Roller123

Roller123

Joined Last seen Member # 3069173
4 Posts 40 Replies 379 Reputation

Ok, after testing they appear to be different and multiplicative. However, since they are different, they provide the same bonus if only one type is present. Thus, a low PQ planet with one extra tile and a stock market are almost equal if needed. Observe: 30% race bonus and 10% from colony building is 1,3*1,1= 1,43*money. 0% race bonus and 10%+25% stock market from an extra tile is 1,35*money Logically, a low PQ research planet with one extra resea

10 Replies 10,977 Views

[quote who="IztokBitenc" reply="1" id="1409933"]Hi! 8 points is too expensive for just one more green tile on planets PQ 5-10 and for 2 tiles above 10, because I can get for only 4 points 30% better econ everywhere. BR, Iztok[/quote] Wouldnt placing two stock markets give us +50% econ everywhere. And +75% econ on 20+ planets. Or are these different percentages. Sorry for bumping an old thread.

10 Replies 10,977 Views

GalCiv II 2.0 still needs to let starbases show the exact names of modules which can be installed. Cause "3 modules left" can mean just about everything and it is a major pain to see whether a miner module can, or cannot be installed already(or yet)

125 Replies 387,069 Views

Calculations have nothing to do with this. The miner lacks equipment to do such a thing, hence it is called a "miner" and not a "bomber". You seem to vastly underestimate the complexity of such undertaking. To bomb them (and own population btw too) a simple plane would suffice, hence it is to assume they are expecting bombing and protected against it. A couple of stones more will not make a difference(ignoring for a second that those will not land precisely,

27 Replies 27,267 Views

GalCiv2 is The Sims for boys. Cool starships with graphics etc. And it is great in that, no question. But it is not a very good 4X game. Thats what Civ4:BTS is for. (>>>depth, >>> AI, >>> economic model, >>>intuitive, >>>mods, multiplayer). Even more so, considering how little to do there is for an AI in GC2. No terrain difference, no tile difference, no ship specialization. But, again it excels in good looking combat and being SciFi, sorta. Becaus

5 Replies 6,039 Views

[quote]And sure, cheats can gain you an advantage.[/quote] What i mean is whether the game notices ingame cheating or not, but i recall now it doesnt. Which is good for a game with nonsensical rules. Wouldnt call it cheating either. just a quick teleport to fix a game flaw. However youre quite right, my next invading fleet will include an attacking ship to combat questionable game mechanics.

27 Replies 27,267 Views

Why is pop growth important. A smaller planet can enjoy the benefit of 100%/75% approval for a longer time, getting a free pop growth bonus. And sooner or later they are maxed out anyway.

10 Replies 8,843 Views

[quote who="WIllythemailboy" reply="6" id="1943792"]The best way to destroy pirates is to outcompete them - make THEIR products expensive, yours cheap. It's that simple. That is quite possibly the silliest thing I've heard this week. [/quote] He is 100% correct though. This is how it works in real world. Most things are cheaper to pay money for, than going through an effort to get them illegitimately. Again this does not involve cost on production lev

304 Replies 879,199 Views

But you see, markets do not spawn pirates. The system does. Pirates are not the reason, there are the consequence, of bad laws. It is pointless to fight pirates in Asia since new ones will immediately step up on that vacant place. Besides, every homeuser can make and spread zillions of copies already thanks to the internet. And fighting foreign laws is beyond the scope of power of any regular developer. Except Microsoft. Therefore, noone cares, not because they do not want the market, but bec

304 Replies 879,199 Views

3. parents gain more money per time needed to pirate the game 4. potential risk of being charged for law violation The asian market is large indeed.. but law enforcement.. very low. In the West you cant just, you know, sell pirated stuff in the open on streets. How devs are supposed to care about a market where reselling pirated stuff isnt strictly persecuted.

304 Replies 879,199 Views

[quote who="Rilder" reply="21" id="1933013"]News flash, people: console games DO get pirated. In the Philippines, the only reason the PS and the Xbox sell at all is because pirated game are available - otherwise they would be high-end luxury items with very low volume.[/quote] nah, the key issue is, it is easier to buy a console game, than to pirate it, for the majority of users. Sadly i believe the philippinian market in not exactly the prime target of developers.

304 Replies 879,199 Views

To be completely honest, i like the first picture more. It feels.. more authentic with environment and more closely resembles starship Enterprise. Doesnt look overdone. Maybe its just me or the color palette. I guess its that with a fixed amount of polygons, adding textures will make an object look kinda strange. You know, like photorealistic textures on cubic heads.

16 Replies 49,519 Views

[quote who="Torgamous" reply="18" id="1932774"]Which would be difficult as Hell considering the number of legitimate freeware available, the fact that games made prior to the hardware checks wouldn't work, the fact that hardware in a computer is constantly being replaced and upgraded while consoles always have the same thing, and that hardware is actually not much harder to bypass than software: hardware protection works for consoles because no console user has admin privileges.[/quote]

304 Replies 879,199 Views

[quote who="Cregq" reply="13" id="1932436"]The thing is, if a new way to stop pirates is invented, a new way to circumvent that protection will be created by the pirates.[/quote] Thats totally not true. There are many working and not cracked protections fully operational as of today. Look at satellite receivers card protections. Look at consoles. Yes they can be cracked, and some of them are, but the amount of piracy is minimal cause its hard to do. The only thing which is needed for

304 Replies 879,199 Views

Btw restricting duplicating legal software is very easy, you just have to build in some hardware checks, like in consoles, again. But the point is - hardware makers are not interested in that kind of thing. Less software, less hardware sold, less profit for them. Thats a very simple equation. Why do you think Steve Jobs is for DRM-free music. cause he sells ipods! More music more ipods sold. Actual pirates have nothing to do with that again. sorry for doublepost.

304 Replies 879,199 Views

It takes one click to pirate. Or a lengthy process of purchasing and dealing with copy protection and lotsa other issues. This isnt even a contest. Im not approving what pirates are doing, but you cant blame them either. They only use common sense, and not throw money away. Yes it hurts software devs, but change the above scheme. People are willing to pay, and console games sales are showing it. But ppl are not willing to throw money away, and thats the key issue.

304 Replies 879,199 Views

[quote]Maybe its a bit much to expect, but shouldn't the Yor not have any morale at all. The impression I got was that they were supposed to be made more machine like.[/quote] Whats the difference. Humans are machines made of carbon. So far its humans copying or reusing all the things nature invented, not the other way around. (like an octopus moving the same way as modern space rockets do). We dont have intelligent robots atm, but it wouldnt surprise me if at some moment there will be a nee

27 Replies 12,282 Views

[b]Sole Soul[/b] Yes, maybe. But im bored with the game atm already. Thanks for picture hint. Still it shows nicely how the game charges completely different prices for the same tile, depending from where you clicked it. [b]DarkYorPathfinder[/b] Yes yes we are spoiled. Relatively speaking thats way below a percent even on a 512MB system, not even talking about 2GB.

30 Replies 19,786 Views