Dearmad

Dearmad

Joined Last seen Member # 308405
16 Posts 79 Replies 8,330 Reputation

Why no answer on this thread? Was this issue "solved?" I still have this problem. profdvrdwn, did you figure out the problem?

4 Replies 2,733 Views

I think there should be a way to nullify the info gathering spies too- it should be rare and passive as well- the spies you retain in your empire should be doing that. Keeping secrets is sometimes important.

18 Replies 12,904 Views

I like him. Why? Think about it. He's the flag waver for that sort of crusade and... ...he's incompetent, in so many ways. What better enemy to have around?

39 Replies 94,958 Views

One example of a paper fleet is: a fleet with just weapons installed built in such a way to maximize the total off/def of your entire navy without concern for weapons that could actually damage the enemy (rock/paper/scissors, right?). The AI doesn't appear to take this into account at all. it also doesn't take into account hull size influence on staying power, from what I can see. Larger hulls should count for more.

16 Replies 13,765 Views

I se the OPs point. I've always sort of said this baout this game. Diplomacy is such easy cheese in this game, I've never understood why brad didn't focus a little more time to it. It is so simple to get the AI to do your bidding for peanuts. The overall understanding of what has value needs changing. Th AI undervalues its planets. It completely undervalues what it should get as a reward for going to war... my god this should be much harder to do but on a dynamic scale dep

16 Replies 13,765 Views

Wow you're a stubborn one with tongue-in-cheek insults to boot. Thanks. You're completely off topic now. Total range has nothing to do with moves per turn. If your ships can go out to a certain maximum distance from your civ, this has nothing to do with how fast they get there if you plopped engines into them that make them move faster than the standard engine-less ships. or.. haven't you gotten that yet? And what does anything you've mentioned yet have to do with a adding

10 Replies 7,471 Views

The production slider should, in fact, be taken out of the game and set to the 100% equivalent underneath the hood so to speak. It's just confusing for new players, and only the very worst players would ever need to move that thing back down below 100%.

24 Replies 71,932 Views

I used them against the AI and they worked but it is HARD to find invisible ships on the map! I hate bugs like this... how do they get introduced? Astounding. So waiting for v2.0 huh? There's another OLD problem in the game that I'm amazed still was not fixed... the blinking WHITE frame in the YOR neutral animation/movie. I had to delete that single frame and re-smack that animation file. My point is, that one is over two years old, annoying as hell, and no one's ev

13 Replies 10,807 Views

Pretty much. Select a ship, then either hover over possible places to go and read the numbers plus see the path taken (sometimes critical to know), or have some sort of faded color circle beneath the ship showing possible 1 week destinations.

10 Replies 7,471 Views