive effectively, and when restoring from the archive, the game will restore completely. I'm not sure if you can use Impulse to restore a SDC archive or SDC to restore an Impulse archive, though. That said, both SDC and Impulse are fairly lightweight. I tend to make ISO's of my archive disks that include the extractor as well as what they have archived. Disk
If you have to reformat in the future, be sure to archive any Stardock games you don't have retail disks for. It's a nice feature that lets you, among other things, install Stardock games on machines that don't have internet access. Or reinstall them on freshly reformatted machines without having to download them again. I can't remember how to do it in Stardock Central, but in Impulse, just go to My Games and use the right click context menu on the game you want to archive and select
[quote]I never had problems with them wrecking buildings before - are you playing Twilight of the Arnor? If so, the game removes any building on the planet they can't build. Since a minor civ wouldn't share your tech tree, they wouldn't be able to build many of the same structures you can.This would be true no matter who took your planets - the buildings would be gone.[/quote] According to the OP, he was playing Altarians - they get standard factories and labs, don't they? Or am I reme
[quote]Or is it a Feature?[/quote] If by "feature" you mean "bug", then yes, it's a feature.
[quote]I've had pretty much the opposite experience to the disappointed in my first game with the Yor; I have a booming economy as good as the Thalans while rush conquering the galaxy even faster than the Drengin, and this is against edited (for the better, I hope) opponents. Tough level[/quote] Yor are bloody scary if they get to the conquerin' fast enough. The pitiful organics will never know what hit 'em! Especially scary if an early Creativity proc hands 'em Planetary Inv
[quote]@Herodias: Why are you playing the Thalans as evil? The Thalans are a good race, and should be played as such. They get incredible bonuses after choosing good as their ethical choice. The Altarians are the only other race that get bonuses that good.[/quote] Thalans get good choices no matter which way they swing. They're not really roped into any single ethical alignment. The Thalans are also the only race with unique bonuses for going neutral or evil - thus, if you want someth
[quote]@Divinewraith Thanks for the prompt reply. I always get confused about the tech research speed. I always thought it has to do with the time cost in terms of research completion. If it is just economic costs, well i just muscle the money from taxes.[/quote] I can't be sure, but it sounds like you're misunderstanding what he said. Tech rate increases (or reduces) the tech cost. This has the indirect effect of increasing the economic cost, since every tech point
I really think the Jagged Knife shouldn't trash infrastructure, though. I get some damaged in the invasion, but all of it sold off so you are starting with fresh colonies? That's just lame. Then again, I dislike the mega events on a primal level, so I always turn them off. No thanks, not interested in having an easy game I'm about to win turn into an easy game I'll win in 10 more tedious hours of play as every advantage I've worked to obtain is given for free to my new enemies. Yeah
[quote]I wouldn't be too miffed Herodias, 1.92 is going to 'fix' the MCC. I haven't DLed the zip to see what exactly 'fix' means, but if it means making it work the way it's description is...I wouldn't be too sad for it's loss.[/quote] Since Twilight broke the MCC entirely, any fix that causes it to do something at all is an improvement. Not that 1.92 will make the MCC go back to its insanely overpowered old functionality, but the loss of that functionality is not the fault of the 1.9
[quote]Stick to the initial manufacturing+research buildings (the upgrades are less efficient), focus on most of the economic efficiency techs and the pop growth techs initially, this should give you a powerful starting position with a good economy. Use this to build up a quick army of transports+backing force and take over your neighbours. Mid-late game you'll have lost this advantage (other races tech's will make them more efficient, or gain better bonuses), but by this time you'll have more p
[quote]hmm, ive been playing the Yor (on Tough) because of all the recent Yor bashing and ive nearly conquered the universe, and my economy is booming, and i have well-developed planets, so... i'd say their fine, but that prehaps the AI needs to be 'taught' how to use them properly.[/quote] Are you playing with tech trading on? It makes a massive difference. Tech trees with massive holes big enough to drive a Terror Star through still work fine when you can plug them with somebody els
[quote]I've never seen aliens give each other their unique technology, what are you talking about?[/quote] Two responses to that one. First, it sounds like a bug bordering on an outright exploit to enable tech trading when the AI is that pathetically unable to use it properly. Second, some tech trees are defined as much by their weaknesses as by their strengths. The Yor with spammable econ buildings play like a completely different race. More on subject, the Arceans
I think that only transports that can be filled completely by the surviving invasion forces survive. Unless you land troops and conquer the planet without suffering any casualties at all, you're going to lose a transport - or at least, I always do.