WOW. This sounds too good to be true. Also SMAC is a pretty complex game, while GC2 is.. much less so. Is it even possible to convert it due to some hardcoded limitations? [quote]Because of the difference between AC and GC2 (AC took place on one planet, GC takes place in a whole galaxy.).[/quote] The only difference here is that GC2 has predefined base squares. So its not really a difference even.
Roller123
[quote]In DL and DA a trade route doesn't cost anything. [/quote] Lets see how much it doesnt cost anything: First, a distant, highly populated, world is most certainly not a production world, but an economic world. Since you have to create a freighter there you miss on one stockmarket every turn the starport is there. That can be quite a lot of money on a developed planet. Second, in order to actually build that freighter there, you have to pay money. No factories there.
I dont think much. hmm 100 bases per player * 10 factions * 72* tiles * integer 2 bytes= 144000/1024=140KB Anyways here is some more funny: Edited: err, how in the hells did you make it work with thumbnails [b]Sole Soul[/b] :) [img]http://img185.imageshack.us/img185/5527/pic5qr7.jpg[/img] [img]http://img185.imageshack.us/img185/9826/pic4ee2.jpg[/img]
[b]Sole Soul[/b] [quote]The basic idea is, you already spent that 500 on the NLC-you basically just rented it. Now you're taking that money and, because the game is so nice, putting it towards the Hyper Computers.[/quote] yes well, the basic principle is understandable. I cant really say its a bad thing either. Keeping track of a previous production is a pretty handy feature and not being able to switch production during builds always annoyed me in other similar games. But obviously ther
ye why would i create a trade line which costs more to build that i ever will get from that trading back. Is it just me or creating the same route again yields less? i remember first time it said 7bc. And a second time it said 6bc.. I could be wrong. In fact even having identical routes is questionable from a player side perspective. Shouldnt they have to be well.. unique or something.
[b]Indorikan[/b] [quote]Since were talking about Ships and Nano Robotics in this game, eventually more advanced ships shouldn't be "manned" at all concidering the limitations which humans would have vs a computer with the "memory" span and functionality of almost an entire ship body. The only ships that wouldnt be able to withstand 5-10G acceleration would be colony ships and transport ships.[/quote] Hmm point taken. They probably will be intelligent machines indeed. The absence
[quote]I think it should still allow the trade to go through[/quote] Yeah, i sure hope it should, because that rejection makes absolutely no sense from a player-side perspective. Though i think such trades are possible, if youre giving him enough techs extra. Still there seem to be some kind of a strange limitation because even without duplicate techs i gave him half of the tech-tree and he still declines. For a harpoon. Same for "advanced life support" iirc.
Thanks. But Galactic Resort isnt listed on Wiki.
[b]Sole Soul[/b] Very interesting analysis thanks. Heh, 6bc for an unique wonder. Im glad this game has no multiplayer. The only number which seems logical is 6000. I guess i rushed that NLC. If youre saying only invested industry is counted that would explain it. [b]pndrev[/b] [quote]By the same argument, upgrade ships would have to demand the full cost for the new ship.[/quote] You cannot even upgrade ships. To those with different hulls. A regular building and a wonder a
Ehm you seem to address some different topic. Whether or not unique buildings should be affected by previous structures is debatable. Makes no sense, but still debatable. There are even longer lasting bugs in the game, see MCC. The bug is that is shows different prize while it should show one, with the NLC selected. Which one is correct is unknown.
Why whould any sane person reject the first offer.
The only one we are cheating on, are well, ourselves. Thats like calling CTRL-U a gift. I can imagine this exploit can give significant advantage to those metaverse players who know about it. [quote]If you first demolished the NLC then built Hyper Computers then that's what you would have to pay.[/quote] Yes. But that NLC is there and isnt demolished and the prize doenst correctly reflect this. Not even talking about how hilarious it is to buy an unique galaxy building for a prize
Whats the deal with trading and AI?? [img]http://img186.imageshack.us/img186/7171/gc2dathalanempire120412tl4.jpg[/img] Also does seem strange. Looks like the poor fellow has difficulties to remember what he is actually trading. [img]http://img144.imageshack.us/img144/824/hj5xj3.jpg[/img]
regardless of anything else it should ask for the same prize regardless from where clicked, since they are pointing at the same tile( or in case the are pointing to the same tile). Extreme? well, look. [img]http://img153.imageshack.us/img153/3156/pic1me9.jpg[/img] [img]http://img143.imageshack.us/img143/6228/pic2nm0.jpg[/img] [img]http://img153.imageshack.us/img153/4634/pic3de7.jpg[/img]
^ That one. For example omega research center says nothing but only gives a bonus to one planet. Hyper Computers says nothing but gives a bonus for the empire. Galactic Resort says is gives 25% morale to??
Ok i noticed that if you select a building, i think i payed attention to it only with super projects or trade goods. Anyways if you select a project from the list and click "buy" you pay full prize. But if you place it first on something and then select it from the queue list and hit "buy", its prize is affected by that previous building. I got some crazy reductions like 6000->500 BC, if placing it on an Industrial Sector. Seems like a bug to me.
[quote]I always put them all "random" except the "tech rate" which I put in "normal". I do so because I think it is more fair (if I set certain settings then this is a information that I can use against the AI).[/quote] Well the point of a galaxy customizer is to customize the map, not the AI. I dont see any setting where changing it would give an advantage. It merely optimizes the map to our likings. So, say, if we want a long slow game, we select a gigantic abundant stars map. If we want a
I like the design of this forum. A bit slow loading though. Opening pages can be a pain.
An interesting question. Even todays aircraft are not anymore limited by air friction or inertia. The weakest part is a human. More that 5-10G acceleration and the whole crew becomes unconsciousness or dies. This means ships in space will either move the same as now, or outmaneuver their pilots to porridge. Forget about evade. And probably means huge and smallest ships will have the same maneuverability, given enough engines. But not the same turn around speed. No need too, since big