So is there some way or mod that I can use to stop the weapons from inflating?
fh00ls
I just played a game after years of not playing and it still felt very bad... like first weapon tech went from 5 to 10 to 15 turns within like 50 turns... And planetary assault went from like 20 to 45 in the same period.
I feel tech inflation in TA is terrible and that has caused me to not being able to play it ever since it came out years ago... Is there a file I can modify or some mod already made so that I can disable it? Or make it the same rate as in DA (I don't know if there's inflation in DA, but if there is, the rate is OK). Thank you
Any one knows detailed mechanics? Does it increase more if you research too many trees? How come red (weapons) techs seem to increase most dramatically in prices? Or is that just one case in one game?
Does anyone know how the tech increases work in TA. Are there formula concerning this? It seems that cost increase are not uniform across tech tree section and across games. How does this work?
Because it's pretty late game, so I am pretty sure everyone's got the alliance tech (in fact, almost all have one or two allies). In addition, I am close with all except one civ. So I am still confused about why it's not working... "close" is a bilateral thing right?
I am certain they have the alliance tech as it's somewhat late game any many civs already have alliances.
I usually play with super abilities off. Do you usually play with them on or off and which one do you feel to be more fun?
I am not a newbie and have been playing this game for some time now (now TA). However, I still don't know how to for alliances. In my current game, I am close with most other civs and I am very advanced in the diplomacy tech. However, I still do not see alliance available when I open the diplomacy screen. Is there something that I am not doing?
[quote]I am at the half of my immense game and i did not notice an increase in tech cost that really bothers me - maybe it is just a question of playstyle and not really a bug?[/quote] It might be just luck that you haven't experienced it in your current game. However when laser IV takes 30 rounds and planet invasion takes 35, it's a bug. The main problem is really for the AI. As the player, one realizes that one should research certainly absolutely necessary techs before the
[quote]Doesn't an increased research cost help offset the fact that you have more research labs as the game goes on...especially on larger maps?[/quote] It would make sense if the rate of increase is right. However right now it's not a steady increase but sudden jumps of costs suddenly double or triple. It doesn't make sense for a first level weapon to take 30 turns to finish.
I think people should stop calling this inflation. It's not inflation, it's a bug. Costs suddenly jump multiple times right after researching a tech is not inflation.
From many of the posts that we have seen, it looks like research bonus doesn't matter. The 60% production doesn't matter either since I usually play at 100% spending and the bug has occurred every game regardless of race and map size.
I think through all the posts, we can be certain that this a bug that is widespread among many players and it is not related to the race, map size or bonuses with which the game is played. In many cases, it's a game breaker because even level 1 weapons take up to 30 turns to complete under normal circumstances.
After a couple more games, it looks like that the trigger of the bug doesn't depend on any particular tech. I ve had this bug trigger after researching various techs. In fact, in a game today, I noticed the bug after costs all jump after researching a tech and so I loaded an autosave and researched another tech and did this a few times with different techs. The costs increased each an every time regardless of the tech that I researched. One thing that I ve also noticed is tha
A lot of people have reported the same thing. Take a look at general or bug report and you can find a couple posts with a lot of replys. It seems to impact all races and various map sizes as well. It also looks like that the tech increase impacts the AI as well making tech progress extremely slow. The result is that most wars are fought with small fleets of small ships unless you play on larger maps and allow enough time for research to eventually happen. Th
I know. Even with Gigantic or Huge maps, if you put in enough stars, I want to be able to play against 20 races! The game should generate random races.
I agree... I guess use custom race if you want a challenge?
One important thing to figure out right now is if this is experienced by all players or just a few of us. And has any of you guys tried to play with other races on different sized maps? Is the same thing happening? It seems that those guys who are commenting about the terror star were able to do a lot of research. Are they also experiencing this sudden and extreme increase in costs?
Currently, this is not inflation, it's a bug. There's no way it's something that's intended to happen. If you read one of my previous posts where I posted the example. In one save, the tech costs are as usual, then after research one more tech, all tech costs more than doubled. I tested this again by going back to the old save and try research other techs, same thing happened. So this is NOT inflation (which is gradual increase in price), but a sudden jump in costs w
I just tested this using a couple saves 1. I got an auto save and a previous auto save. They only differ by a few number of turns as they are the auto saves created by the game automatically. 2. Auto save has tech costs across the board more than double (non uniform, some tech costs more than tripled) previous auto save. 3. I loaded previous auto save and played from there. After research one tech, taking 13 turns, tech costs across the board immediately jumped more th
I just tested this using a couple saves 1. I got an auto save and a previous auto save. They only differ by a few number of turns as they are the auto saves created by the game automatically. 2. Auto save has tech costs across the board more than double previous auto save. 3. I loaded previous auto save and played from there. After research one tech, taking 13 turns, tech costs across the board immediately jumped more than double just like in the other case.<br/
It appears pretty certain that this is a bug. If inflation were intended, then it should be maybe a few percent per year and or should only impact branches which you have gone significantly faster than other players. However sudden and unreasonable tech cost increases (by multiple time) across the board and apparently across all players is definitely a game ending bug.
I have just been playing my first TA game as the Altarians. Things were going well until tech costs suddenly and within a few turns increased several times. Just a few turns ago, Laser V would have taken 6 turns to research but now takes 20 turns ( my research level has increased and there are no spies ). Planetary invasion somehow suddenly jumped to from 13 turns to 41 turns! It' not just military techs, other techs have also increase in cost and research length by more than 100% within jus
Where's the expansion bundle link?